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TI Z80 / Re: Illusiat 11 : Axe Edition - In the works ! :D
« on: July 24, 2013, 09:11:24 am »
Looks good, though I think I like the first one better as far as the XI is concerned.
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TI Z80 / Re: Illusiat 11 : Axe Edition - In the works ! :D« on: July 24, 2013, 09:11:24 am »
Looks good, though I think I like the first one better as far as the XI is concerned.
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TI Z80 / Re: xLIB 84C Edition« on: July 24, 2013, 09:08:19 am »
This isnt a xLIB test, but i did a small solid 3D cube test:
The capture is pretty rough and there are some issues with high-speed switching between GRAM regions that need to be ironed out. It also runs faster than the screenshot demonstrates (and smoother). Its only some rough 3D routines so i havent added any culling or anything ... its just a test . 198
TI Z80 / Re: xLIB 84C Edition« on: July 24, 2013, 02:06:04 am »
Thanks . Most images i have tried convert quite well for 256 colours which is a big bonus!
That sounds like a cool option for IViewer . 199
TI Z80 / Re: xLIB 84C Edition« on: July 23, 2013, 10:03:54 pm »
Once i add a few little things i can give you a demo to try out .
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TI Z80 / Re: xLIB 84C Edition« on: July 23, 2013, 07:38:00 pm »
Would using 2 sprite sets be overly complicated, especially for beginners? I can look into it, but like i said, it requires a complete rewriting of the entire application (which would destroy any speed benefits that already exists).
Also ... what time does the school year start in the northern hemisphere? . 201
TI Z80 / Re: xLIB 84C Edition« on: July 23, 2013, 07:21:02 pm »
Tilemapping is basically complete, just adding some further functionality to it (getTile commands etc). Also need to add the ability to have different sizes aside from 20x15.
Sprites are complete, just want to add further functionality like a checkCollision between 2 sprites Copying archived programs to RAM is done. Screen shifting can be done (horizontally), but the results wont be as expected since xLIB uses the unseen portion of GRAM as a buffer (and thus you will shift into it). Im not sure about scanline support, is there a big demand for this feature? It requires a rewrite of all graphics routines and a completely different method of storing graphics (and a different screen mode too) 202
TI Z80 / Re: xLIB 84C Edition« on: July 23, 2013, 07:28:22 am »
Here is a colour polygon test, this is NOT optimised but the speed seems ok (a lot smoother on calc):
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Other / Re: Game and program compatibility help« on: July 23, 2013, 12:22:53 am »
Yeah you will notice that some people attach 'popular game names' to their projects which dont necessarily reflect the game its piggybacking on.
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Other Calculators / Re: Your calculator collection« on: July 23, 2013, 12:13:33 am »
I should add my 84C to the list i guess too!
1 x TI-80 1 x TI-81 2 x TI-83 3 x TI-83 Plus 2 x TI-84 Plus Silver Edition 1 x TI-85 1 x TI-86 1 x TI-Nspire 1 x TI-84 Plus C Silver Edition My misses does not understand . 205
Humour and Jokes / Re: Some mayors are just wierd....« on: July 23, 2013, 12:09:59 am »
Also my cities Football team won the nation-wide championship here a few years ago and they made the captain mayor of the town for a week.
The thing is .... the football team are the Geelong CATS! Connection? 206
Other Calculators / Re: Your calculator names« on: July 22, 2013, 11:52:54 pm »
So should the CE be called Achilles?
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Humour and Jokes / Re: Some mayors are just wierd....« on: July 22, 2013, 11:51:39 pm »
My grandfather was mayor of their town back in the day.
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Other / Re: iOS 7 is here! Well almost.« on: July 22, 2013, 09:31:38 pm »
It is kind of strange how apple can sue samsung over 'rounded edges on icons' yet still magically introduce blatant rip-offs of android features and be fine with it.
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News / Re: Presenting Celtic 2 CSE« on: July 22, 2013, 07:04:58 pm »
The file management aspects of Celtic are definitely a big big bonus for programmers. Makes you wish some of the stuff was built into the OS (or a new OS ).
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News / Re: Presenting Celtic 2 CSE« on: July 22, 2013, 06:08:33 pm »
Cool, C2CSE has been released .
I was wondering the features of your sprite routine? (max size, transparency, clipping etc?). |
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