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TI Z80 / Re: Star Fox
« on: August 16, 2010, 08:19:32 pm »
people are going to be staring at me when I'm shouting out Peppy quotes in math class...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 256
TI Z80 / Re: Star Fox« on: August 16, 2010, 08:19:32 pm »
people are going to be staring at me when I'm shouting out Peppy quotes in math class...
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Miscellaneous / Re: School pranks« on: August 15, 2010, 11:38:57 pm »
At my school, we have almost all macs (which I don't know how to do anything cool on ). The one room where we have PCs is the tech room, where I send messages over the network saying random crap.
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TI Z80 / Re: Star Fox« on: August 15, 2010, 10:24:25 pm »
That's AWESOME ! One suggestion though- you should only boost and brake while you're holding the button.
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TI Z80 / Re: Star Fox« on: August 15, 2010, 09:48:24 pm »
In the asteroid level in the snes star fox, the scenery isn't made out of any rendered polygons at all (there isn't really much scenery anyway ). The asteroids themselves are scaled sprites. So, in the asteroid level (which looks like it will be in the game by looking at Magic Banana's Lylat System mockup), will you be using sprites or making 3d models for the asteroids? If you choose to go with asteroid sprites, I made some at different sizes (assuming that you won't scale them, but draw different sprites for the asteroids' distances). I also made a mockup for what it would look like in the game, because mockups look cool .
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[OTcalc] Z80-Software / Re: KOS - OTz80« on: August 15, 2010, 06:56:08 pm »
I know I'm kind of late in saying this, but I'd be willing to do beta testing as well .
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TI Z80 / Re: Star Fox« on: August 14, 2010, 10:58:35 pm »
here are some sprites for generic enemies I made (not to be used as bosses or anything )
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Miscellaneous / Re: Programming Languages« on: August 14, 2010, 10:56:41 pm »
I know:
ti-basic: advanced z80 asm: beginner c++: beginner/intermediate java: intermediate axe: intermediate html: beginner/intermediate javascript: beginner 264
TI Z80 / Re: Star Fox« on: August 14, 2010, 11:21:22 am »
well, this is my version of rob-ti
i think that i like yunhua's better EDIT: updated the sprite a little bit EDIT 2: oops, wrong sprite size . will fix 265
TI Z80 / Re: Star Fox« on: August 14, 2010, 11:01:17 am »
nice rob-ti!
btw I hope you don't mind if I make some of the same sprites you do. I'm just making whatever sprites I can here's one for andross I made 266
TI Z80 / Re: Star Fox« on: August 14, 2010, 10:19:39 am »Has anyone done Krystal? I don't know if we'd want to have Krystal, since she's from the newer Star Fox games and this is based off the snes one. (so no, nobody has made one yet ) also, nice job on the Andross sprite! 267
TI Z80 / Re: Star Fox« on: August 14, 2010, 09:55:56 am »Nice! I was never really great at shading or dithering. I usually just drew the lines I saw, unless it's greyscale.i really think that the ship you made for wolf looks awesome, though 268
TI Z80 / Re: Star Fox« on: August 14, 2010, 09:54:00 am »That's a great wolf one, Tloz! I have never played star fox to the fullest, but the sprite bears close resemblance to Star Wolf on Super Smash Bros. brawl, if I do say so myselfthanks! I've actually been modeling the sprites after the ones from the n64 game (my favorite star fox ) 269
Site Feedback and Questions / Re: User-contributed calc games/dev tools downloads section« on: August 14, 2010, 09:28:36 am »
^^what he said
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TI Z80 / Re: Star Fox« on: August 14, 2010, 09:23:43 am »
seeing as how yunhua made a sprite for wolf, i decided that i would give it a try as well. here's what i came up with
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