Here is a screenie of how the HUD is layed out as such with speed, torpedoes and shields. I believe that the x-wing shields are also configurable fore and aft, and that you can transfer power from engine/lasers to shields and vice-versa ... but i think those are beyond the depth of this project also:
The tie-fighters with have some hull integrity but no shields also.
Each object in the engine has a chunk of data associated with it to describe things like shields and such
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What i find exciting is that the movement routines mean that i can automatically make the 'torpedoes' track and hone-in on their targets by setting their target byte to a valid object. I havent implemented them yet but it is a pretty trivial task
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