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Messages - tloz128

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271
TI Z80 / Re: Star Fox
« on: August 13, 2010, 09:37:29 pm »
Seeing how Magic Banana animated the Peppy sprite (which looked AWESOME, btw  ;D), I thought that I should make a second sprite for my other sprites to animate them.

272
TI Z80 / Re: Star Fox
« on: August 13, 2010, 07:54:39 pm »
I just made a sprite for Pigma and Leon (though I don't think they're from the snes game :P. You could use them as bosses somewhere).

273
TI Z80 / Re: Star Fox
« on: August 13, 2010, 07:07:54 pm »
^^i'll do the same as yunhua

quick question- in star fox 64 there is a robot named "rob64," who helps you in training mode and gives you items throughout the game. what do you think of a rob-ti character for this game?

274
[OTcalc] Z80-Hardware / Re: eZ80 Hardware Discussion
« on: August 13, 2010, 06:04:12 pm »
Here are just some final thoughts that I have:
-I would be okay with it having a backlit screen, just as long as you could turn off the light
-the 3.5 mm headphone jack shouldn't be advertised as a headphone jack, but sound should be supported by the OS and will be easy to put in programs
-it should come preloaded with a port of axe and some math programs
-I think that it should most definitely have rechargable lithium batteries charge when plugged into the computer
-do not make it seem too much like the ti-8x calcs in its appearance
-calculus support(?)
-3d graphing(?)

275
TI Z80 / Re: Star Fox
« on: August 13, 2010, 04:07:15 pm »
Quote
also here's a sprite for falco

And it's a beauty!
thanks! :D

@thepenguin77
so with the amount of memory you have left, how many levels would you say there could plausibly be in the game, and would there be bosses?


276
TI Z80 / Re: Star Fox
« on: August 13, 2010, 01:53:32 pm »
wow those arwing sprites look awesome!  8)
btw tp77 do you think that you will be able to fit it into a program or you will make it into an app?
also here's a sprite for falco


277
TI Z80 / Re: Star Fox
« on: August 12, 2010, 11:29:59 pm »
That's so awesome. I like getting new sprites from you because they are so easy to add. Just convert/copy/paste. Whereas the ships sprites take a bit of work to get right. Oh well, they're both needed.

You'll definitely be on that credits page too.
thanks ;D

278
TI Z80 / Re: Star Fox
« on: August 12, 2010, 11:10:30 pm »
here's one for Fox

279
TI Z80 / Re: Star Fox
« on: August 12, 2010, 09:14:37 pm »

Now for the update. I have included Magic Banana's and tloz's sprites to create the barrel roll. Since all 24 sprites for the barrel roll were going to be 4,536 bytes, I only included 6 and rotate the rest out when the program starts.

I also had to write my own vPutS routine because the OS one disables interrupts for a second. But no worries, it searches the os for the letter sprites, it doesn't keep the entire set in the program.

Looks awesome! :D

btw I just made a sprite for that annoying toad (you know who I'm talking about :P)

280
TI Z80 / Re: Star Fox
« on: August 11, 2010, 09:59:58 pm »
here, how about this then?

281
TI Z80 / Re: Star Fox
« on: August 11, 2010, 09:50:51 pm »
This is Peppy. All systems go.

282
TI Z80 / Re: Star Fox
« on: August 11, 2010, 06:01:50 pm »
You could have incoming transmissions from Peppy at the bottom  ;D (not Slippy :P)

283
Other Calculators / Re: Where did you get your calcs from?
« on: August 11, 2010, 05:45:38 pm »
I got my 84+ SE at Target for around $130 (I paid too much :P)

284
TI Z80 / Re: Star Fox
« on: August 11, 2010, 05:34:31 pm »
 :o
WOAH! That's awesome! Can't wait to see how this turns out!  ;)
(don't forget about barrel rolls  :P)

285
Miscellaneous / Re: Birthday Posts
« on: August 11, 2010, 04:26:11 pm »
um... wait, wouldn't that be 666+7?

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