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Messages - tr1p1ea

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541
TI Z80 / Re: Phoenix: Axe Version
« on: May 21, 2010, 09:54:49 pm »
How about 'PhoenAxe' :P.

542
Other Calculators / Re: 16-Level Grayscale
« on: May 18, 2010, 05:57:49 am »
I checked it out and its pretty good. The 16 shades arent really stable and do end up looking like patterns (pictures look like they are underwater (which is cool )).

Current 8lvl routines are more stable and look better but of course this is a first release so there i no doubts things can be improved.

543
TI Z80 / Re: Eat Nethams
« on: May 15, 2010, 03:55:10 am »
Wow you made that quickly! I love the speed :D.

544
ASM / Re: Whats wrong with my dividing script? ASM TI 83/84+
« on: May 14, 2010, 08:14:02 am »
Yes it is possible to change where a djnz will jump to ... but with djnz, that might be dangerous.

Since 'code' is simply made up of bytes in RAM, you can change them just as you would any other byte.

545
ASM / Re: Whats wrong with my dividing script? ASM TI 83/84+
« on: May 11, 2010, 07:31:24 am »
Maybe you could post more of your code if you're unsure where the problem lies? We will do our best to help you out any way we can.

Also i wouldnt recommend deleting the topic since it could prove helpful to others in the future.

546
ASM / Re: Whats wrong with my dividing script? ASM TI 83/84+
« on: May 11, 2010, 04:48:34 am »
Is 'score' only 1 byte?

You could try using RLD sorta like:

Code: [Select]
    ld hl,score
    inc (hl)
    ld e,(hl)
    rld
    ld (hl),e
    and %00001111
    sub 63
    neg
    ld (scoreMeter),a

Maybe?

547
Axe / Re: 4 level grayscale with 97 sprites drawn every frame
« on: May 10, 2010, 08:07:57 am »
Scrolling tilemapper next? :).

548
Miscellaneous / Re: Benfica is champion
« on: May 10, 2010, 08:06:45 am »
Hey you're Portuguese? Cool!

I have some portuguese ancestry in my bloodline, but dont ask me when.

However i follow the EPL and watch Manchester United mainly, since my grandma used to follow them. Too bad chelsea won last night :S.

Cristiano Ronaldo is a superstar and he is the only reason Real Madrid are even in the title race. Had he not been injured for 2 months, things may have been different.

I look forward to watching portugal in the world cup :).

549
TI Z80 / Re: SIr's 3d program
« on: May 05, 2010, 11:25:56 pm »
Ive been waiting for this screenie! W00t 3D is awesome :).

Tell him good work :).

550
Other Calculators / Re: Sprite Sizes
« on: May 05, 2010, 02:48:36 am »
I usually use a similar setup for sprites. I guess really it depends on what you require the sprite for since you may need all sorts of different sizes.

Most people either have a table full of sprite sizes (w,h) or prefix the information to the sprite data itself. This helps since you often have to refer to the sizes of your sprites for various things (for example collisions (though in most cases i have seperate data that stipulates the collision zones for any sprites)).

551
News / Re: The end of Revsoft?
« on: May 04, 2010, 07:17:56 am »
Jim e pretty much left the scene as well, though i think he still checked up from time to time.

I find it unusual for rs to have been down for so long.

552
Gaming Discussion / Re: Bought an nes on amazon
« on: May 03, 2010, 10:48:58 pm »
I still have a working NES with heaps of games, it is STILL awesome!

553
Looking good, i only skimmed over it but i like the layout.

And i ROFL'd at the picture of the bunny rabbit :D.

554
TI-BASIC / Re: Hex with Sprites
« on: May 03, 2010, 02:02:43 am »
It certainly will.

555
TI-BASIC / Re: Hex with Sprites
« on: May 03, 2010, 01:01:50 am »
With CalcGS you can import from the clipboard or from BMP's. The only thing you have to remember is to set the size.

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