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Messages - trevmeister66

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301
TI Z80 / Re: Screenshots/Progress
« on: April 26, 2009, 07:35:28 pm »
Nice screeny. The checkerboard tiles were giving me headaches though.. lol

302
TI Z80 / Re: Chip's Challenge
« on: April 25, 2009, 02:01:38 pm »
Heh glad I can help :)

303
TI Z80 / Re: Chip's Challenge
« on: April 24, 2009, 04:49:51 pm »
I like the idea of copying tile code to a sub program and just running it. That seems like it would work out very well, and should speed up things AND cut down on size. If that does work, i might have use that idea for my project.

304
TI Z80 / Re: Nameless RPG
« on: April 24, 2009, 04:46:50 pm »
Cool are you gonna have screenies soon?
Possibly. I don't have much i can show you guys that has anything to do with game, because most of that is on paper, and the little I have done on calc is just the back bone of the engine, and I have finals coming up soon, so I prob won't have any meaningful screenies for 2 or 3 weeks.

305
Pokémon Purple / Re: Pokemon Purple
« on: April 24, 2009, 03:51:13 pm »
Woot for progress!

306
TI Z80 / Re: Nameless RPG
« on: April 24, 2009, 03:50:42 pm »
Thanks :)

More progress. I have the walking engine finished. I have yet to include anything other than moving from screen to screen. No NPC interaction, no doors, no chests, etc. It took me a while to figure out a way to efficiently code the hit detection while still keeping it relatively small and relatively fast. Plus the way I programmed it, any events going on in a certain screen won't effect movement speed what so ever (I plan to have NPC's walking around while you travel, and other events like similar to that). Next, I plan on working on directional movement, or looking in the direction you move. I had this working in my previous project, so this shouldn't take long. Plus having the player face directions will make interacting with NPC's, signs, etc. a LOT easier.

307
TI Z80 / Re: Portal 2
« on: April 24, 2009, 10:45:03 am »
Yeah older ROM's won't accept certain characters...I had that problem before, and had to update my ROM.

308
News / Re: Contest
« on: April 24, 2009, 10:44:05 am »
Heh the final day is my birthday o.O Too bad i won't be here. Good luck to everybody who does compete though.

309
TI Z80 / Re: Nameless RPG
« on: April 23, 2009, 02:00:56 pm »
Alright a bit of progress has been made (go me!).

1) I have created all 6 of the "base" classes (warrior, thief, squib, apprentice, medic, and archer). I have come up with all of their spells/abilities/skills. I have also come up with their advanced forms which you can select once you reach the requirements:

Warrior - Knight, Paladin, Rider
Archer - Ranger, Sniper, Marksman (<--May change because I don't like it)
Medic - Priest, Shaman, Cleric
Squib - Wizard, Mage, Warlock
Thief - Rogue, Assassin, Ninja
Apprentice - Dark Mage, Necromancer, Summoner

Each class has it's own unique abilities and skills.

2) I have also come up with the beginning part of the story. Although it isn't much now, I won't spoil any of it until it's more complete.

3) I plan on having 20-25 "Main Story" quests, with 50-60 side quests that can only be activated based on if certain events have happened, which class you are, etc. Most side quests have nothing to do with the actual story, although some do, but they do help you level up and get unique items that you can't get otherwise. I might be adding more to both the Story quests and the Side quests if I plan to make the game longer (which I do), but for now that's a good starting point.

4) Each Base Class has an NPC ability where you can interact with NPC's in a certain way based on your class. For example, Apprentices can have the ability 'Mind Read', which lets you read the mind of NPC's. This can be a helpful way to learn specific information regarding quests or whatnot. Another example is 'Steal', the Thief's ability, which lets you attempt to pick pocket certain NPC's, which could get you gold or items. Also, some Story and Side quests will require the use of these abilities to finish the quest.

That's mostly what I have completed right now. NOW I'm going to work on a walking engine with filler sprites and I'm going to try to incorporate talking to NPC's, reading signs, and entering buildings. Once I have all this finished, I'll update you guys.



310
TI Z80 / Re: Screenshit threat
« on: April 23, 2009, 01:45:39 pm »
yeah I saw that. High attack and speed = pwnage. Heh can't wait for this to come out.

311
TI Z80 / Re: Screenshit threat
« on: April 23, 2009, 01:32:25 pm »
Nice. I think I would got with 4 regen rings, then spend most of my time leveling my att/str. that way i could deal high damage and then whenever I get hit, i'll just regen a bunch of the health i lose.

Nice work though. I like it.

312
TI Z80 / Re: Screenshit threat
« on: April 23, 2009, 12:29:51 pm »
I'm liking those Regen rings.. I would definitely go with 4 of those suckers on at once. Is there a limited number of each type of ring you can have?

Nice video too. the magic animations are amazing as usual.

313
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: April 22, 2009, 11:43:21 am »
Sweet, looks like it's progressing well. Wish I could say the same for my project -.- but im getting there. Can't wait to see more progress :)

314
Introduce Yourself! / Re: Myself
« on: April 19, 2009, 11:20:14 am »
Welcome.

315
TI Z80 / Re: Illusiat 13: The Lost Chapter
« on: April 17, 2009, 11:02:04 am »
Woot for progress!! Glad to see this coming along so well. Nice screenies btw

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