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Messages - tr1p1ea

Pages: 1 ... 36 37 [38] 39 40 ... 44
556
TI-BASIC / Re: Hex with Sprites
« on: May 02, 2010, 08:23:47 pm »
CalcGS is also highly recommended. It supports sprites & tilemaps plus 4-level grayscale and will export data that you can use with your assembler.

http://www.ticalc.org/archives/files/fileinfo/132/13274.html

557
TI-Nspire / Re: Nspire Raycaster
« on: April 28, 2010, 10:21:19 pm »
Hey thats awesome!

DJ: I can help you get ndless working in the emu, the same way i got it going :).

(ill be on when i get home tonight).

558
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: April 28, 2010, 07:56:38 am »
Cool bananas!

It is very handy to be able to whip up utilities when you need them, saves a hell of a lot of time and headaches.

559
TI Z80 / Re: Lost Legends (reprise)
« on: April 27, 2010, 10:42:58 pm »
Oh its possible alright, just ask calc84maniac!

It would require 3bpp however (4bpp for sprites with masks).

560
TI Z80 / Re: Lost Legends (reprise)
« on: April 27, 2010, 09:23:22 pm »
Have you considered ...... 8lvl?!?!?!?!!!!!

(hides :)).

561
Project M (Super Mario) / Re: Project M Reboot
« on: April 26, 2010, 09:09:30 pm »
Looking incredible.

Me wants, me wants now! :D.

(By the way i love the way the hat comes off slightly when he is falling :)).

562
Maybe on Friday evenings every heads down to the pub! :P.

563
Project M (Super Mario) / Re: Project M Reboot
« on: April 22, 2010, 08:54:49 am »
That music is incredible, great stuff!

564
Escheron: Shadow over Ragnoth / Re: E:SoR Images
« on: April 21, 2010, 08:23:59 pm »
I bet you could pull off a 4x4 routine, just a small rethink is all.

Id be glad to give you some pointers if required :).

565
TI-Nspire / Re: Nspire Raycaster
« on: April 20, 2010, 09:27:23 pm »
I dont think DN3D was a raycaster.

566
TI Z80 / Re: Half Life 2: On-Calc
« on: April 20, 2010, 07:31:39 pm »
Whoa!

567
General Calculator Help / Re: TI Nspire Memory
« on: April 19, 2010, 07:14:26 am »
Dont you mean 13.7MB?

568
Bravo :).

569
TI-Nspire / Re: Nspire Raycaster
« on: March 24, 2010, 11:20:37 pm »
Well you could pack multiple columns into 1 write?

570
TI-Nspire / Re: Nspire Raycaster
« on: March 24, 2010, 07:27:08 pm »
320x240? Thats MASSIVE! Are there going to be any speed issues with checking against an array of that size?

Also you might be able to come up with a nifty verticle scaled texture-slice routine to speed things up mebbe? (or cheat and store pre-scaled textures to match each change in height position?)

Either way it looks awesome, i want to buy an Nspire just to test :D.

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