Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tifreak

Pages: 1 ... 59 60 [61] 62 63 ... 183
901
TI Z80 / ASCII editor
« on: October 23, 2007, 02:20:00 pm »
yeah, found one.

I started it up, put 19 and 19, then 1. It loaded a map that I had just worked on (creepy o.oblink.gif:Ptongue.gif ) and then I pressed Alpha. It tooke me to the chars. I pressed alpha to scroll through them all, and then when I was on the begining again, I pressed clear, got an error:data type.

AEDIT:
If K=31
Then
prgmZ1
Delvar KAns->Str2

The cursor stopped there, you might want to check into that.

902
TI Z80 / another RPG
« on: October 23, 2007, 03:48:00 am »
Resource: http://tifreakware.net/tutorials/83p/b/misc/resource.htm


Also, as to the RAM clear, you don't have any apps on your calculator, do you? If you do, get rid of them, I have had no end of trouble with apps on my calc while developing games.

903
TI Z80 / ASCII editor
« on: October 23, 2007, 02:59:00 am »
I will check it out tonight. If it works, you are my hero :Dbiggrin.gif

904
TI Z80 / ASCII editor
« on: October 23, 2007, 02:51:00 am »
So, with the single layer, I can create 19x19 maps?  

905
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 21, 2007, 04:42:00 pm »

 THE POST 13484557
A bit of an update:

Oak's lab is now completed, with NPCs and their associated text.

I have managed to get it so you can examine bookcases (although every single one says the same thing in the game)

Next I need to see about setting some more of the characters as "un-walkable", and then see about workin on being able to check the rest of the stuff that is in Pallet town.

Once that is complete (maybe an hour or two worth of work) I have to see about setting up an event system. I have decided to move the code that examines things to another program, to shrink the primary program back down, and see about optimizing a bit, to make it as small as possible, because it will have to also detect certain events that happen.  


906
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 19, 2007, 10:31:00 am »

 THE POST 13480990
As would I, but if they are translated in the others, I am not gonna deviate from that. :Ptongue.gif

All the attack names were translated and inserted. Now I am going to work on Oaks lab...  


907
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 17, 2007, 04:47:00 pm »

 THE POST 13477815
LOL, Sorry, but that was the way the game was. :Ptongue.gif


908
Other Calculators / Difference between 83+SE & 84+SE
« on: October 17, 2007, 04:10:00 pm »
Ha! I has 5 Graphlinks. :Dbiggrin.gif Plus a Silverlink.

I too have 2 86s, they are fun calcs. :)smile.gif

909
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 17, 2007, 03:30:00 pm »

910
Other Calculators / Difference between 83+SE & 84+SE
« on: October 17, 2007, 07:14:00 am »
I have an 81 :)smile.gif So, it is not a rumor they exist. :Ptongue.gif

911
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 17, 2007, 07:04:00 am »

 THE POST 13476979
Wait til I get the French Pokedex screenie up please. :)smile.gif

At this moment, only 41 more attack names to get put down... They are still all under 12 chars long. :)smile.gif


912
Other Calculators / Difference between 83+SE & 84+SE
« on: October 17, 2007, 05:00:00 am »
lol, The 81 is less than a calc. :Ptongue.gif Not much of a programming language on it. You would be better off getting a TI-73. :Ptongue.gif

913
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 17, 2007, 04:53:00 am »

 THE POST 13476756
Well, got the names of the pokemon put up, and the good people of TI-Bank *coughtamacough* was kind enough to post the errors. They are fixed on calc, but not yet in the zip. Should get that reposted tonight.

I have also been working on the attacks. The list is alphabatized in French, and my old list is alphabatized in English. Since I don't want to have to reprogram that part of the game when it comes to crunch time, I am going through this massive list, and weeding out the ones that were for the originals, then putting them in the appropriate spot. 165 attacks...

On the plus side. It seems going to French is actually an optimization! If things stay constant, the longest French attack is 12 letters. The longest for the English version is 13. So, taking this into account:

French: 1980 byte string
English: 2145 byte string

I find that too funny... lol  


914
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 14, 2007, 04:20:00 am »

 THE POST 13471275
awesome. ^_^

user posted image

Yeah, something is wrong with the border placement for the new start... <.< Will be fixed soon, I promise.  


915
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 13, 2007, 11:44:00 am »

 THE POST 13470532
yeah, ok, that wouldn't be a big problem for here, but it will be seperate for ticalc, to make sure that the single download does not kill dialup users like me (and since I would still have to upload it there... *shudder*)  


Pages: 1 ... 59 60 [61] 62 63 ... 183