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TI Z80 / Re: Monopoly v3.0 BETA
« on: March 22, 2010, 10:06:31 pm »
Sweet looking forward to the upgraded property management.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
TI Z80 / Re: Monopoly v3.0 BETA« on: March 22, 2010, 10:06:31 pm »
Sweet looking forward to the upgraded property management.
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TI Z80 / Re: Monopoly v3.0 BETA« on: March 22, 2010, 08:57:51 pm »Oh, as for xcopy, I just downloaded it to read up on it. Looks good to me... especially since its nearly 1/3 the size of FG (not like FG was a large program anyways) but I am also sure that xcopy can run just as good as FG... unless I am mistaken.I personally think xcopy runs better than FG, but then again I used FG maybe once, and I use xcopy all the time now. P.S. Post #500. 33
TI Z80 / Re: Star Trek 2 player v0.1 alpha« on: March 22, 2010, 08:45:58 pm »
I would like to test it for you, but I don't have a second calc to test with
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TI Z80 / Re: Trominoes« on: March 21, 2010, 11:38:09 pm »
I think if you limited the greyscale to only the little blocks, and have the rest of the screen B/W, then I feel like there's a better chance it could be done in Axe. Otherwise, I think itll need to be ASM
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The Axe Parser Project / Re: Axe Parser« on: March 21, 2010, 05:46:10 pm »
Epic update. I'll definitely be trying some new programs out once I get back from work.
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Axe / Re: [tutorial] Program Flow - Platformer« on: March 20, 2010, 03:00:53 am »
Very nice start and layout. I'm looking forward to reading more.
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TI Z80 / Re: Map Converter« on: March 20, 2010, 12:19:40 am »
Mmm I think Calculator Projects and Ideas would be a better location, so maybe a mod or DJ can move it when they see this, unless this is the correct location, then I apologize.
To show a screenie, you will have to upload it to a file hosting site (preferably video file hosting) and then copy the link and put it in your post. 38
TI Z80 / Re: Nemesis: Insurrection Zero« on: March 19, 2010, 10:07:41 pm »
Very nice mock ups. I can't believe I'm saying this, but I'm almost looking forward to this more than any of your other projects. I love RPG's but I love arcade games like this even more (only when they're as in depth as you this one will be).
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TI Z80 / Re: Nemesis: Insurrection Zero« on: March 19, 2010, 06:37:32 pm »yeah I know. I was just mentionneing about dealing with the issue of having to show an additional column of tiles to the right (and sprites), causing a slow downAh gotcha. 40
TI Z80 / Re: Nemesis: Insurrection Zero« on: March 19, 2010, 06:32:51 pm »
Actually, you could do 4px scrolling with axe. It would be like Builderboy's smooth scrolling routine, except 4px at a time instead of 1
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TI Z80 / Re: Nemesis: Insurrection Zero« on: March 19, 2010, 06:07:03 pm »
I don't know if you've seen Builderboy's smooth scrolling program with Axe, but it is quite possible, and it's only the early stages of Axe. I believe when Axe becomes more developed, it will not only be able to handle scrolling, but also even support it as a command/function
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TI Z80 / Re: Nemesis: Insurrection Zero« on: March 19, 2010, 05:27:05 pm »
Amazing. I don't even know what to say other than pure awesomeness
Edit: by the way, will this be done in ASM? Or will it possibly be done in Axe 43
News / Re: March 2010: Month of the records (and Ninjas)« on: March 19, 2010, 09:23:14 am »
Sweet update DJ. I hadn't realized that we're in a month of ninja records. (I probably will get ninja'd while writing this).
Edit: Oh snap, no ninja. HA! 44
Project M (Super Mario) / Re: Project M Reboot« on: March 18, 2010, 10:49:31 pm »
Wow... Pure epicness. Great work.
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Gaming Discussion / Re: ForumWarz« on: March 17, 2010, 09:22:51 pm »Awesome, apparently forum visits accumulate when you skip days. Now I can play this with a little less stress.That's good, because I haven't been on in like 3 days |
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