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Messages - tifreak

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946
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 19, 2007, 12:58:00 pm »

 THE POST 13427661
I do all mine on paper, so I can more easily take it with me and reference the vars. :Ptongue.gif


947
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 19, 2007, 01:41:00 am »

 THE POST 13426275
Yeah, I know, I keep all variables written down on paper that is in use. Some variables never change from one program to another though, like K and W.  


948
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 18, 2007, 05:01:00 pm »

 THE POST 13425765
Well, I have finally gotten some things done. Added a new map segment. Changed variables around to be more streamlined into fitting with the rest of the game once I get all the maps completed. I have set up an optimization that will save thousands of bytes off the original idea, that I never considered. So all in all, I am doing good. :Dbiggrin.gif

Back to map making. :Ptongue.gif


949
News / RPGSK2 released!!
« on: September 18, 2007, 04:24:00 am »
QuoteBegin-Jon+18 Sep, 2007, 4:07-->
QUOTE (Jon @ 18 Sep, 2007, 4:07)
not to rain on your parade with my assembly bigotry, but...dontcha think you could make it faster? you dont even have collision detection yet and its getting to be pretty choppy.  

 Uh, yes I do, not sure where you are getting your information from. Hit detection was implemented 15 minutes after posting the very first screenshot of this engine in action.

And the gif capture isn't the greatest in the world, try it on calc before saying it is too slow. :Ptongue.gif

950
News / RPGSK2 released!!
« on: September 17, 2007, 12:27:00 pm »
Actually, I forgot what the numbers were... >.< you need... 4 rows to the left, 5 to the right... 3 to the top, and 4 to the bottom, on top of the actual map.

951
News / RPGSK2 released!!
« on: September 17, 2007, 04:22:00 am »
That's right, a second version of the RPG Starter Kit has graced the internet. This version gives programmers the ability to make true 4 way scrolling games with ascii characters. The maps can be any dimension, but they have to be greater than 9x17. Check out the developer's guid for more information on this set up.





Download here: http://omnimaga.unitedti.org/rpgsk2.zip

UPDATE 09/19/07 (Kévin): Added in TI Programming Tools section of the Calculator RPGs and Programming tools archives

952
TI Z80 / ASCII editor
« on: September 17, 2007, 03:05:00 am »
Hehe, I hope the programs don't overly confuse ya. :Ptongue.gif

Great work on this, btw. I have contemplated making an ascii map editor to assist in this. I actually have some very good ideas on implementing what I want...

953
Math and Science / math hw...need help
« on: September 14, 2007, 11:29:00 pm »
Another site that should be brought to people's attention is http://www.freemathhelp.com/forum/index.php since it is a site about that kind of help. :Ptongue.gif

954
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 13, 2007, 02:00:00 pm »

 THE POST 13415279
I think it just cleaned up junk links, nothing big there. The new one has not been posted as of yet.


955
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 13, 2007, 01:42:00 am »

 THE POST 13413799
RPGSKII was released to ticalc.org, only God knows when it will get posted...  


956
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 12, 2007, 03:22:00 am »

 THE POST 13411802
Indeed. ^_^

I am currently working on getting the RPGSK II dev guide written, so I can get that published to ticalc. :Ptongue.gif


957
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 11, 2007, 06:08:00 am »

 THE POST 13409970
Well, there is a ton of mappage, plus interiors. I only have a small percentage of it done. Oh, and that reminds me, I have a present. :)smile.gif

user posted image

You can also find this screenie located on the project page.  


958
Other Calculators / oops...
« on: September 11, 2007, 04:07:00 am »
Oh wait, that is why we backup all of the files on the calc before trying an asm program... Or, that could just be me...

959
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 11, 2007, 01:12:00 am »

 THE POST 13409524
Uh... lots and lots. I have absolutely no idea on total numbers... I just hope Staples still has those Quad pads... definitely going to need something bigger than a standard size... o.oblink.gif


960
Pokémon Purple / [PP] Progress, Starting in '07
« on: September 10, 2007, 04:56:00 pm »

 THE POST 13409201
Well, thanks to the assistance of luby and elfprince, I finally have the left and right linker routines working. :Dbiggrin.gif Now on to map making. ^_^  


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