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Messages - trevmeister66

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196
TI Z80 / Re: String Editor
« on: May 20, 2009, 05:10:11 pm »
As I said on Cemetech. There is another one out there that allows for dual layer maps from 1*1 to 16*8. it’s called ASCIIEDIT I think
RPGSK doesn't support dual layer ascii, so that is irrelevant to this program.

197
TI Z80 / Re: String Editor
« on: May 20, 2009, 02:18:04 pm »
so it's basically a 1 layer ASCII map editor?

198
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 11:33:55 pm »
Wow, quick progress. Nice. Can't wait to see how you do the in-game tutorial

199
TI-BASIC / Re: Celtic III Scrolling Background Tutorial
« on: May 19, 2009, 09:07:17 pm »

200
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 08:22:51 pm »
man after watching that, i really want to make a Hybrid Game instead of pure basic....I could just add in so much more. man now im really motived to program something. Thanks {AP}!!!

Haha, awesome!
I can't wait to see what you come up with.
Just remember... the block placing idea is mine. ;P
(It's really what I'm most proud about and the only thing that makes my platformer unique compared to others.)
yeah I'm gonna have to come up with something of my own....hmm lets see...

201
TI-BASIC / Re: Celtic III Scrolling Background Tutorial
« on: May 19, 2009, 08:20:57 pm »
not if they're free


202
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 07:55:46 pm »
man after watching that, i really want to make a Hybrid Game instead of pure basic....I could just add in so much more. man now im really motived to program something. Thanks {AP}!!!

203
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 07:31:43 pm »
Wow that's pretty insane. It's kind of like my game, except mine is pure Basic, so yeah...graphics AND speed pwn mine, but oh well. Lol now that I think about it, it isn't really like mine at all :P

But that looks awesome.

204
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 19, 2009, 05:53:36 pm »
Here's Num2Str and Reverse Snake v1.5:

Here's a link for the screenie, and I uploaded the screenie as well (didn't know which way you wanted it).

http://i40.tinypic.com/1gm5l.jpg

205
The Blue Platform / Re: Platform Game Engine
« on: May 19, 2009, 05:38:40 pm »
When using If statements with only 1 line afterwards, it's faster to execute that line WITHOUT the Then:End, but when skipping that line (in cases where key presses aren't pushed often), it's faster to have Then:End because instead of reading what's inside, it skips. Not sure if what I said just made sense, but to sum it up, it's faster to skip code using Then:End, and it's faster to execute the code just using If by itself.
So, when the condition is false (the next line is skipped) it's faster to use If:Then:End.
When the condition is true (the code is executed) it's faster to just use If.

Is that right?  If that's the case, then whether to use the Then:End depends on if most of the time the condition will be true or false.
Yes, you put it in a much simpler way. That is correct.

And yes, if you're going to have multiple things going on at once, I think it would be better to have the If:Then:End, whereas if you're just having an enemy moving around and thats it, only having If shouldn't be a problem.

206
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 19, 2009, 05:35:12 pm »
Oh ok, you can upload it in a post here and I'll try to add it. I would like screenshots of Reverse Snake, though, if the game is not compatible with emulators. (for utilities, though, I don't add screenshots)
Yeah I put in Screen Shots with the game when I uploaded it, but they didn't add it :/ I'll get it up soon

207
The Blue Platform / Re: Platform Game Engine
« on: May 19, 2009, 05:34:10 pm »
This should work:
Code: [Select]
:While CONDITION
:CODE
:Repeat Ans
:getKey
:End
:Ans→VAR
:MORE CODE
:End

What I do for Chip's Challenge is along the lines of
Code: [Select]
:While STUFF
:getKey→K
:If K
:prgmMOVE
:(some stuff that has to be executed every time)
:End

prgmMOVE contains all the code for if the player moved, so if they didn't move the (useless) code isn't executed.  There's stuff besides a key press that triggers movement (or at least the need to run the movement code), but that's the gist of it.

It would actually be faster to do:
Code: [Select]
:While STUFF
:getKey→K
:If K
:Then
:prgmMOVE
:End
:(some stuff that has to be executed every time)
:End


When using If statements with only 1 line afterwards, it's faster to execute that line WITHOUT the Then:End, but when skipping that line (in cases where key presses aren't pushed often), it's faster to have Then:End because instead of reading what's inside, it skips. Not sure if what I said just made sense, but to sum it up, it's faster to skip code using Then:End, and it's faster to execute the code just using If by itself.

208
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 19, 2009, 05:28:42 pm »
On a off topic note, do you mind if I add Reverse Snake and Num2str to the staff archives when I get some time?
Yeah sure, although the link for Reverse Snake is messed up since they deleted it when i added a new version of it, but i can get you either one and/or both if you want, and Num2Str should be ready.

209
TI Z80 / Re: Screenshots/Progress
« on: May 18, 2009, 10:17:46 pm »
ouch....

210
News / Re: Contest
« on: May 18, 2009, 12:37:49 pm »
o snap! nice!

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