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Messages - trevmeister66
Pages: 1 ... 12 13 [14] 15 16 ... 71
196
« on: May 20, 2009, 05:10:11 pm »
As I said on Cemetech. There is another one out there that allows for dual layer maps from 1*1 to 16*8. it’s called ASCIIEDIT I think
RPGSK doesn't support dual layer ascii, so that is irrelevant to this program.
197
« on: May 20, 2009, 02:18:04 pm »
so it's basically a 1 layer ASCII map editor?
198
« on: May 19, 2009, 11:33:55 pm »
Wow, quick progress. Nice. Can't wait to see how you do the in-game tutorial
199
« on: May 19, 2009, 09:07:17 pm »
Busybusybusy..
Nyaar Raycaster edition
Now that would be sweet
200
« on: May 19, 2009, 08:22:51 pm »
man after watching that, i really want to make a Hybrid Game instead of pure basic....I could just add in so much more. man now im really motived to program something. Thanks {AP}!!!
Haha, awesome! I can't wait to see what you come up with. Just remember... the block placing idea is mine. ;P (It's really what I'm most proud about and the only thing that makes my platformer unique compared to others.)
yeah I'm gonna have to come up with something of my own....hmm lets see...
201
« on: May 19, 2009, 08:20:57 pm »
not if they're free
202
« on: May 19, 2009, 07:55:46 pm »
man after watching that, i really want to make a Hybrid Game instead of pure basic....I could just add in so much more. man now im really motived to program something. Thanks {AP}!!!
203
« on: May 19, 2009, 07:31:43 pm »
Wow that's pretty insane. It's kind of like my game, except mine is pure Basic, so yeah...graphics AND speed pwn mine, but oh well. Lol now that I think about it, it isn't really like mine at all But that looks awesome.
204
« on: May 19, 2009, 05:53:36 pm »
Here's Num2Str and Reverse Snake v1.5: Here's a link for the screenie, and I uploaded the screenie as well (didn't know which way you wanted it). http://i40.tinypic.com/1gm5l.jpg
205
« on: May 19, 2009, 05:38:40 pm »
When using If statements with only 1 line afterwards, it's faster to execute that line WITHOUT the Then:End, but when skipping that line (in cases where key presses aren't pushed often), it's faster to have Then:End because instead of reading what's inside, it skips. Not sure if what I said just made sense, but to sum it up, it's faster to skip code using Then:End, and it's faster to execute the code just using If by itself.
So, when the condition is false (the next line is skipped) it's faster to use If:Then:End. When the condition is true (the code is executed) it's faster to just use If.
Is that right? If that's the case, then whether to use the Then:End depends on if most of the time the condition will be true or false.
Yes, you put it in a much simpler way. That is correct. And yes, if you're going to have multiple things going on at once, I think it would be better to have the If:Then:End, whereas if you're just having an enemy moving around and thats it, only having If shouldn't be a problem.
206
« on: May 19, 2009, 05:35:12 pm »
Oh ok, you can upload it in a post here and I'll try to add it. I would like screenshots of Reverse Snake, though, if the game is not compatible with emulators. (for utilities, though, I don't add screenshots)
Yeah I put in Screen Shots with the game when I uploaded it, but they didn't add it I'll get it up soon
207
« on: May 19, 2009, 05:34:10 pm »
This should work:
:While CONDITION :CODE :Repeat Ans :getKey :End :Ans→VAR :MORE CODE :End
What I do for Chip's Challenge is along the lines of
:While STUFF :getKey→K :If K :prgmMOVE :(some stuff that has to be executed every time) :End prgmMOVE contains all the code for if the player moved, so if they didn't move the (useless) code isn't executed. There's stuff besides a key press that triggers movement (or at least the need to run the movement code), but that's the gist of it.
It would actually be faster to do: :While STUFF :getKey→K :If K :Then :prgmMOVE :End :(some stuff that has to be executed every time) :End When using If statements with only 1 line afterwards, it's faster to execute that line WITHOUT the Then:End, but when skipping that line (in cases where key presses aren't pushed often), it's faster to have Then:End because instead of reading what's inside, it skips. Not sure if what I said just made sense, but to sum it up, it's faster to skip code using Then:End, and it's faster to execute the code just using If by itself.
208
« on: May 19, 2009, 05:28:42 pm »
On a off topic note, do you mind if I add Reverse Snake and Num2str to the staff archives when I get some time?
Yeah sure, although the link for Reverse Snake is messed up since they deleted it when i added a new version of it, but i can get you either one and/or both if you want, and Num2Str should be ready.
209
« on: May 18, 2009, 10:17:46 pm »
ouch....
210
« on: May 18, 2009, 12:37:49 pm »
o snap! nice!
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