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Messages - tr1p1ea

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421
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: December 20, 2012, 03:25:01 pm »
I was planning on a version of x-wing, but there are some serious 3D movement and tracking routines that i need to write first.

422
WabbitStudio Software Suite / Re: Stop RAM clears?
« on: December 19, 2012, 04:25:44 pm »
What you might have to do is go file->save and save the state of the emulator to a file. If you are programming in it you may want to do this every time you quit, this way it ensures that anything you are working on is not lost.

423
Axe / Re: What can be done in Axe in 3D ?
« on: December 18, 2012, 05:58:13 pm »
Oops sorry guys my bad :(.

Matrefeytontias: Do you mean what other 3D stuff can be done using your 3D engine? Or what other 3D stuff can be done in general?

Perhaps you could try expanding your WiredWorks engine so that can handle a 3D Environment with multiple objects and such? That would be cool.

424
Valve died with the release of STEAM imo.

425
Lua / Re: Help with code
« on: December 17, 2012, 10:12:14 pm »
Hehehe i hate errors like that. I typically read what i think i wrote, not whats actually there ... which is kind of strange when you think about it.

426
Axe / Re: What can be done in Axe in 3D ?
« on: December 17, 2012, 05:53:14 pm »
Id say just experiment. Any 3D is good 3D!

427
News / Re: Ticalc.org launches POTY 2012
« on: December 17, 2012, 05:26:57 pm »
Will gbSP-Nspire will take out the title?

428
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: December 16, 2012, 06:34:24 pm »
Ill be releasing the project as a library that programmers can make use of, but i dont see why the source cant also be included.

Its still being refined however so it might be a little way down the track yet.

429
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: December 16, 2012, 02:40:03 am »
Well its been a pretty slow but long learning curve, the most of which has only been since i recently picked this project up again. There are actually only a handful of routines needed to make a rough 3D engine. Ill hopefully be releasing a package so that other programmers can capitalise if needed.

On a side note ive made a little engine test, sort of a space sim:


430
News / Re: TI opens TI-84 Plus C Silver Edition page
« on: December 14, 2012, 04:51:53 pm »
Yeah if you look at the screenshot with a graph on it, you can see that it doesnt occupy the entire 320x240 LCD. It was measured to be around 265x165.

Also Goplat there are 3 different graphs on that screen(TI website), each with a different colour? Perhaps the graphs are redrawn direct to LCD in colour (updated directly when manipulating), but stored as monochrome if you were to save them?

431
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 14, 2012, 04:50:28 pm »
Looking good! I dont think arbitrary tile sizes are necessary, especially when this is specifically made with a project in mind.

432
TI Z80 / Re: [Axe] WiredWorks, a SolidWorks-like
« on: December 14, 2012, 03:18:32 am »
Wow looks awesome! Loving the lines, runs at a great speed too :).

433
News / Re: TI opens TI-84 Plus C Silver Edition page
« on: December 13, 2012, 09:39:45 pm »
Personally ill probably make APPS only and use RAM(probably all of it) for buffers and such.

434
Classic!

435
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 12, 2012, 06:53:20 am »
Wow lol, looks really fast. When actual tiles are created and dithered properly it should look great (even the gs).

Top job as usual :).

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