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Messages - tifreak
Pages: 1 ... 61 62 [63] 64 65 ... 183
931
« on: October 01, 2007, 01:35:00 pm »
QuoteBegin-DJ Omnimaga+1 Oct, 2007, 19:3--> QUOTE (DJ Omnimaga @ 1 Oct, 2007, 19:30) | For some reasons I believe TI is not trying to make calc gaming fade away from calcs. It would be contradictory since they intended to make some TI-BASIC commands from older calcs usable in calc games (even though the language was slow a**)

But my TI manual date back in early 2001 (and it seems to be 1999 edition) so it has been a long while since they said this |
My manual says the same thing about getkey, and it is copyright 2004.  
932
« on: October 01, 2007, 01:24:00 pm »
THE POST 13448917 Ah, I see. It is, slightly.
DJ: They will hopefully stay smaller than 40x40. If they get too big, the lag very badly at the end of the string.
933
« on: October 01, 2007, 01:19:00 pm »
THE POST 13448904 QuoteBegin-DJ Omnimaga+2 Oct, 2007, 0:08 --> QUOTE (DJ Omnimaga @ 2 Oct, 2007, 0:08) | Darn Holy crap tifreak!!! This just rule! It's so true to pok
934
« on: October 01, 2007, 01:00:00 pm »
THE POST 13448864  Well, I thought I would present you all with an updated screenie, of everything slowly coming together. I got the new walking engine uploaded to the project calc, and getting things tied in. Next few things to do: 1. convert all the menu boxes to the new dynamic system (didn't I already do this?!   ) 2. pray that Iambian can come up with a way for his list to string converter to read decimal values in the list elements, otherwise, a rewrite/rethink of the interior maps is in order 3. optimize 4. more optimizing   After that, I will spend lots of time getting some maps done, probably through pewter. At least the exterior. The problem is going to arise from the fact that for the interiors, I need to play as I build. So for the rest of the interiors, I am going to have to set this up so you can battle and catch pokemon. So the next release is going to be really fun. ^_^ I am using Celtic II for the saving feature, I have no plans, at this time, to upgrade to C3, since that would most likely require me to rewrite things again, and I SO do not look forward to that. >.<
935
« on: September 30, 2007, 02:45:00 am »
THE POST 13446341 Well, I am building on OS 1.16, to ensure compatibility at least back that far. I am working on integrating the new walking engine into the other parts of the game. Let me tell you, it is a pain in the shorts...
936
« on: September 29, 2007, 02:17:00 pm »
THE POST 13445756 What do you mean exactly?
937
« on: September 29, 2007, 01:56:00 am »
THE POST 13444913 I finally have it set up so you can enter houses. Well, at the moment, just one house, but as more maps are created, and put in the calc, this will increase.   Anyways, the screenie:  If someone would like to help me out, I could really use a good map editor. It would have to ask how many rows and columns, and have all letters, numbers, and everything from http://www.ticalc.org/archives/files/fileinfo/384/38404.html If you would be willing to do that, that would be of tremendous help. And heck, you could even throw it on ticalc as the "official" RPGSK2 map editor.   Anyways, I might try for NPC interactions, and signs as a next step. Just thought I would throw this up here.  
938
« on: September 26, 2007, 03:07:00 pm »
THE POST 13440862 Well, anyways, moving along, I am setting it up so you can go inside houses right now. Not sure when I will get this going, should be soon though.
939
« on: September 26, 2007, 04:02:00 am »
I think it is a matter of jealousy, that he can't make ascii look that good.
940
« on: September 25, 2007, 05:06:00 am »
THE POST 13438165 *tifreak8x
941
« on: September 25, 2007, 01:43:00 am »
THE POST 13437906 I have no clue, and won't even bother calculating til I get all the mappage done. Then it will become important.  
942
« on: September 24, 2007, 03:07:00 pm »
THE POST 13437229  Just showing off the scrolling system some more, with another map.  http://tifreakware.net/tifreak8x/pokemon/scrollingbackup.gifIn ZGA, change L to 0 to play with more of the maps. ZGA, ZMA, ZRS and RESOURCE need to be unarchived to play around with it.
943
« on: September 24, 2007, 01:56:00 am »
THE POST 13435845 I have had issues with all my calcs when I put apps on them, and I don't have any apps on it now, so I am not sure. But I will be trying out a newer OS, since I do have all the important ones for the 83+ now  
944
« on: September 23, 2007, 05:16:00 pm »
THE POST 13435442 QuoteBegin-DJ Omnimaga+23 Sep, 2007, 15:54 --> QUOTE (DJ Omnimaga @ 23 Sep, 2007, 15:54) | this sucks  do u know what could have caused the RAM clear? |
The only thing I can think of is an unstable OS, I hadn't garbage collected it, it never asked to do so. I am thinking about updating it to 1.19, see if that keeps it from happening again..
945
« on: September 23, 2007, 02:03:00 am »
THE POST 13434208 Well, as some of you may know who was on IRC last night, PP suffered a RAM clear, without a new back up. (Yes, I was going to back it up once I had completed the latest map)
So after spending some time last night, I believe I have everything back the way it was, except for the 2nd map program. That will take a lil bit of time to get written back in.
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