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Introduce Yourself! / Re: Well...I'm New
« on: March 05, 2010, 01:06:59 am »Now to just wait until I get 50 postslolz. Good ol arcade.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 136
Introduce Yourself! / Re: Well...I'm New« on: March 05, 2010, 01:06:59 am »Now to just wait until I get 50 postslolz. Good ol arcade. 137
Axe / Re: Routines« on: March 05, 2010, 01:05:55 am »Well, I didn't look too closely, but the problem might be trying to use str1/str2 for your array, I would try L1/L2 instead. They have a large amount of room and Str1/2 only have what you define at the start.Hmm I might try your idea, although I believe it doesn't matter what you name your arrays/strings/pics because Axe just creates it into what it needs to be, regardless of what you name it. I'll just mess around with it some more. 138
TI Z80 / Re: TI Helper« on: March 05, 2010, 12:52:12 am »
That's looking sweet. I really need to get back into programming (on all platforms) again... Bah I'll start tomorrow. Nice work though.
But for now, MORE BATTLEFIELD: BAD COMPANY 2!!! Heh 139
Introduce Yourself! / Re: Well...I'm New« on: March 05, 2010, 12:46:24 am »
Lol yeah, I had like 1 post on Maxcoderz back in the day.
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Axe / Re: Routines« on: March 05, 2010, 12:43:55 am »
I have a question about a routine. I'm working on a project that has an array of numbers. Every time I go through the main loop, I move the numbers down one slot, and put in a new number in the 1st (or 0th) slot. While I do have this working fine, my problem comes when I try to increase the size of my array. I know that the arrays already have their max size, but I have it so it only does 'S' number of slots in the array, but when I increase 'S', it doesn't do what I want.
Well after rereading what i just said, I'm just going to post the code: Code: [Select] DiagnosticOff When I remove the "If getKey(54)....End" part, it works normally.... any suggestions? SPOILER: it's a snake game, or an attempt at one rather. Also, sorry about my lack of using the correct program to retrieve the proper symbols. 141
Introduce Yourself! / Re: Well...I'm New« on: March 04, 2010, 11:39:18 pm »
Welcome to Omnimaga!
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TI Z80 / Re: Monopoly v3.0 BETA« on: March 03, 2010, 11:14:39 pm »
Nice work. It always feels good to figure something out and actually have it work
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The Axe Parser Project / Re: Features Wishlist« on: March 03, 2010, 10:37:43 pm »Fair enough. Do what you can, and I will gladly waitI think this has been mentioned before, but I wasn't sure how much it has been talked about, but what about reading/writing to/from AppVar's?That will be done using GetCalc(). You can also get Variables, Lists, Strings, Ans, and other RAM variables and locations with this command and it will return a pointer to said object or zero if it doesn't exist. Therefore, you can also store to these objects. I'm nowhere near ready to support that command however so don't expect it soon. 144
Axe / Re: Questions with commands« on: March 03, 2010, 10:07:54 pm »
Post the code that you are using. Maybe theres something else thats wrong
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Axe / Re: Questions with commands« on: March 03, 2010, 09:51:40 pm »
Im no expert with Axe, but I believe VAR can be replaced with any BASIC variable (A-Z), and maybe more.
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TI Z80 / Re: Elmgon« on: March 03, 2010, 07:38:50 pm »
Maybe if each weapon had a varying %. So some weapons would have a 1% varying damage, and some might have 5% or something (depending on the max damage it can do, etc.)
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TI Z80 / Re: Elmgon« on: March 03, 2010, 04:48:10 pm »
Hmm that's an interesting question. I can see both ways being good and bad. For them always doing the same damage, you'll know the exact amount of damage itll do, so you can plan better, but then it's not as challenging and unpredictable, where as if you have varying damages, its more lucky, and more challenging.
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The Axe Parser Project / Re: Features Wishlist« on: March 03, 2010, 02:57:48 pm »
I think this has been mentioned before, but I wasn't sure how much it has been talked about, but what about reading/writing to/from AppVar's?
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TI Z80 / Re: Texas Hold'em« on: March 02, 2010, 11:01:34 pm »Thanks guys. I can't wait for Monopoly to be finished so I can resume this project.I can't wait for Monopoly to be finished either.. I want to play both Monopoly and Texas Hold'em 150
The Axe Parser Project / Re: Features Wishlist« on: March 01, 2010, 11:58:32 pm »I think its been mentioned, and its been said that you can just write your own routines to display 16x16 fairly easily in Axe. And that if he ever does support it, it will be late in development. For now you will have to settle for 4 8x8'sGotcha. I figured that is what was going to be. |
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