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Messages - trevmeister66
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316
« on: April 17, 2009, 11:00:36 am »
I think you spelled the the topic title wrong  "screen shit" .. lol. Nice ss's though, can't wait til this is out.
317
« on: April 14, 2009, 08:40:42 pm »
woot for finished TI version!!! don't delete it!!! I want to play it!!!
318
« on: April 14, 2009, 08:36:48 pm »
lol sadly no.. I have a couple ideas that im throwing around, but nothing close to a final yet.
319
« on: April 12, 2009, 11:54:33 pm »
Yeah, it's pretty much like that, except that you can't have 2 "jobs", classes in my case, right now, although that was in consideration at the beginning of this project, so you never know, but for now, you can only have 1 class that can be upgraded into 3 different classes depending on what you chose to start out as, and similar to FFV, your level in that class determines what abilities you can do.
320
« on: April 12, 2009, 11:47:35 pm »
good to hear new progress, I assume it's gonna be partially how Final Fantasy III NES (1990, not the one with Terra, Edgar and Sabin) and V works?
Hmm never played those, so not quite sure.
321
« on: April 12, 2009, 07:40:39 pm »
Alright I have some progress...kind of. Since I couldn't figure out a good story for the way i had it set up before, I've decided I'm going to change up the character selection a bit to better fit what I have in mind for the story. Instead of picking race/class/element at the beginning, rather you start off as a human (the only race able to be played...currently  ), and you do a quest, fight a few monsters, etc. and then you get to pick your class (and i might add 2 more to make it 8 total). Once you reach a certain level after that, or have done certain quests, then you can select an element. Then once again when you've reached a specific level, you'll be able to upgrade your class to 1 of 3 classes specific to the class you chose at the beginning, so there are a total of 24 different classes, + 6 or 8 different elements, which leads to at least 144 different possible combinations for class+element. Since I plan on having each class have 4-6 unique abilities each, whether it's different spells for mages, or buffs for palidans, as well as different abilities for each element, there will be a vast amount of custimization possible...all built around a new story line that i can't reveal right now. But I am still progressing...slowly
322
« on: April 09, 2009, 11:15:26 am »
woot for progress
323
« on: April 05, 2009, 07:52:59 pm »
Yeah Ive had one for a while now, and I think it's awesome. All the Apps and whatnot you can have..pretty cool.
324
« on: April 05, 2009, 01:36:02 pm »
Nice work.
325
« on: March 31, 2009, 06:38:09 pm »
Sweetness!!! Nice work. I can't wait to see more done.
326
« on: March 28, 2009, 02:24:52 pm »
i agree that phoenix is famous, but doesn't mean it's great..
327
« on: March 28, 2009, 12:50:47 pm »
heh phoenix isn't even that great of a game. sorry to burst your bubble. It's good, but not in my top 5. I'd have to look through all the good games again sometime to pick the top 25 or so games.
328
« on: March 28, 2009, 03:14:15 am »
Heh sweet. Nice work!
329
« on: March 27, 2009, 06:56:52 pm »
Well it appears as though im just as bad at making 8x8 sprites as i am at making 16x16, so i've decided to put off sprite making until MUCH later. For now Im going to get back to making the story.
330
« on: March 26, 2009, 09:48:31 pm »
This is nice, just a little on the slow side. There are many optimizations, but this is true to all we do . Great work!
Slow? I thought it was going at a decent speed for what it had to do..
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