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Messages - tr1p1ea
Pages: 1 ... 14 15 [16] 17 18 ... 44
226
« on: July 09, 2013, 06:48:16 pm »
Im sure people will create fake 'virus' programs that mess with the LCD . Either way i am inclined to agree. Im betting that calc owners will soon be accustomed to recognising when the calc is in a different mode anyway.
227
« on: July 09, 2013, 06:44:33 pm »
Just wondering how your engine is set up?
How do you keep track of the individual 'particles'? Are you just drawing directly to the screen or are you storing in a list/array as well? As in when you press 2nd you would create a new entry in this array and then you can iterate through this list to draw?
228
« on: July 09, 2013, 05:54:38 pm »
Thats a good idea as there are some tools that will put the calc in a mode that you arent expecting.
Looks awesome by the way!
229
« on: July 09, 2013, 05:12:55 pm »
The textured face looks really good, and it runs at a decent speed too!
230
« on: July 09, 2013, 12:32:21 am »
Looking awesome!
231
« on: July 08, 2013, 07:40:19 pm »
Exactly, when drawing a solid wall you dont have to transform each pixel into texture space ... you are just drawing horizontal lines!
Either way it looks great ... but i was wondering how the texture is mapped. It looks like an 8x8 texture but it appears to have taken a triangle slice of the texture? Or is the whole 8x8 texture not mapped to a single triangle (since it should look distorted when you map a square to a triangle).
232
« on: July 04, 2013, 06:28:51 pm »
Well i meant because you have a lower bit requirement there. But you're right, working first, optimisations later .
233
« on: July 04, 2013, 06:27:37 pm »
Yes i agree that comprises will need to be made, but still a full colour Metroid on 84C ... that would be awesome.
But not to hijack the Casio thread, it looks fantastic! Hopefully they will finish/extend this!
234
« on: July 04, 2013, 06:16:06 pm »
84C edition GO!
*Edit AOC* Originally split from <a href=http://ourl.ca/19098/353329;topicseen#new>this topic</a>.
235
« on: July 04, 2013, 05:55:13 pm »
You know, Xeda, you should just get it over with and write a whole Operating System .
236
« on: July 04, 2013, 05:43:11 pm »
Well you're matrix elements are between -64 and +64 (-1 to 1) arent they? I have usually taken advantage of this with regards to multiplication.
237
« on: July 04, 2013, 05:30:57 pm »
How would you have done this normally on the 83+? I guess people never had their maps in archive?
Also i thought of a great idea! I can use ExecLib( so that BASIC programs can enable/disable xLIB from within their programs! I wonder what the TIOS throws should xLIB not even be on the calc?
238
« on: July 04, 2013, 05:22:11 am »
Looks great! Im glad you got it working . Do you have anything in mind for this project?
239
« on: July 04, 2013, 04:04:39 am »
Well the map will site in temp RAM and you can modify the tiles in it however you like. You just cant save it back to the original data.
240
« on: July 04, 2013, 01:09:58 am »
*cough*84C*cough*
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