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Messages - tr1p1ea

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226
TI Z80 / Re: TI84+C Buttonz
« on: July 09, 2013, 06:48:16 pm »
Im sure people will create fake 'virus' programs that mess with the LCD :).

Either way i am inclined to agree. Im betting that calc owners will soon be accustomed to recognising when the calc is in a different mode anyway.

227
Axe / Re: Px1-test in Axe usage help
« on: July 09, 2013, 06:44:33 pm »
Just wondering how your engine is set up?

How do you keep track of the individual 'particles'? Are you just drawing directly to the screen or are you storing in a list/array as well? As in when you press 2nd you would create a new entry in this array and then you can iterate through this list to draw?

228
TI Z80 / Re: TI84+C Buttonz
« on: July 09, 2013, 05:54:38 pm »
Thats a good idea as there are some tools that will put the calc in a mode that you arent expecting.

Looks awesome by the way!

229
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: July 09, 2013, 05:12:55 pm »
The textured face looks really good, and it runs at a decent speed too!

230
TI-Nspire / Re: nTileWorld (a Chips Challenge port)
« on: July 09, 2013, 12:32:21 am »
Looking awesome!

231
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: July 08, 2013, 07:40:19 pm »
Exactly, when drawing a solid wall you dont have to transform each pixel into texture space ... you are just drawing horizontal lines!

Either way it looks great ... but i was wondering how the texture is mapped. It looks like an 8x8 texture but it appears to have taken a triangle slice of the texture? Or is the whole 8x8 texture not mapped to a single triangle (since it should look distorted when you map a square to a triangle).

232
TI Z80 / Re: [z80 ASM] Unnamed set of 3D routines
« on: July 04, 2013, 06:28:51 pm »
Well i meant because you have a lower bit requirement there. But you're right, working first, optimisations later :).

233
TI Z80 / What if Metroid... were on the 84+CSE?
« on: July 04, 2013, 06:27:37 pm »
Yes i agree that comprises will need to be made, but still a full colour Metroid on 84C ... that would be awesome.

But not to hijack the Casio thread, it looks fantastic! Hopefully they will finish/extend this!

234
TI Z80 / What if Metroid... were on the 84+CSE?
« on: July 04, 2013, 06:16:06 pm »
84C edition GO!

*Edit AOC* Originally split from <a href=http://ourl.ca/19098/353329;topicseen#new>this topic</a>.

235
TI Z80 / Re: FileSyst
« on: July 04, 2013, 05:55:13 pm »
You know, Xeda, you should just get it over with and write a whole Operating System :).

236
TI Z80 / Re: [z80 ASM] Unnamed set of 3D routines
« on: July 04, 2013, 05:43:11 pm »
Well you're matrix elements are between -64 and +64 (-1 to 1) arent they? I have usually taken advantage of this with regards to multiplication.

237
TI Z80 / Re: xLIB 84C Edition
« on: July 04, 2013, 05:30:57 pm »
How would you have done this normally on the 83+? I guess people never had their maps in archive?

Also i thought of a great idea! I can use ExecLib( so that BASIC programs can enable/disable xLIB from within their programs! I wonder what the TIOS throws should xLIB not even be on the calc?

238
TI Z80 / Re: [z80 ASM] Unnamed set of 3D routines
« on: July 04, 2013, 05:22:11 am »
Looks great! Im glad you got it working :).

Do you have anything in mind for this project?

239
TI Z80 / Re: xLIB 84C Edition
« on: July 04, 2013, 04:04:39 am »
Well the map will site in temp RAM and you can modify the tiles in it however you like. You just cant save it back to the original data.

240
Casio Calculators / Re: [Prizm C] Mandelbrot Set
« on: July 04, 2013, 01:09:58 am »
*cough*84C*cough*

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