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Messages - tr1p1ea

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301
TI Z80 / Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« on: June 14, 2013, 05:31:11 pm »
Maybe a smaller PIC size would be more beneficial. Of course regardless of the PIC size, any lib will most likely read them from FLASH anyway. On calc compression is a possibility but would be a performance hit.

302
TI Z80 / Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« on: June 14, 2013, 01:52:40 am »
They take up 15808 bytes.

303
TI Z80 / Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« on: June 14, 2013, 01:44:13 am »
Well in tests ive used PIC's that are 256 colour (a standardised palette) with a res of 152x104 (15808 bytes), but scaled by 2x so they are 304x208. Its enough to store 247 8x8 tiles.

304
TI Z80 / Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« on: June 13, 2013, 11:29:58 pm »
I was thinking about making custom PIC's as appvars that could be given a custom name by the user to prevent the overwriting issue.

305
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
« on: June 13, 2013, 05:47:11 am »
Awesome. Though the texture scaling code in the lode example code can really be optimised a lot if you wanted to dive into it deeper.

306
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
« on: June 12, 2013, 05:09:27 pm »
Awesome! Is this based on Permadi or the lodev info source?

Either way it looks really good, and to hear it runs fast is great :).

307
Gaming Discussion / Re: Nintendo Direct E3 2013 ;D
« on: June 12, 2013, 03:32:05 am »

308
Gaming Discussion / Re: Nintendo Direct E3 2013 ;D
« on: June 11, 2013, 06:48:52 pm »
Is it a VC version of wind waker?

309
Since you are clipping triangles in 2D, you will need to see if the length of any slice is > 128 and dont draw if this is so. This usually means that the triangle is ultra close to the viewer anyway so should be ok.

If you are wanting to make an indoor room however, you might need to look at 3D clipping techniques.

310
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: June 10, 2013, 08:06:01 pm »
I too liked the grayscale but thats just me ... i like grayscale :).

Either way this game has always looked awesome and i hope it comes to fruition soon.

311
TI-BASIC / Re: Can StorePic damage Flash ROM? (84+CSE)
« on: June 02, 2013, 01:52:38 am »
I guess since it does write to archive then naturally if you were to use it over and over it would wear out FlashROM.

Perhaps an ASM lib can be made that will allow you to 'storePIC' to the extra RAM pages instead?

312
I say make it cross platform!

313
ASM / Re: Fixed Point Logarithm
« on: May 23, 2013, 04:47:35 pm »
Wow nice! Im not sure ive seen anyone write such a routine before?!

314
Miscellaneous / Re: Black People, Unite!
« on: May 23, 2013, 04:43:06 pm »
What about Australian coders?!

315
ASM / Re: Splash screen test on TI-84+C
« on: May 19, 2013, 11:24:31 pm »
Technically the scrolling is only drawing the edges as required so its not really animation I guess.

The first image test I did was half res 16 colour stored in nibbles. Was just a quick test but did use pucrunch since that's pretty simple. What compression techniques are you using currently and planning to use in the future?

Also when you say 8bit colour you mean 8bit index to a 16bit colour table?

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