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Messages - tifreak

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811
Pokémon Purple / Re: Pokemon Purple
« on: October 04, 2008, 08:15:18 am »
I has many dragon statues. :) It is a bit of a hobby of mine. I will post pics up later this afternoon.

And thanks. ^_^

After I can get away from work in... 4 hours, I will get time to look through that code and get it on calc to test. Hopefully it will drastically speed things up.

812
Pokémon Purple / Re: Pokemon Purple
« on: October 03, 2008, 08:40:25 pm »
It's 97% in BASIC, so of course it will include the source. :P

I will probably get around to the code tomorrow, and checking it then. I picked up 4 more dragons for my collection. ^_^

813
Pokémon Purple / Re: Pokemon Purple
« on: October 03, 2008, 04:35:37 pm »
Oh, trust me, not nearly as badly as I can't wait for it... :P

Edit:

I have put pencil to paper and hopefully have created new, faster code, to get the attacks stuck correctly to the appropriate pokemon. I will find out later this evening. At this point, there is an Oktoberfest going on, with lots of junk food, and I am missing out! :o

814
TI-BASIC / Re: Discuss
« on: October 03, 2008, 03:38:48 pm »
:C+1-10(C>4→C

to

:C-9(C>4->C

Otherwise, things look ok on a simple pass through... I created something like this myself.. http://www.ticalc.org/archives/files/fileinfo/363/36335.html  I know it is not heavily optimized, though it might give you some ideas on how to possibly do something different?

815
Pokémon Purple / Re: Pokemon Purple
« on: October 03, 2008, 02:05:14 pm »
Ok, Pokemon alpha 0.1.6 has the following:

::Fully working title screen with introduction
::Save - Load fully operational
::Walking engine at 70%
----Engine still needs support for:
--------Pitch black
--------Jumping ledges on left and right sides
--------NPC line of sight (still not sure about this one..)
::Random encounters works, with flashing animation
::Stat Generation mostly works, needs to give attacks properly
::Entering buildings works
::Maps from Pallet Town through Route 2
----Can enter buildings in Pallet only at this point
::Can interact with NPC's, including one in Viridian that has a Yes/No menu
::In-Game menu seems to work, or at least, in theory it is fully functional. :P
::Town Map is created
::Can view Ash's stats
::Pokemon Party screen was created at one point, not sure if it is still there
::Pokedex system completed


I think that covers a big portion of what is functioning in the game. Still to come for beta 0.1.7:

::Completed stat generation
::Functional Battle system
::Functional Items system (it is started, just not useable)
::Events system


And I understand, Art_of_Camelot, opinions are welcome, its just I was trying to figure out where that topic came up from. :P If I was doing large boxes, I agree, I would probably use Text(, but since the boxes and sprites are generally small, I am trying to go for smoothness, and Line( is sure smoother than Text(, and uses less bytes, because of all the spaces generally required to clear out long sections.

816
Pokémon Purple / Re: Pokemon Purple
« on: October 02, 2008, 09:40:21 pm »
No, I don't have that many completed, as I am trying to get the engines and routines completed before worrying about how many maps are available. I remembered, however, I need to see about getting the final bits of the equation stuff completed...

817
TI Z80 / Re: NEW FLASH APPS
« on: October 02, 2008, 05:41:35 pm »
At this point, I think you should stick to the basics first. Get text game, then a game where a letter moves around the screen, then move on to multiple screens, then scrolling screens, then xlib

No need to jump to the highest, you should do some learning on how other things are done first.

818
Pokémon Purple / Re: Pokemon Purple
« on: October 02, 2008, 05:35:31 pm »
Um, thanks. :P

I will release a new pokedex program, possibly tonight. I need to get with Iambian to make sure it is ok to release celtic2 within that zip. I don't see him having and problems with it, I just want to make sure.

After that... I am not sure what is next to do...

819
Pokémon Purple / Re: Pokemon Purple
« on: October 02, 2008, 01:00:00 am »
I am not sure where everyone is seeing this erasing part... o.O

The only things that get erased, is the small pokeball and the numbers. Those are simple 4 char strings that have spaces, pretty much it. The names are being overwritten via a string containing the --- in it. The clearing happens just before reposting the o and the ###, so that does not effect speed that much. And this is a bit faster on calc than on emulator...

820
Pokémon Purple / Re: Pokemon Purple
« on: October 02, 2008, 12:25:21 am »
o.O

O.o

I am not using the Line( command on the 86 for clearing anything...

As to on the 83+, it makes things disappear more smoothly than the jerky motions of Text(, though I only use them in the clearing of sprites and the inside of menus.

821
Pokémon Purple / Re: Pokemon Purple
« on: October 01, 2008, 11:56:33 pm »
Thank you.



Things are working splendidly. ^_^

Do you guys like this better than the first attempt at a pokedex system?

822
Pokémon Purple / Re: Pokemon Purple
« on: October 01, 2008, 11:35:56 pm »
? What, playing the alpha? That is not overly playable, in the sense of a game. You can see some maps, interact with the Pallet Town NPCs, etc. I'm workin on it though. :P

As to the new pokedex, quitting from the menu works, and the IMG now displays the correct pokemon sprite, however, the pokemon sprite seems to be off on the first row, I am working on getting that fixed next.

823
Pokémon Purple / Re: Pokemon Purple
« on: October 01, 2008, 10:53:59 pm »
Yeah, so far, it is better than 95% in BASIC.

I am sure to have at least the Exit function of the menu to work. I think it is supposed to kick it out of the pokedex... not sure yet, I have to fire up the Red version on the gameboy and see for myself... :P

824
Pokémon Purple / Re: Pokemon Purple
« on: October 01, 2008, 10:35:19 pm »
It is. :)

I currently have 'scrolling' and 'page turning' functioning, I have it set up to correctly select the correct line, I am working on setting up the mini menu to the right. I have also changed "DATA" to "IMG" to just show the pokemon's image. Not sure when this will be done...

825
Pokémon Purple / Re: Pokemon Purple
« on: October 01, 2008, 07:29:11 pm »
Nah... It's going to be OVER 9000!!! :o

Oh wait, it is already over 9000. XD Somewhere around 80k, if memory serves...

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