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Introduce Yourself! / Re: I am the BORG
« on: October 09, 2008, 09:07:17 pm »
you mean this one?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 796
Introduce Yourself! / Re: I am the BORG« on: October 09, 2008, 09:07:17 pm »
you mean this one?
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Pokémon Purple / Re: Pokemon Purple« on: October 09, 2008, 08:48:10 pm »
Not including the whole "using minimal asm thing" would have been broken
![]() Back to work on trying to get up an event system. 798
Miscellaneous / Super Mario Bros Z« on: October 09, 2008, 07:27:42 pm »
Well, this is a show that I saw posted about on Deviant Art, and thought that it might sound cool, so I checked it out. It is hilarious! It is a mixture of Super Mario Bros, Sonic the hedgehog, and Dragonball Z. I think the episodes are well done, and you guys should at least give them the once over, if you like Mario.
![]() ep1 http://www.newgrounds.com/portal/view/308690 ep2 http://www.newgrounds.com/portal/view/314226 ep3 http://www.newgrounds.com/portal/view/323940 ep4 http://www.newgrounds.com/portal/view/339499 ep5 http://www.newgrounds.com/portal/view/363800 ep6 http://www.newgrounds.com/portal/view/380713 ep7 http://www.newgrounds.com/portal/view/462494 Also, if someone knows how to get the vids off there, that would be epic of you to share with me... ![]() 799
Pokémon Purple / Re: Pokemon Purple« on: October 09, 2008, 07:26:57 pm »
Well, you had pushed it before.
![]() ![]() Please don't take offense to it. Like I said, he offered, and had it up in a short time. 800
Pokémon Purple / Re: Pokemon Purple« on: October 07, 2008, 09:07:05 am »
Well, I guess I was wrong.
![]() 801
Pokémon Purple / Re: Pokemon Purple« on: October 06, 2008, 11:59:45 pm »
because the NPC sizes are different, and have are not the same as the pokemon in data. And no, they were using separate routines, because I needed to add stuff for the pokemon sprites, but it would not display both at the same time. Besides, the NPC sprites don't take long to load...
![]() As to mirroring them, that is what I meant. I would have to open up each item in paint, reverse them, redraw them in sprite 2 hex, recompress them, etc. The data would be completely wrong and the hex values would be different for reversal. 802
Pokémon Purple / Re: Pokemon Purple« on: October 06, 2008, 11:05:06 pm »
Well, he tried with normal hex and failed to get it working. benryves had it working within just a couple hours, if not less.
And yeah, I wanted it to be basic... however, just to dodge some bullets, I have got it now. However, NPC sprites will still be displayed the old fashioned way. Not changing that. ![]() Also, been thinking about the pokemon sprites... for the battle, at least for now, it will just have to look like the pokemon are trying to rape eachother, as I would have to completely go through EACH sprite again, and draw them, backwards... >< 803
Pokémon Purple / Re: Pokemon Purple« on: October 06, 2008, 10:09:30 pm »
Well, I have given in, and benryves was kind enough to get it to work. I am going to use an asm program, JUST FOR DISPLAYING THE POKEMON SPRITES! That is ALL it will be used for, no NPC sprites, No scrolling tilemapped game, etc. It is a program less than 400 bytes in size. It now displays the pokemon sprites a bit faster to the screen, so that makes me fairly happy.
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Pokémon Purple / Re: Pokemon Purple« on: October 05, 2008, 09:01:37 pm »
I thought about it, however, trying to come up with ways to make things without asm, and since that made it possible...
![]() I am about 60% done with this concept shot... I am working on it in a program to make sure it will work at all... Edit: What battle system? ![]() ![]() ![]() Of course, I am just using the enemy data to populate the screen and information right now. The next thing to do is begin with the events system, so you can even get your first pokemon to start battling. But it is still progress. ^_^ ![]() ![]() 805
Pokémon Purple / Re: Pokemon Purple« on: October 05, 2008, 04:49:14 pm »
Thanks. After I go get some food, I will begin working on concept shots for the battle screen...
Edit: Didn't see your post DJ ![]() What you are seeing there is a pic var that is completely black, and it just flashes between the home screen and graphscreen. I think I used rand(8 to put some pauses in there... might have been rand(18... ![]() 806
Pokémon Purple / Re: Pokemon Purple« on: October 05, 2008, 02:09:59 pm »
BWHAHAHAHAHAHAHAHAHAHAHAHAHA
I am so awesome. Or at least, I think I am. I might not be. *shrugs* Anyways, here be important stuff for you all. I have gotten random encounters to 100% !!!!!!1111oneeleven You have no idea how happy I am to have that done and over with, after pitting myself against it for over 2 hours today. But, enough babbling. You want a screenshot, I am sure... ![]() 807
TI-BASIC / Re: Ti Basic on Computer« on: October 04, 2008, 09:10:16 pm »
That zip should have everything in it you need, as I have been using it continuously. I have found a few of my programs that it did not like, and I have not yet figured out why...
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Pokémon Purple / Re: Pokemon Purple« on: October 04, 2008, 04:53:54 pm »![]() ![]() Think it looks faster? What I have done is removed all the error checking for the displayer, as that should all be done through the getkey loop and detection, etc. I also added a While command in to right before the displaying of just the names, so it would go to that instead of redrawing the other few parts each time it moved. I had not realized it was doing that before hand... <.< 810
Pokémon Purple / Re: Pokemon Purple« on: October 04, 2008, 03:55:04 pm »4 hours? O.o Is your work place that far or is it cuz there got an accident that far? No, I just work at the shop for 4 hours. Was longer today though. ![]() cool, how many dragons in your collection?*tifreak counts* 10 statues, 3 posters. ![]() And with food in front of me, and getting it shovelled down, I can get to work on pokemon... ^_^ |
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