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The Axe Parser Project / Re: Features Wishlist
« on: March 01, 2010, 11:32:04 pm »
I don't know if it's been talked about, but 16x16 sprites possibly?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 151
The Axe Parser Project / Re: Features Wishlist« on: March 01, 2010, 11:32:04 pm »
I don't know if it's been talked about, but 16x16 sprites possibly?
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The Axe Parser Project / Re: Axe Parser« on: February 28, 2010, 04:49:25 am »
Woot Woot! *off to download new version*
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Gaming Discussion / Re: What games are you playing now?« on: February 26, 2010, 04:09:51 pm »
Call of Duty: Modern Warfare 2
... that's it. lol. 154
The Axe Parser Project / Re: Your Projects - Post and Critique« on: February 26, 2010, 02:30:38 pm »
Wow all these projects look amazing.. Im really tempted to get back into programming just to use Axe Parser..
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Axe / Re: Routines« on: February 24, 2010, 02:35:48 pm »I think I will probably start coding this by using the conventional BASIC operation syntax because I still can't memorize the weird Axe syntax so it's gonna take me a while to get used to when codingYou could always create your code the conventional BASIC way and then post it here and someone can convert it to "Axe friendly syntax" if you want. 156
Escheron: Shadow over Ragnoth / Re: E:SoR Images« on: February 24, 2010, 12:57:47 pm »
Wow... those look amazing. Keep up the great work!
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: February 24, 2010, 12:56:12 pm »I like how the text is rendered so far. Looks great.+1 159
TI Z80 / Re: Progress« on: February 22, 2010, 08:30:20 pm »
Sorry to hear about your PC... but Im glad you will still be making progress on your game!
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Pokémon Purple / Re: [PP] Progress '10« on: February 18, 2010, 09:38:59 pm »
Heh looks like you have a good amount of work ahead of you.
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Pokémon Purple / Re: [PP] Progress '10« on: February 17, 2010, 01:29:42 pm »Alright, happy to announce I have found the code from 2 years ago that was going to be the pokemon party display screen. I am not 100% certain how far along the code truly was, only that this is the code that was devised by myself and Weregoose. So, I will see about getting this code put back into the calculator, fix the variable usage problems that will most likely be a problem, and see about getting this thing off the ground, so we can see the stats of our brand new pokemans once I complete that bit. ^ ^ Woooooot. 162
The Axe Parser Project / Re: Axe Parser« on: February 16, 2010, 01:08:57 am »
That looks awesome. Im really looking forward to a BASIC replacement that's much easier to learn than ASM. Keep up the good work!
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TI Z80 / Re: Elmgon« on: February 15, 2010, 09:43:24 pm »Looking Good! I think the enemy animations would help tell who is attacking, even if its as simple as the enemy moving up and down while they are attacking. That or some sort of marker apear below or above them, but now I'm just rambling Good job!Yeah I think just having a marker above the enemy who is attacking should be sufficient enough. BTW, I really like the screenies I've seen so far. Nice work! 164
Pokémon Purple / Re: [PP] Progress '10« on: February 15, 2010, 09:39:13 pm »
Im glad to see this is still coming along. Keep up the good work! P.S. I can't wait to see another screenie
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S.A.D. (Seek and Destroy) / Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators« on: February 15, 2010, 09:36:45 pm »
Wow, this looks great. I'm liking it so far.
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