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Messages - tr1p1ea

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361
The hype train is rolling! is this being marketed more than other calcs? Did the 84 series have webinars and such?!

362
ASM / Re: Opcodes that should have been incorporated into the Z80 processor
« on: February 04, 2013, 06:17:43 pm »
has anyone mentioned div or sqrt?

363
News / Re: Centipede for the 84 Plus C Silver Edition?
« on: January 30, 2013, 07:23:22 pm »
Well, I guess this means that the calc is fast enough to play some games on it.

I would love to see it in motion, am interested as to whether or not they are using a frame buffer - if so, how big i wonder?!

364
News / Re: Centipede for the 84 Plus C Silver Edition?
« on: January 30, 2013, 04:08:51 pm »
Looks great! Hopefully we can acquire some more information on the hardware.

365
TI 68K / Re: DOA
« on: January 29, 2013, 11:33:50 pm »
Any updated screenshots? :).

366
Introduce Yourself! / Re: Hi from Portugal!
« on: January 29, 2013, 12:07:37 am »
Viva Cristiano Ronaldo!

Ive always wanted to travel to Portugal :).

367
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: January 28, 2013, 05:09:21 pm »
Looking cool!

368
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: January 25, 2013, 05:32:11 pm »
That's all good, its just because he hasn't finished the clipping on the triangle routine yet.

369
News / Re: First TI-84 Plus C Silver Edition interface screenshots!
« on: January 24, 2013, 07:30:48 pm »
Oh he went there ... !

370
Other / Re: The WiiU is powerful
« on: January 24, 2013, 05:11:50 pm »
The GC and xbox were very similar power-wise. Gamecube had better texturing features but the xbox had programmable shaders which allowed better special effects. Both could push the same amount of geometry and both were superior to the ps2. The xbox was basically a PC rig which meant it inherited a lot of PC games as a result. The Wii is more powerful (and more power efficient) than GC/xbox however. More like a more efficient and slightly faster repackaging, with updated graphical features.

From what i can tell the WiiU is superior to the current gen in technology, but its not a great deal in processing power. The WiiU is orders-of-magnitude more power efficient than 360/ps3 im told (which is why it can be so small).

Im sure the WiiU will be able to produce perfectly acceptable next-gen looking games.

It will be interesting to see what sony/ms inherit from Wii/WiiU in their next offerings.

371
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: January 24, 2013, 03:20:14 pm »
Im not sure the calc has enough memory to constitute a z-buffer or s-buffer. The way i usually do it is to sort each polygon by average z-value if that helps.

372
TI Z80 / Re: FileSyst
« on: January 23, 2013, 11:51:31 pm »
I think case-insensitivity is possibly a good idea if input is calc driven, since it would save tedious typing time? But i guess it comes down to your preference Xeda ... is the necessary work required to implement worth the benefit? - I guess you can see it as both an increase and decrease in flexibility.

373
Other / Re: The WiiU is powerful
« on: January 23, 2013, 05:41:42 pm »
Thats a fair point :).

374
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: January 23, 2013, 04:51:08 pm »
Here is a screenie of how the HUD is layed out as such with speed, torpedoes and shields. I believe that the x-wing shields are also configurable fore and aft, and that you can transfer power from engine/lasers to shields and vice-versa ... but i think those are beyond the depth of this project also:



The tie-fighters with have some hull integrity but no shields also.

Each object in the engine has a chunk of data associated with it to describe things like shields and such :).

What i find exciting is that the movement routines mean that i can automatically make the 'torpedoes' track and hone-in on their targets by setting their target byte to a valid object. I havent implemented them yet but it is a pretty trivial task :).

375
Axe / Re: What can be done in Axe in 3D ?
« on: January 23, 2013, 03:52:19 pm »
Well there are marble madness clones on the TI-83 however thats stepping away from the voxel-idea imo. Here are 2 examples:

http://www.ticalc.org/archives/files/fileinfo/58/5835.html
http://www.ticalc.org/archives/files/fileinfo/214/21464.html

It would be very interesting to see a voxel engine on the z80 calcs. There is one on the 68k calcs however:

http://www.ticalc.org/archives/files/fileinfo/333/33316.html


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