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Messages - tloz128

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166
Miscellaneous / Re: Facebook
« on: September 23, 2010, 10:39:46 pm »
I heard it was from 4chan/b/. Anyone knows details?
I saw a couple of threads about it today... but it was a bit unclear. From what I heard Facebook was switching over to new servers and was temporarily down.

167
TI Z80 / Re: Project Idea- Outrun Z80
« on: September 23, 2010, 09:58:03 pm »
I'm a bit unsure of what you mean...
this is just a changing camera angle, not curves in the road.

168
Other Calculators / Re: Ballpoint pen mark on ti-84 screen
« on: September 23, 2010, 06:05:06 pm »
@DJ oh yeah I hate it when I spill soda on my keyboard. It's really annoying.
@SirCmpwn okay thanks I'll try that as soon as I'm able to :)

169
TI Z80 / Re: Project Idea- Outrun Z80
« on: September 23, 2010, 06:03:09 pm »
Thanks :). And yes, it's running in 6 MHz. It's fast though because I had to make it move many pixels at a time to get the perspective right. For example, it is moving only one pixel at a time at the horizon, while it is moving 6 or so at the closest point towards you. I could make it move slower, but the edges of the road would look more jagged, and if I made the edges less jagged it would move too fast. I tried to compromise in terms of speed and appearance.

170
Other Calculators / Re: Ballpoint pen mark on ti-84 screen
« on: September 23, 2010, 05:57:53 pm »
Thanks for the advice yunhua, however the cotton ball didn't work and the coin seemed to fade it a bit  :-\. Maybe I'll keep trying

171
TI Z80 / Re: Project Idea- Outrun Z80
« on: September 23, 2010, 05:53:23 pm »
Here's a program to test the method of drawing that I want to implement. It does start to get glitchy when the road is shifted too far over, but I don't think the car will be going that far off the track ;).

172
Other Calculators / Ballpoint pen mark on ti-84 screen
« on: September 23, 2010, 05:45:15 pm »
So after leaving my calc in my backpack, it appears to have gotten a pen mark on the screen, and I can't seem to get it off. It doesn't affect the usability of the it though- it's just annoying. Does anybody know of a good solution to wipe it off? (without damaging the LCD of course)

173
TI Z80 / Re: Project Idea- Outrun Z80
« on: September 22, 2010, 11:37:00 pm »
That's the one thing that's getting to me... I'm not sure how I'd pull that off.
Also DJ, how did you pull off hills? Because it seems like it will be pretty hard to accomplish.

174
XDE / Re: XDE
« on: September 22, 2010, 10:18:25 pm »
I wonder if it would be possible to create a compiled on calc language using Axe...
...and then another one in that...

But seriously, good luck with this project. It looks cool.

175
News / Re: Pyramid Solitaire for the TI-89
« on: September 22, 2010, 10:13:05 pm »
lol that's awesome :D

176
TI Z80 / Re: Project Idea- Outrun Z80
« on: September 22, 2010, 06:13:46 pm »
Id recommend horizontal rectangles, as they are faster than lines and can fill more area.
that could work :D

177
TI Z80 / Re: Project Idea- Outrun Z80
« on: September 22, 2010, 06:03:21 pm »
So, right now the engine is in the planning stages. Looking at Project Omega, I could see that the road was made of many different sprites, which did look very nice. Now, this is fine for xLib (actually it's probably the only way to do this in xLib), but I think that if a racing game were to be made in Axe it would not be the best method to use sprites for this (scenery is a totally different situation, though). Instead, I am considering drawing the road with lines, going down the screen row by row. Does anybody have any suggestions on other methods I could use?

178
TI Z80 / Re: Project Idea- Outrun Z80
« on: September 21, 2010, 10:38:02 pm »
thanks! although I don't think it's going to use very much 3d math, but will most likely just imitate 3d.

179
TI Z80 / Re: Project Idea- Outrun Z80
« on: September 21, 2010, 08:12:35 pm »
I actually saw that a couple of days ago, and it helped me get the idea for this game (along with Lotus Turbo Challenge, of course). I figured that if DJ could get that in Xlib, I would at least be able to get a reasonably good racing game done in axe.

180
TI Z80 / Re: Project Idea- Outrun Z80
« on: September 21, 2010, 07:02:42 pm »
Lotus Turbo Challenge. I was just using it for comparison. (No, I did not make it  :P.)

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