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News / Re: solidFRAME v1.0b released
« on: December 04, 2012, 04:40:49 pm »
Sure thing! I had plans on turning the engine into a lib that can be accessed by other programs so that people can make use of the 3D routines. (xLIB3D anyone? lolol just kidding )
This will have to happen after i have at least fixed the back-face culling and implemented polygon clipping (which will unfortunately be a little speed hit :S).
This is a demo with 9 cubes (12 polygons each, so 108 triangles for the 'world') all translated into 16-bit space, running at around 17fps with free movement. I have a basic 'level-of-detail' system running where the number of polygons processed for any particular 'model' is dependent on its distance from the camera. This gives a bit of a speed boost and should allow for more complex scenes:
This will have to happen after i have at least fixed the back-face culling and implemented polygon clipping (which will unfortunately be a little speed hit :S).
This is a demo with 9 cubes (12 polygons each, so 108 triangles for the 'world') all translated into 16-bit space, running at around 17fps with free movement. I have a basic 'level-of-detail' system running where the number of polygons processed for any particular 'model' is dependent on its distance from the camera. This gives a bit of a speed boost and should allow for more complex scenes: