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Messages - trevmeister66

Pages: 1 2 [3] 4 5 ... 71
31
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 22, 2010, 10:06:31 pm »
Sweet looking forward to the upgraded property management.

32
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 22, 2010, 08:57:51 pm »
Oh, as for xcopy, I just downloaded it to read up on it. Looks good to me... especially since its nearly 1/3 the size of FG (not like FG was a large program anyways) but I am also sure that xcopy can run just as good as FG... unless I am mistaken.
I personally think xcopy runs better than FG, but then again I used FG maybe once, and I use xcopy all the time now.

P.S. Post #500.

33
TI Z80 / Re: Star Trek 2 player v0.1 alpha
« on: March 22, 2010, 08:45:58 pm »
I would like to test it for you, but I don't have a second calc to test with :/

34
TI Z80 / Re: Trominoes
« on: March 21, 2010, 11:38:09 pm »
I think if you limited the greyscale to only the little blocks, and have the rest of the screen B/W, then I feel like there's a better chance it could be done in Axe. Otherwise, I think itll need to be ASM

35
The Axe Parser Project / Re: Axe Parser
« on: March 21, 2010, 05:46:10 pm »
Epic update. I'll definitely be trying some new programs out once I get back from work.

36
Axe / Re: [tutorial] Program Flow - Platformer
« on: March 20, 2010, 03:00:53 am »
Very nice start and layout. I'm looking forward to reading more.

37
TI Z80 / Re: Map Converter
« on: March 20, 2010, 12:19:40 am »
Mmm I think Calculator Projects and Ideas would be a better location, so maybe a mod or DJ can move it when they see this, unless this is the correct location, then I apologize.

To show a screenie, you will have to upload it to a file hosting site (preferably video file hosting) and then copy the link and put it in your post.

38
TI Z80 / Re: Nemesis: Insurrection Zero
« on: March 19, 2010, 10:07:41 pm »
Very nice mock ups. I can't believe I'm saying this, but I'm almost looking forward to this more than any of your other projects. I love RPG's but I love arcade games like this even more (only when they're as in depth as you this one will be).

39
TI Z80 / Re: Nemesis: Insurrection Zero
« on: March 19, 2010, 06:37:32 pm »
yeah I know. I was just mentionneing about dealing with the issue of having to show an additional column of tiles to the right (and sprites), causing a slow down
Ah gotcha.

40
TI Z80 / Re: Nemesis: Insurrection Zero
« on: March 19, 2010, 06:32:51 pm »
Actually, you could do 4px scrolling with axe. It would be like Builderboy's smooth scrolling routine, except 4px at a time instead of 1

41
TI Z80 / Re: Nemesis: Insurrection Zero
« on: March 19, 2010, 06:07:03 pm »
I don't know if you've seen Builderboy's smooth scrolling program with Axe, but it is quite possible, and it's only the early stages of Axe. I believe when Axe becomes more developed, it will not only be able to handle scrolling, but also even support it as a command/function

42
TI Z80 / Re: Nemesis: Insurrection Zero
« on: March 19, 2010, 05:27:05 pm »
O.O Amazing. I don't even know what to say other than pure awesomeness

Edit: by the way, will this be done in ASM? Or will it possibly be done in Axe

43
News / Re: March 2010: Month of the records (and Ninjas)
« on: March 19, 2010, 09:23:14 am »
Sweet update DJ. I hadn't realized that we're in a month of ninja records. (I probably will get ninja'd while writing this).

Edit: Oh snap, no ninja. HA!

44
Project M (Super Mario) / Re: Project M Reboot
« on: March 18, 2010, 10:49:31 pm »
Wow... Pure epicness. Great work.

45
Gaming Discussion / Re: ForumWarz
« on: March 17, 2010, 09:22:51 pm »
Awesome, apparently forum visits accumulate when you skip days. Now I can play this with a little less stress.
That's good, because I haven't been on in like 3 days

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