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Pokémon Purple / Re: Pokemon Purple
« on: October 01, 2008, 05:03:48 pm »
Yes, I am going to finish it, and no, not going to be in basic builder. It will fit, on the 83+SE anyways...

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 826
Pokémon Purple / Re: Pokemon Purple« on: October 01, 2008, 05:03:48 pm »
Yes, I am going to finish it, and no, not going to be in basic builder. It will fit, on the 83+SE anyways...
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Pokémon Purple / Re: Pokemon Purple« on: October 01, 2008, 04:54:41 pm »
Tribal: Yeah, I know. However, at this moment, scrolling on the new system works.
![]() Ding_Programs: Thanks, this game has been in progress for over 2 years. ![]() 828
Pokémon Purple / Re: Pokemon Purple« on: October 01, 2008, 04:09:09 pm »
I know, generally one is supposed to update the post if less than 12 hours, however, didn't feel like adding more stuff to the Intro post.
![]() The above is what I have been working on on making the pokedex into a new system. Compare to ![]() ![]() Oh yes, and no, this does not have the cursor yet. I am working on it though, just thought I would post progress... Edit: And no, Kingler should not be there... not sure why he is listed, looking in to it ![]() Edit 2: Used N instead of N... <.< The simple mistakes... stupid stupid stupid... 829
Pokémon Purple / Pokemon Purple« on: October 01, 2008, 03:33:07 pm »![]() Introducing Pokemon Purple, for the TI-83 Plus Silver Edition, a game made almost entirely in TI-BASIC, using ASCII graphics for the maps, and actual graphics for NPC interactions and battles. I was "inspired" to create this game, as people were complaining that TI-BASIC is not capable of great things, and I wish to prove them wrong. The game is currently in an early beta stage, as the overall game is only about 7% complete. I am hoping to be able to provide a window for TI-83+ users to get a glimpse of the Pokemon world that many people, young and old, still enjoy. There were some screenshots of Pallet town here, however, they are outdated, as I no longer use them anymore. Currently the ability to enter into buildings is not programmed in yet, hence no screenshots of the interiors are available as of yet. The menu system is fairly easy to navigate through as you have a series of selections and you pick one. No brainer, right? ![]() As you progress in your journey, you have 8 Gym Leaders to defeat, which you can keep track of on your Badge Card: ![]() As you defeat these trainers, and you get their badges, your Badge Card begins to fill up: The items system is something that I created, because of the complexity of having or not having items. So, I created this menu of it, seperated into "pockets" which help organize where things are. ![]() ![]() The Pokedex system is still in works, though I almost have it complete. I had to design and create a scrolling menu syste for the graphscreen, which, to my knowledge, had not been done before, had not been done too well. Creating this gave me some troubles, but they have all been worked out, here is a screenshot (so far) of the pokedex system: ![]() ![]() And after spending many, many weeks, I managed to get all the Pokemon pictures (32x32 icons) posted to black and white, hexadecimal. I use a program that was first created by me, and then severely optimized by another programmer, to take a hex value, and interpret it to display a sprite on the graphscreen, in much the same way that assembly programmers can do the same. Here is some screenshots of the pokemon: And for the last bit that I have so far up to 12/14/2006, here are some of the NPC's that you will eventually be able to interact with: ![]() The latest things that have happened is a fully functional save system, and a 4-way scrolling map system: ![]() ![]() If you want a ton more screenshots, you will have to go check out the screenshot page, as any other dialup user would die with them all showing at once... ![]() To check out the latest alpha, download here: http://tifreakware.net/tifreak8x/pokemon/files/pokepur0.1.6.zip I am currently working on completely revamping the pokedex system, and other such things, as I have changed certain data structures. 830
TI Z80 / Re: TI-City« on: October 01, 2008, 02:13:35 pm »
Yup, something like that, however, that is where it displays the text, and stores to the list to determine which ways you can go.
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TI Z80 / Re: TI-City« on: October 01, 2008, 08:41:43 am »
Well, I have it somewhat drawn crapily on graph paper.
![]() As to the data, it is just If X and Y:Then:MUCH DATA ON 83+:End ![]() It would take a bit to get things set up, but I will definitely take the time to do so, if there is a call to do so. Otherwise, once I get the first beta of pokemon officially released, then I will spend some time with that game ![]() 832
Introduce Yourself! / Re: I am the BORG« on: September 30, 2008, 06:20:52 pm »
When I was on, back in the day, we were continously picking on each other, so things are cool.
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Introduce Yourself! / Re: I am the BORG« on: September 30, 2008, 04:12:28 pm »
He isn't, he is never happy. Ever.
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TI Z80 / Re: TI-City« on: September 30, 2008, 08:43:32 am »
Yeah, Maybe I need a screenshot to post to entice some help...
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Introduce Yourself! / Re: I am the BORG« on: September 30, 2008, 08:42:48 am »
Ah, but I already have. I snuck it in in a cloaked cargo ship, and it hides somewhere in these forums. bwhahahahaha
And thanks for the welcome back and such. ![]() 836
Some of you may remember this game that was being developed oh-so-long ago. This game still has not died, at least in my mind, and I am hoping to get some community help.
For those that do not know what TI-City is; TI-City is an advanced, all text RPG that takes user input from both keypad and text input. This is not the only thing making this 'advanced'. This game is designed based off an online Telnet game called Medeivia. It allows for users to enter 'rooms' and attack creatures, find safe houses, etc. This game does similar things, though as of yet, the enemies have to be 'look'ed for, before you can initiate a battle. What I am looking for, as of now, is assistance in creating more rooms for the city, and possibly start setting up the crypts below. The map is huge, I only currently have it on graph paper. I am wanting to see if there are any among you that would be willing to help write up new areas, after reading/playing through what is already available, so I might possibly be able to again expand this game. I am willing to type up all the rooms in a txt file, and place the map as it is now, in a gif file, I just want to see if anyone out there would be willing to help, first. Post below if interested. Oh, and here is the file: http://www.ticalc.org/archives/files/fileinfo/357/35756.html 837
Other Calculators / Re: Is TI-Connect really THAT Bad?« on: September 29, 2008, 07:16:21 pm »
I have both the old graphlink hardware and software, plus the silver link and TIconnect. I actually have like 5 of the old black cables...
![]() TI-Connect works for me in 98% of the stuff I need to send and receive to/from my calcs. That other 2% consists of using the 82 and 86, which neither works well with TI-Connect. Actually the 82 does not work at all. 838
TI Z80 / Re: NEW FLASH APPS« on: September 29, 2008, 07:12:26 pm »
Ah, yes it does. Are you basing everything off of the tutorial, or have you actually downloaded the RPGSK?? http://www.ticalc.org/archives/files/fileinfo/364/36409.html
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TI Z80 / Re: NEW FLASH APPS« on: September 29, 2008, 04:04:52 pm »
Hehe, Thank you much. ^_^
So, what are you building with this information? ![]() 840
Introduce Yourself! / I am the BORG« on: September 29, 2008, 03:33:46 pm »
You will be assimilated. I will add your biological and technological distinctiveness to my own. Resistance is Futile.
Um.. yeah, that is all. |
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