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Messages - tr1p1ea

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496
An era may have ended, but an incredible legacy remains.

Thanks Kevin.

497
Other Calc-Related Projects and Ideas / Re: Psuedo mode 7 with lines?
« on: March 24, 2012, 02:31:43 am »
Do you have the math locked down or is it the translation to code at this point?

(just wondering how you are calculating your rotations?)

498
Other Calc-Related Projects and Ideas / Re: Psuedo mode 7 with lines?
« on: March 23, 2012, 09:25:55 pm »
With appropriately designed tracks the calculational demand per frame might not be too intensive. Of course you wont get as much detail but you would still have a nice track to follow.

499
Other Calc-Related Projects and Ideas / Re: Psuedo mode 7 with lines?
« on: March 23, 2012, 09:17:36 pm »
basically you're wanting to draw a wireframe of the track in 3D instead of the rotating+scaling ala 'mode7' like in fzero? This idea has been mentioned before yet hasnt been overly explored.

500
This takes me back lol, still have a similar project lying around somewhere. Havent worked on it in years however :X.

501
F-Zero 83+ / Re: F-Zero Progress Thread
« on: March 10, 2012, 07:35:54 pm »
Very impressive as always, i love the speed! I have always wondered about mode7 style, yet never thought about it in depth. Rotating a bg then scaling each line based on some stuff? The speed is just incredible when you thnk about it! Id love to know more about the theory. Either way this is one of the most impressive projects in the community, well at least for me anyways :).

502
TI Z80 / Re: 2D Cellular Automata
« on: February 23, 2012, 08:12:56 pm »
I dont think it was for a contest, it was just for the sake of it. I seem to recall it being a quick hack job though!

503
TI Z80 / Re: 2D Cellular Automata
« on: February 23, 2012, 07:40:43 pm »
Heya Iambian, i remember when you first started working on your old version. I was very impressed then and im even more impressed now!

Great work :).

504
ASM / Re: Faster LCD update?
« on: February 23, 2012, 05:41:46 am »
I do believe qarnos made uses a routine like this in his 3d engine. Im not away of how efficient his implementation is however.

505
TI Z80 / Re: Sort of 3D Platformer-Contest Entry
« on: May 24, 2011, 08:05:03 am »
Wow i am really impressed! Really sweet engine! :).

506
TI Z80 / Re: ThePenguin77's Game of Life
« on: May 11, 2011, 03:55:59 am »
Love the speed! :).

507
TI Z80 / Re: ThePenguin77's Game of Life
« on: May 05, 2011, 10:40:18 pm »
I am very impressed! Very small and fast and i love the idea of a larger game field!

Wondering what tricks you have used in coding, and are your rules customizable at all?

508
Humour and Jokes / Re: Real Madrid Wins and Sergio Ramos screws up
« on: April 21, 2011, 09:41:32 am »
The fool! lol :).

509
Web Programming and Design / Re: Old people and websites...help?
« on: April 11, 2011, 09:31:13 am »
What i usually do is tell people that we cant start until there is content since a website is not a website if there isnt anything to put in it.

510
Best April Fools ive seen in a long time :D.

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