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Topics - trevmeister66

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1
News / Trevmeister66 Checking Out.
« on: June 29, 2009, 12:01:11 am »
Not many of you probably know this, but this last January I enlisted in the United States Marine Corps. In order to become a part of USMC, I have to go to Boot Camp for 13 weeks, and then Infantry School for 8 weeks after I complete Boot Camp. I leave for Boot Camp a mere 2 weeks from now (July 13th).

That being said, I will be stepping down as a Staff Member/Coder of Tomorrow (so DJ, or {AP} or simple, could you take care of that please :) thanks). I will not be able to visit the forums until roughly Christmas Time, and maybe a little bit before then.

Another thing about the Marines, I found out that my Unit that I will be assigned to after completion of Boot Camp and Infantry School will be deploying to Afghanistan in September of 2010 for 8 months. I will be training with this Unit beginning in April of 2010, and will not be able to visit the forums. So if I do decide to come back and visit (I'll at least stop and say hi), it will only be between December of this year and March of next year.

I know that I haven't contributed much to this community, but Ive had a great time here over the last couple years, through all the ups and downs. Hopefully Omnimaga will be just as strong when I get back as it is now, but for me this is Good Bye.

Semper Fidelis


~Trevmeister66

2
ASM / ASM help
« on: May 13, 2009, 09:30:12 pm »
Well I started (re)learning ASM today, and I was actually understanding most of it, but I had one question: Is there a way to store a variable (for example: a hi score) without using an appvar?

3
TI Z80 / Side Project #2: DUNGEON
« on: May 05, 2009, 01:55:54 am »
Well after playing Zoith a couple times (not sure why I played more than once, since it's really short), I thought it'd be fun/interesting to make a Zoith on steroids, or rather a game similar to Zoith, except with MUCH more.

Here's a screenie of what I have so far:


I have a bunch of bugs that I need to fix, but I'm still adding a bunch of stuff as well, and will get to the bugs later.

It's going to bet 8 'rooms' by 8 'rooms', and each room is 8 tiles by 12 tiles (8 high, 12 wide). The object of the game is to get to the dungeon exit, located at (8,8),  the farthest point from the starting point (1,1). Like Zoith, DUNGEON will have 'enemies' who just move around and deal damage to you if you run into them, and there will be bombs and spikes that you'll have to avoid; Unlike Zoith, however, DUNGEON will include Power Ups and  and Items that will aid you in getting to finish (For example, Super Jump in the screenie, which lets you jump 1 space higher). Currently I have 5 P-ups and 5 items planned, which could change based on how much space/speed is given up for each one.

Also, the number in the top right is your health.

4
TI Z80 / Screen Shots
« on: February 19, 2009, 10:42:12 am »
All screen shots will be posted here in order from newest to oldest.
--All screenies of previous version of the game have been removed.

Walking Engine / NPC chat / Sign Reading:


5
TI Z80 / Side Project: Super Slots
« on: February 17, 2009, 06:56:47 pm »
While I'm learning all the ins and outs of Celtic III, I thought I would make a little slots program.

Here's what I have so far:


I need more sprites (look here). I also need to get figure out why real(9 doesn't work..

Also, does anybody know if I can randomize a list. I want it to keep the same numbers, just different order. I also need to figure out a way to make the 3 different wheels go at different speeds, but I'll work on that later.

6
Art / Sprites needed
« on: February 17, 2009, 06:40:20 pm »
I was wondering if somebody could draw me a few 16x14 sprites of any one of these things: Mario (in his running/jumping pose), Pot of Gold, umm...That's all I can think of right now. I need 2 more "things", but I can't think of what they should be. You can make other 16x14 sprites of, well, anything if you want to, but for now I mostly need the first 2 I mentioned.

Thanks!

