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Messages - tr1p1ea
Pages: 1 ... 11 12 [13] 14 15 ... 44
181
« on: July 27, 2013, 01:24:07 am »
This could be possible, but im not sure what the best way to implement it is. Ill have to have a think about it. Looks cool tho .
182
« on: July 26, 2013, 10:30:38 pm »
MC had a small demo-ish competition back in 2005, i submitted the below. Its more of a poetic style thingy with a few different effects in it:
183
« on: July 26, 2013, 06:56:43 pm »
There is the cutting edge of axe by Matrefeytontias?
184
« on: July 26, 2013, 01:48:32 am »
yeah jsTIfied has only been updated to allow minimal 84C (as in TIOS) LCD operation. Kerm is very pressed for time, but im sure he will get around to it .
185
« on: July 25, 2013, 11:28:32 pm »
Yes ASM programs can call library routines quite easily. I have example code at home somewhere, ill see if i can find it.
186
« on: July 25, 2013, 11:18:16 pm »
The parser hook is what lots of ASM libs use on the 83+ etc since you can intercept certain tokens and do with as you wish. The only problem is that it can be difficult for hooks to coexist. On the 84+ and on there is OpenLib and ExecLib which can be used to call library routines in an APP from a BASIC program: http://tibasicdev.wikidot.com/execlib
187
« on: July 25, 2013, 11:11:36 pm »
Well it is an APP so perhaps openlib/execlib can be used? As for the colour idea it actually belongs to a few people, it was one of those ideas that was being thrown around in early 84C discussions. So credit to me just wouldnt be right .
188
« on: July 24, 2013, 10:49:46 pm »
Thanks for all the great ideas DJ!
189
« on: July 24, 2013, 10:23:24 pm »
Is there room for perhaps a graphical background at all?
190
« on: July 24, 2013, 10:14:46 pm »
A bi-product of backface culling code can be utilised for simple lighting effects, if thats what he is getting at?
191
« on: July 24, 2013, 10:12:28 pm »
It might be more useful to display text from Ans given the way the backend of the parser works. Plus this would allow you to build strings from various sources if need-be.
Im thinking for a start that the text will always have a transparent background (and you can draw a filled rectangle behind it if needed). You will be able to write text at any position on screen.
192
« on: July 24, 2013, 07:39:42 pm »
I dont think that ill include any 3D routines in xLIB since it can get quite complicated. I will have the shape drawing available however. It will be recommended that people stick to sprites and tilemaps.
That reminds me, i need to implement a text routine!
193
« on: July 24, 2013, 07:17:31 pm »
For small screenies i just remove every second frame, but thats what makes it jumpy. Still it does make me happy that maybe i might have a chance of porting my 3D engine over to the 84C.
I will hopefully have time to knock over some of the remaining features so that users can properly test sprites/tilemaps.
194
« on: July 24, 2013, 06:53:55 pm »
Well i can convert it to a better frame-rate but decimate the frames to reduce the file size too. Its difficult to make screenshots when you are switching between the left/right of the screen.
195
« on: July 24, 2013, 05:56:38 pm »
Well its a small 3D test, but like i said there is no culling or sorting so different coloured faces wouldnt work correctly. That said different colours are the same speed.
It draws a frame, then swaps GRAM buffers and erases the old frame (it draws over the old polygons in white as opposed to clearing the entire screen).
Im sure there will be loads of example programs since the way this version of xLIB works is fairly different.
Good tip with the screenshot btw!
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