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Messages - tifreak
Pages: 1 ... 58 59 [60] 61 62 ... 183
886
« on: October 31, 2007, 03:51:00 am »
887
« on: October 30, 2007, 06:09:00 pm »
THE POST 13498722 Ok, so Iwill be going with  I will, of course, need to clean it up a slight bit, but it should be implemented tommorrow sometime, along with the remaining items in Oak's lab.
888
« on: October 30, 2007, 06:03:00 pm »
ah, so you went with the 1and1 package. nice. 
889
« on: October 30, 2007, 08:17:00 am »
Or I could host it.   Would keep it in the community, anyways, and not on an unrelated site...
890
« on: October 29, 2007, 05:02:00 pm »
umm, sure.
If you put the map on graphpaper (recommended), it is a matter of counting how many rows, one row above the spot you want it to show up. Take that number, times the number of columns you have. Then add on the line where you want the character to show up and add that to the number. If the character can move to the map segment either up or down, then you have to add 3 additional rows to your number. Any of this making sense?
891
« on: October 29, 2007, 09:22:00 am »
THE POST 13496048 Here is the screenshot of the maps on calc:  1. Poll item #2 2. Darkerline's image 3. Poll item #1
892
« on: October 29, 2007, 08:54:00 am »
THE POST 13495991 yeah, but it looks bad on calc.
893
« on: October 29, 2007, 06:05:00 am »
THE POST 13495701 lol, yeah.   Found the images, Leofox's images were the latest ones, that looked the best. http://www.unitedti.org/index.php?showtopi...=0entry115068If you has an account, add to the poll. If you don't, sign up!   Or just put on here which image you like the best.
894
« on: October 29, 2007, 03:32:00 am »
THE POST 13495488 Decided to move the misc npcs into a seperate program, to keep the main engine size down. I still have a few things more I want to add, like the Town map, and things like that. Hopefully, I can find that pic that either Weregoose or leofox made. Should be on UTI somewhere...
895
« on: October 28, 2007, 01:26:00 pm »
897
« on: October 25, 2007, 01:37:00 pm »
strings are tons faster for hit detection on the 83+ than matrices, if done properly.
898
« on: October 24, 2007, 01:42:00 pm »
If max(K={92,82,72,93,83,73,94,84,74 
899
« on: October 24, 2007, 05:27:00 am »
yeah, strings are super fast for such things, except at a 2k character string and at the end.   but yea, if you want xlib, you have to use matrices. One reason I don't use xlib.
900
« on: October 24, 2007, 02:41:00 am »
All right, will see about updating my program with that.   Just thought you would like to know about it.
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