7
Other Calculators / Selling TI-89 Titanium
« on: February 14, 2009, 01:34:02 pm »
well since I'm having a bit of a money crunch right now, I figured I'd sell my 89ti. I don't really ever use (actually I haven't used it in nearly a year), and I need the money more than I need the calc, so I'm selling it. It works fine, just needs some batteries (not included  :D). The only problem is, is that the case that covers it doesn't slide off easily. Not really a technical issue or anything, but I thought I'd let you know.

I don't have a starting price mainly because I don't know how much they're worth, but if you're interested, just post here or pm me or something and we'll negotiate a price.

8
TI Z80 / Nameless RPG
« on: February 02, 2009, 01:18:59 pm »
All progress will be posted here now.

[STATUS]Working on Spell list[/STATUS]

To-do List:
-Menu System
---Stat Menu :: 100%
---Stat lvling :: 99%
---Save/Options/etc. :: 85%
---Equipment Menu :: 0%
---Equipment Selection :: 0%
---Item Menu :: 95%
---Item Selection :: 10%
-Equipment Design (Weapons/Armour)
---Weapon Names/Stat Bonuses :: 90%
---Armour Names/Stat Bonuses :: 0%
-Map Design
---Capital (Main) City :: 1%
---Buildings/Stores :: 0%
---NPC's :: 0%
---Other cities/areas :: 0%
-Story/Plot
-Battle System
-Optimizations
-Leveling System
---XP algorithm :: 100%
---XP implementation :: 0%

9
TI-BASIC / Optimization Help
« on: February 01, 2009, 05:03:11 pm »
Well it's been a long time since I've programmed on the calc, so I'm a little rusty. I was just wondering if someone could help me optimize this code for speed:
Code: [Select]
ClrHome
"________->Str2   //8 Spaces in Str2
"_ABCDEFGHIJKLMNOPQRSTUVWXYZ->Str1
Ouput(1,1,"Whats your name?
Output(3,1,"NAME: "+Str2
7->X
8->dim(L1
For(Y,1,8
1->L1(Y
End
Repeat K=105
Output(2,X,"^   //up arrow
Output(4,X,"v   //down arrow
getKey->K
//Moves arrows left or right
If K=24 or K=26
Then
Output(2,X,"_    //_ = Blank Space
Output(4,X,"_    //_ = Blank Space
X+(K=26)-(K=24
Ans+8(Ans=6)-8(Ans=15->X
End
If K=25 or K=34
Then
L1(X-6
Ans+(K=25)-(K=34
Ans+27(Ans=0)-27(Ans=28->Z
If X=7
Then
sub(Str1,Z,1)+sub(Str2,2,7
End
If X>7 and X<14
Then
sub(Str2,1,X-7)+sub(Str1,Z,1)+sub(Str2,X-5,14-X
End
If X=14
Then
sub(Str2,1,7)+sub(Str1,Z,1
End
Ans->Str2
Z->L1(X-6
Output(3,7,Str2
End
End
//Delete all variables

If you need more information about what this program does, just ask.


10
TI Z80 / Zilch
« on: November 09, 2008, 03:46:50 pm »
Alright, this isn't official yet, but I think I might start programming a game again just to see if I can still do it. I found this game, and for some reason I am extremely addicted to it. So I started thinking it wouldn't be too hard of a game to program for the calculator. So Im gonna start this game when I get some free time, and we'll see where it goes.

To-do list:
-Find calculator
-Brush dust off of calculator
-Change battaries
-Get started

11
Introduce Yourself! / Hey Guys
« on: October 30, 2008, 02:35:16 am »
It's Trevmeister66!!!

I'm glad to see Omnimaga up and running again. Been a while since I've last been on the site (before it shutdown....about a year ago? can't remember)

I just started college this semester. WOOT for partying  ;D

I don't program on the calculator much, if at all, anymore. Don't have the time. But I do still play calc games in math class  :D

I'm looking forward to seeing Omnimaga become what it once was.

~Trev

PS It's good to see some recognizable names around here.

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