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Messages - trevmeister66

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346
TI Z80 / Re: Pokemon Development Topic - Ideas and Discussion Here
« on: March 07, 2009, 09:29:52 pm »
what you said was still funny

347
TI Z80 / Re: Pokemon Development Topic - Ideas and Discussion Here
« on: March 07, 2009, 07:34:32 pm »
oh, i didn't use your programs :(

go upload them on ticalc :/
LOL

348
TI Z80 / Re: Nameless RPG
« on: March 03, 2009, 03:39:42 pm »
I would go with b/w animated. Grayscale is quite hard to both keep fast and not flickery sometimes. I can't wait for next screenie :)
Yeah that's what I figured as well, so that's what I'm doing. It might be a little bit before I have a new screenie. right now I'm working on tile sprites and new map/walking engine, and it's taking me a while to draw good sprites.

349
Art / Re: My first bitmap file ever, in 1998
« on: March 02, 2009, 02:14:17 am »
Looks pretty nice though, what age were you? Lol
It was last week.

350
Introduce Yourself! / Re: Erm, hi there.
« on: March 01, 2009, 10:46:16 pm »
Hey there. Welcome. Enjoy.

351
TI Z80 / Re: Nameless RPG
« on: February 28, 2009, 01:45:19 am »
Well now that I'm positive I'm gonna go with B/W sprites with animation, it's now time to convert all my sprites to hex... woot. I should have a screenie sometime this weekend of my walking sprite with animation.

352
TI-BASIC / Re: Progress Halted (Celtic III bug)
« on: February 27, 2009, 10:18:49 pm »
upside down isn't permanent damage?

353
TI-BASIC / Re: Progress Halted (Celtic III bug)
« on: February 27, 2009, 09:59:41 pm »
you reset your calc yet?

hell, do that sequence again and maybe it will go back upright.
LOL

354
TI Z80 / Re: Nameless RPG
« on: February 27, 2009, 09:25:31 pm »
EDIT: I've decided to just go with B&W. It save speed and space, and is a lot easier.
Lazy bum >:(

j/k

The sprites will still look great ;D
Haha partially.. I just think it won't look good having a GS character with a normal background. Plus I'd like to have other stuff go on and it would make the GS go slower if I did both.

355
TI Z80 / Re: Nameless RPG
« on: February 27, 2009, 03:59:53 pm »
Quote
EDIT: Hmm.. After watching the ss's again, I've decided wabbitemu sucks with GS..
That's probably your problem :D

#1: If you have really large maps I'd say 4 p/m since otherwise it would get really boring and frustrating (ever play the original pokemon blue/red without a bike? :'()

#2: You could just add in more flicker commands (or whatever they are, like the real(1 or real(3 commands to make the gray).  Does the grayscale look better on-calc?

And I see you got the direction thing working.  It looks nice  ;D
It looks a little better on calc. I'll try adding the flicker commands in to make it better.

EDIT: I've decided to just go with B&W. It save speed and space, and is a lot easier.

356
TI Z80 / Re: Nameless RPG
« on: February 27, 2009, 02:15:33 pm »
Here's a ss of what I've been working on:



and


(character moves 4 pixels at a time vs. 2 in the first ss)

First question: Do you think it's better to move 4 pixels at a time or just 2 pixels at a time? With the 2 p/m (pixels per move), I was going to have animated walking (sprite for each step, and I think it would look alright. But with the 4 p/m, you can walk faster, which might be better if I have larger areas to walk through. Just wondering what you guys think is better.

Second question: Do you think the GS is too much flickering? I wanted to go with a GS character (I doubt I'll do GS background), but after I first got it to work, it seemed to me that it flickered a tad too much for my liking. I already have the B&W sprites in case I decide to switch. Also it would be faster if I did just B&W. So, does the GS look good enough or should I switch to B&W?



BTW all sprites and tiles will be 16x16.

EDIT: Hmm.. After watching the ss's again, I've decided wabbitemu sucks with GS..

357
TI Z80 / Re: Screen Shots
« on: February 25, 2009, 12:15:48 pm »
New screenie of my basic Save/Load system added. I have a bunch to add/change about it, but for now it does what it needs to.

358
TI Z80 / Re: Nameless RPG
« on: February 25, 2009, 11:03:09 am »
I'm almost done with the basics of my Save/Load system. I should have a screenie up later tonight to show you what I've done.

EDIT: It's now uploaded.

359
F-Zero 83+ / Re: F-Zero Progress Thread
« on: February 24, 2009, 09:55:41 pm »
Very nice. Looks great.

360
Miscellaneous / Re: Free Pancake Day At IHOP
« on: February 24, 2009, 06:36:23 pm »
...mmm...free pancakes...mmm...

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