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Messages - tloz128

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181
TI Z80 / Project Idea- Outrun Z80
« on: September 21, 2010, 06:53:36 pm »
So, I've been playing a ton of Outrun lately. For those of you who have never heard of Outrun, here is a video of it
. Basically, it is one of the best- if not the best- arcade racing games in existence, and I would like to port it over to 15 mhz calcs (I don't know how well I could do with 6 mhz). At the bottom of the post is a picture of Lotus Turbo Challenge for the ti-83+. It looks alright, but there are some things about it that I would want different in the game. For starters, I think that I would want to have a much larger car sprite that changes depending on which way you are steering. Along with that, I would like to implement hills and grayscale, four-level being ideal. Also, I would not like a stationary camera, but one that moves along with the car. Before I even get started, I would like to know would this be possible in Axe? I should probably also mention that it would not use anything like a Mode-7 type of engine.

I do not think that I would be able to make such a game by myself, however. I do not know how to go about creating a racing game of this kind (by that I mean storing the tracks in memory and drawing them onto the screen). If this game is indeed possible, would anyone be willing to help?

(Lotus Turbo Challenge)

182
Humour and Jokes / Re: Statistical Analysis
« on: September 19, 2010, 11:30:47 pm »
It never said the first option of what, so I assumed that it was referring to an unrelated poll, which is why I voted yes.

183
TI Z80 / Re: Emulator in Flash (as in Macromedia Flash)
« on: September 19, 2010, 09:58:53 pm »
It works  ;D! ...but it's so slow :(

184
TI Z80 / Re: The most in-depth innovative BASIC game... in one program.
« on: September 19, 2010, 12:04:42 am »
@yunhua
what about 83/+ basic? somebody could do that ;D

185
TI Z80 / Re: The most in-depth innovative BASIC game... in one program.
« on: September 18, 2010, 10:01:59 pm »
port WRFNG to basic  ;D

186
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 18, 2010, 06:02:37 pm »
^^thanks! assassins creed, eh? that would be cool :D

187
News / Re: A Tribute to Omnimaga's Ninth Anniversary
« on: September 18, 2010, 01:07:16 pm »
*squints and sees "THE GAME"*
oh yeah... I guess that is there...
FFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...

188
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 18, 2010, 12:49:17 pm »
Unfortunately, no there hasn't. I don't have a level editor for the game, and have been so far typing out the levels by hand x.x. My next goal for the project is to allow you to travel to different rooms from doors, which would first require me to type out the level data (which has been very tedious).

189
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 18, 2010, 09:41:41 am »
I just realized where the "A" came from. I had it so that it would display that when up was pressed(I did this when I couldn't get the doors to work). I forgot to take it out, though. It looks like it's in my contest entry as well. (so no, it wan't a glitch in Axe. Sorry Quigibo  :-X)

190
News / Re: The string of 300's
« on: September 18, 2010, 01:15:11 am »
Yay! Moar forum activity!

191
Project M (Super Mario) / Re: Name
« on: September 18, 2010, 12:21:44 am »
just a list of some random names:
Super Mario World: TI Land
Super Mario Bros 8X
Mario's Adventure

192
Humour and Jokes / Re: Question about maths...
« on: September 17, 2010, 09:24:06 pm »
Strange... I think I heard a story about it on NBC... I think they said it was "Crystal Math," or something like that. There was some guy talking about how he did it and he became addicted to it, and they had an intervention for him. Sad stuff, man.

193
TI Z80 / Re: Star Fox
« on: September 17, 2010, 09:21:38 pm »
I wish I knew assembler :( (or the trig to make this game, for that matter).

194
Humour and Jokes / Re: Question about maths...
« on: September 17, 2010, 09:18:03 pm »
I'm just as confused as you are. My math teacher made me get one of those calculators and all I've so far been able to do is play Mario. Maybe she just though that the class would get boring...

195
TI Z80 / Re: Star Fox
« on: September 17, 2010, 09:11:24 pm »
About the tank game- couldn't that be done pretty well using raycasting?
*tloz pictures a 4-level grayscale tank game with textured walls and floor*
I think that it would be possible.

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