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Messages - tifreak

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871
News / Our spambot system installed on TI-Freakware
« on: November 08, 2007, 03:04:00 am »
Thanks a ton DJ, you are da man. ^_^

872
Pokémon Purple / [PP] Progress, Starting in '07
« on: November 08, 2007, 02:58:00 am »

 THE POST 13512694
Last night, I managed to get the sign data put in for route 1, and edited the map of viridian and added in the npcs. Now comes the fun task of figuring out the values of each of the npcs, which as this moment, I realized I screwed up, because I forgot to add in the extra 3 rows at the top that is just white space... gah...  


873
Introduce Yourself! / Hello Everyone
« on: November 07, 2007, 04:25:00 pm »
Welcome to omnimaga!! And I am glad you like pokemon, alot of time and effort has went into the game thus far. :Dbiggrin.gif

Also, you should do some hanging out on IRC. Just click the "chat" link up on the top nav bar. Hope to see ya around.

874
TI 68K / Ultima V: General Discussion
« on: November 07, 2007, 04:30:00 am »

 THE POST 13511134
QuoteBegin-Ranman+7 Nov, 2007, 12:24
-->
QUOTE (Ranman @ 7 Nov, 2007, 12:24)
QuoteBegin-DJ Omnimaga+7 Nov, 2007, 3:25-->
QUOTE (DJ Omnimaga @ 7 Nov, 2007, 3:25)
is that the entire calc map shrinked down to 1/8? o.oblink.gif This seems even bigger than my RPG Maker 2003 game called MCOG o.oblink.gif (altough my game had two world maps)

It is the entire Britannia map shrunk down to 1/16. Ultima V has 2 world maps and they are both 256x256 tiles each. However, the other world map is 100% underground and so it is pitch black all the time -- you better have lots of torches. ;)wink.gif


256 x 256 = 64Kb
64Kb x 2 maps = 128Kb  o.oblink.gif

But each map compresses nicely to about 12Kb.  O_Oshocked2.gif
 

 Can you make it so we can light one of the characters on fire? That way, that would make for quite the torch for a while...  


875
Pokémon Purple / [PP] Progress, Starting in '07
« on: November 06, 2007, 05:43:00 am »

 THE POST 13509440
^_^

I am fine. And of course, I will never let pokemon die. :Dbiggrin.gif How are you? You really should get on IRC http://tifreakware.net/irc :Ptongue.gif You have been missed ^^  


876
Pokémon Purple / [PP] Progress, Starting in '07
« on: November 06, 2007, 05:35:00 am »

 THE POST 13509426
Yeah, me too. :Ptongue.gif

I am gonna see about getting the map data from the program so I can use the map editor and add in the NPCs sometime today. Then I can see about making all the interior shots (should be fun with this editor, instead of tedious without) :)smile.gif

If things go well, a battleless beta is expected by the 17th. I am still shooting to have battles in the beta by christmas.  


877
Pokémon Purple / [PP] Progress, Starting in '07
« on: November 05, 2007, 05:43:00 pm »

 THE POST 13508778
A temp fix was to ClrHome it.

Anywho, all errors that were reported have been fixed, plus one that hadn't been reported. Now you have to be standing next to an object when pressing 2nd, so it will do anything. :Ptongue.gif


878
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 05, 2007, 06:09:00 am »

 THE POST 13507611
Hmm... Would someone be able to steal the black and white tiles/sprites? I am sure with the use of xlib, they could make a fantastic game out of them as well. :)smile.gif

(And no, that person wouldn't be me. Pokemon consumes my soul. :Dbiggrin.gif )  


879
Pokémon Purple / [PP] Progress, Starting in '07
« on: November 02, 2007, 01:09:00 pm »

 THE POST 13503433
No, because I was able to reproduce the problem on calc.  


880
Pokémon Purple / [PP] Progress, Starting in '07
« on: November 02, 2007, 06:26:00 am »

 THE POST 13502941
Well, the save file has to be transferred from ROM to RAM to save the data to it, then back to ROM to keep it safe. Resource is only used on the programs that need to be in RAM to be executed.
I have fixed a great deal of the errors that were posted. Still one or two more that I need to try to confirm, like your error with exiting the Stats/Ash part. I cannot replicate that. >.<  


881
Pokémon Purple / [PP] Progress, Starting in '07
« on: November 01, 2007, 12:37:00 pm »

 THE POST 13501737
Problem *has* to be from Celtic, when it rearchives the save file, because I did not have that problem before I added that in. :/confused.gif Well, to get rid of the problem, I added a ClrHome after it saved, making it flash the screen. Nothing that can really be done about that, unless I can find the exact cause of the problem. I know it is nothing I am doing, it has to be asm, because mine displayed the ; char, which is not readily available on the 83+.

Iambian was nice enough to test as well, giving many errors, most of which is fixed.

Also, you looked at the back of the TV, DJ. I will add that as one of the "Oops, wrong side" bit. :Ptongue.gif


882
Pokémon Purple / [PP] Progress, Starting in '07
« on: November 01, 2007, 07:40:00 am »

 THE POST 13501174
O_O_O_O_O @ screenshot

Umm, I have *never* had that happen before... It should not be possible, since I am not displaying data to those parts of the screen... I will try to reproduce this if I can. What emu are you running, with what ROM?

And I have not got the event system started yet. That is what I am going to start on tonight.

Thanks for the bug reports, I will check in to all of it. x.x  


883
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 31, 2007, 05:36:00 pm »

 THE POST 13500270
I managed to get the map integrated in, only viewable through Gary's house rigt now, with a blinking cursor. Once you are able to get a copy of the map from Gary's sister, I already have the current maps set up to blink when viewed. I fixed the saving problem where it would not rearchive the save program, and I made it so it would actually quit the game.  


884
TI Z80 / ExθnIDE
« on: October 31, 2007, 05:11:00 pm »
Make an alphabetical list, jumpable like the catalog when pressing a letter key.

Looks awesome so far.

885
TI Z80 / another RPG
« on: October 31, 2007, 06:46:00 am »
QuoteBegin-DJ Omnimaga+30 Oct, 2007, 20:07-->
QUOTE (DJ Omnimaga @ 30 Oct, 2007, 20:07)
you should post a non tig version because not everyone can open tig files x.x

just zip all files and upload  

 qfe

Try to see if you can download and install 7zip. It is free, and can compres in .zip format.

Also, screenshots? Plz?

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