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Messages - tloz128
Pages: 1 ... 7 8 [9] 10 11 ... 23
121
« on: October 17, 2010, 10:46:59 pm »
Woah! Pseudo 3d awesomeness! Oh, and for optimizations, how about drawing the screen once every two runs through the loop instead of every time?
122
« on: October 12, 2010, 08:35:45 pm »
I noticed that it does not appear very blue at first, and you have to leave it running for a little bit to get it to fade to a blue-ish color.
123
« on: October 12, 2010, 07:17:01 pm »
I decided to make an attempt at rupees. There are three different colors, each in ascending monetary value from left to right (1,5,and 20). At least, that is how I made them, but feel free to use them however.
124
« on: October 12, 2010, 06:07:46 pm »
Congratulations to everyone who won! I knew that I wouldn't win with just a one-roomed demo, anyway.
125
« on: October 11, 2010, 11:13:31 pm »
so any news on the progress?
126
« on: October 11, 2010, 07:34:53 pm »
Probably not. There isn't that in the original Outrun, so I don't think that it would be necessary here.
127
« on: October 11, 2010, 06:22:17 pm »
This is truly an achievement for the human race.
128
« on: October 11, 2010, 06:10:44 pm »
thanks
129
« on: October 11, 2010, 06:05:25 pm »
To be honest, I haven't updated much at all since the last demo, at least to the actual game. I have instead been doing little tests to see how fast the engine would be with a certain amount of sprites (like drawing four 8 x 8 black sprites for each car, and 8 or so for scenery, for example).
130
« on: October 11, 2010, 03:37:54 pm »
Alright, an update. It looks like it will not be fast enough for grayscale, and I don't want it in monochrome, so I'm putting this on hold, and most likely will not be finishing it (unless I find some way to resolve speed issues).
131
« on: October 11, 2010, 02:18:07 pm »
mine is a picture of link standing in front of the Great Deku Tree in the Ocarina of Time manual
132
« on: October 11, 2010, 01:57:10 pm »
You should sell that to the government so they can collect the killer's DNA!
133
« on: October 11, 2010, 01:33:02 pm »
...now if you'll excuse me, I'm going to create a first person shooter in Powerpoint.
134
« on: October 10, 2010, 11:28:01 pm »
don't worry, I'll be working on it some more. I've just been a bit busy lately.
135
« on: October 10, 2010, 11:08:26 pm »
I know a little hardware... not enough at all to build a calculator prototype, though. I would be willing to help in some way though. It would be good hardware practice . (battery light indicator or something little like that maybe?) Oh, and as for the screen, did we decide on 192 x 128, or did we go with something else because we couldn't find screens that size?
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