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Messages - tloz128

Pages: 1 ... 12 13 [14] 15 16 ... 23
196
News / Re: Axe Contest poll and judging starts
« on: September 16, 2010, 09:18:37 pm »
If I get first, I'll probably buy a used Nspire (there's one for $70 on Amazon ;D).

197
News / Re: Axe Contest poll and judging starts
« on: September 16, 2010, 08:14:39 pm »
^^but if someone is just voting for the popular one, what if they could only see the votes after they submit theirs so they wouldn't know which is getting the most votes?

*EDIT*
I should probably add in that I don't really mind if I can't see the number of votes. I was just curious.

198
Axe / Re: Large masked sprites?
« on: September 16, 2010, 08:05:45 pm »
I used XOR to do sprite masking in my axe game. I would draw on one sprite that contained black for everywhere that I wanted to be masked using OR logic (Pt-On), and I would draw a sprite over that with black for all the areas of the masked sprite I wanted white using XOR logic (Pt-Change).
EDIT: oh wait, SirCmpwn already said that

199
News / Re: Axe Contest poll and judging starts
« on: September 16, 2010, 06:37:41 pm »
well, as of now DJ needs one more post to get 14,000, so why not post here DJ?

200
News / Re: Axe Contest poll and judging starts
« on: September 16, 2010, 06:32:04 pm »
watch out for the evil clutches of reverse psychology...

201
TI Z80 / Re: Star Fox
« on: September 16, 2010, 06:29:11 pm »
I personally think that it would be fun to make levels for Star Fox! If you would like me to help, please let me know.

202
News / Re: Axe Contest poll and judging starts
« on: September 16, 2010, 06:19:13 pm »
wait, SirCmpwn, where can you view the amount of votes each entry has received?
You must vote first. :)
I already did... but all that happened was the game I voted for was bolded.

203
News / Re: Axe Contest poll and judging starts
« on: September 16, 2010, 06:17:30 pm »
wait, SirCmpwn, where can you view the amount of votes each entry has received?

204
News / Re: Axe Contest ending soon!
« on: September 15, 2010, 11:58:23 pm »
When I got home today I completely forgot about the deadline. I just sent mine... (hope it isn't too late)

205
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 12, 2010, 08:48:08 pm »
yup. I actually made a sprite sheet for him over the summer.
here is the spritesheet I am using. also, below the character are the two enemies I'm hoping to be able to put in the game.

206
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 12, 2010, 08:30:07 pm »
UPDATE!
I was able to fix the glitch that was confusing me. Here's a screenshot of the game running in a 24x16 room with a different tileset. However, while recording the gif I noticed that the text saying the score turned into the letter "a" when entering doors...
I need to fix that.

EDIT: wait, I think that thing with the score may be a bug in Axe (I don't know if it exists in the newest version- I used 0.4.3)

207
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 12, 2010, 03:07:35 pm »
well, I'm sorry to say that it looks like I probably won't have a demo in time for the deadline  :(
I'm encountering some strange glitches that I have no idea how to fix, however I will still be continuing to work on it.

208
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 06, 2010, 10:36:00 pm »
^^ Thanks! Oh, and I forgot to mention that this is running in 6mhz mode, so speed almost definitely won't be an issue.

209
General Discussion / Re: RICK ASTLEY IS BACK
« on: September 06, 2010, 10:27:12 pm »
I agree. I really like Lights Out actually.

210
TI Z80 / Re: Axe Platformer (Contest Entry)
« on: September 06, 2010, 10:24:02 pm »
update:
I've started working on entering doors/hitting spikes. also, I added in some animations
as always, screenie

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