Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tr1p1ea

Pages: 1 ... 26 27 [28] 29 30 ... 44
406
Other Calculators / Re: [Video] TI PLT-SHH1 Prototype testing
« on: January 06, 2013, 08:42:09 pm »
Funny how they did touchscreen before colour.

407
Other Calculators / Re: Best calc for programming?
« on: January 06, 2013, 07:43:49 pm »
The TI-84+SE is pretty decent for on calc programming, especially given ASM libs and the Axe Parser project.

408
TI-Nspire / Re: [C] F-Zero : trackSpire
« on: January 03, 2013, 05:29:06 pm »
Have you looked at modding it to a tilemap? Or will you just be using pictures.

409
Axe / Re: [Axe] Mode 7 test
« on: December 30, 2012, 05:09:18 pm »
I see you have been asking about fixed-point maths. There really isnt a great deal to mode7 when its broken down, i rekon you could do it even if it isnt super optimized to begin with.

My suggestion is to become more familiar with the hardware at a low level (LCD access, memory structure etc) and also making small test programs for fixed-point operations (to simulate the individual aspects of a mode7 engine) before finally bringing it together.

410
Axe / Re: [Axe] Mode 7 test
« on: December 30, 2012, 04:35:11 pm »
If you make it your goal, it would be a great exercise to increase your ASM skillz.

411
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 30, 2012, 06:48:53 am »
You will need more to safely usher people across the road.

Why did the chicken ...

412
Axe / Re: [Axe] Mode 7 test
« on: December 30, 2012, 06:25:36 am »
Is there a possibility of detecting a white pixel early so you can skip the calculations and move to the next? Seems to be a lot of whitespace in that track.

413
TI Z80 / Re: [Axe] KarRace
« on: December 29, 2012, 09:21:23 pm »
Looks awesome! (There is an artifact at the top of the screen when a sprite is clipped at the bottom of the screen?)

414
Gaming Discussion / Re: Couple of buttkicks and ownage juice for breakfast.
« on: December 27, 2012, 10:53:54 pm »
Lol thats awesome! I love the animations in Illusiat btw :).

415
Art / Re: Extent of Copyright Laws with sprites
« on: December 23, 2012, 02:33:00 pm »
You arent selling this game are you?

416
Art / Re: Extent of Copyright Laws with sprites
« on: December 23, 2012, 01:53:41 pm »
I think you will find that in the calculator world there are a lot of sprites that are *based* off other games. Im not too sure on the legalities however.

417
Other Calculators / Re: People react to you'r calculator...
« on: December 20, 2012, 11:48:33 pm »
If they are still alive then its safe to say they havent seen Reuben Quest ... yet :P.

418
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: December 20, 2012, 05:13:27 pm »
I was thinking of having a few small missions like 'protect a transport' or 'capture enemy ship' or something ... but like i said, i need to finish some complex 3D movement/tracking routines first, hopefully i can knock them over in a timely fashion!

419
Other Calculators / Re: I can not believe this at all!!!!
« on: December 20, 2012, 04:37:00 pm »
Ill give you $5! *hides*

420
Other Calculators / Re: I can not believe this at all!!!!
« on: December 20, 2012, 03:41:19 pm »
Did you buy?

Pages: 1 ... 26 27 [28] 29 30 ... 44