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Messages - tr1p1ea
Pages: 1 ... 6 7 [8] 9 10 ... 44
106
« on: October 10, 2013, 05:01:12 pm »
Thats very strange since the assembling has never changed, and the file sends+installs to my calc?
it is in the same format.
I will see what i can do.
107
« on: October 09, 2013, 09:27:06 pm »
Ill investigate and revert back, there is a new version that fixes the SETGRAMOFFSET problem.
Do you have inputs for the others, particularly the rectangle example?
108
« on: October 01, 2013, 08:41:19 am »
Can you check the last command in the demo, it was corrupted with a ?, change to a 1 and it should work.
109
« on: September 29, 2013, 05:39:30 pm »
omg ... that looks amazing!
110
« on: September 27, 2013, 10:31:48 pm »
So wait, we are updating the person who enforces that BANTS?!
*hides
Kidding, the banned looks good. The only thing is which calc deserves most to be at the front of the montage?
111
« on: September 27, 2013, 02:30:28 am »
It would be possible with lines instead of blocks maybe?
112
« on: September 25, 2013, 07:32:29 pm »
Blame the hipsters, headphones are more of a fashion statement now.
This kind of stuff makes little sense to us geeks.
113
« on: September 25, 2013, 04:58:10 am »
One word: WOW!
That teaser is awesome! I love the way the heading is slowly revealed with the story text.
114
« on: September 19, 2013, 07:43:06 pm »
Wow so you do have plans to bring it to the 84C?! Awesome .
115
« on: September 19, 2013, 06:05:15 pm »
Looks awesome, great work .
116
« on: September 17, 2013, 07:07:27 pm »
Just wondering if you have taken any physics classes yet? You will learn about the kind of forces demonstrated by this experiment. Its definitely something to read up on and can be pretty cool .
117
« on: September 17, 2013, 06:25:42 pm »
Yes i plan on writing 1 more function before releasing it for testing and stuff.
The code will be available to Kerm so this time the same codebase will be present in xLIB and DCS, which should take care of any compatibility issues.
118
« on: September 17, 2013, 05:31:59 pm »
Well 16-bit just takes 2 colour arguments instead of 1 and will enable you to draw from the full spectrum of colours available. Im not really sure how useful it will be since its only pixels.
DJ: Yes the fullscreen invert is available as well.
119
« on: September 17, 2013, 02:31:47 am »
So there are:
getPixelA - 16-bit colour getPixelB - standard palette 256 colour setPixelA - 16-bit colour setPixelB - standard palette 256 colour drawLine - standard palette 256 colour invertLine - inverted line on LCD drawRectangle - standard palette 256 colour invertRectangle - inverted rectangle on LCD fillRectangle - standard palette 256 colour fillInvertRectangle - inverted solid rectangle on LCD
120
« on: September 16, 2013, 08:50:37 pm »
In xLIB i have my font data stored as 1-bit and simply have any bits that are 0 as transparent. But i do see what you mean with the above. It doesnt really matter how it works, as long as it works .
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