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TI Z80 / Re: Pokemon Development Topic - Ideas and Discussion Here
« on: March 07, 2009, 09:29:52 pm »
what you said was still funny
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 346
TI Z80 / Re: Pokemon Development Topic - Ideas and Discussion Here« on: March 07, 2009, 09:29:52 pm »
what you said was still funny
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TI Z80 / Re: Pokemon Development Topic - Ideas and Discussion Here« on: March 07, 2009, 07:34:32 pm »oh, i didn't use your programsLOL 348
TI Z80 / Re: Nameless RPG« on: March 03, 2009, 03:39:42 pm »I would go with b/w animated. Grayscale is quite hard to both keep fast and not flickery sometimes. I can't wait for next screenieYeah that's what I figured as well, so that's what I'm doing. It might be a little bit before I have a new screenie. right now I'm working on tile sprites and new map/walking engine, and it's taking me a while to draw good sprites. 349
Art / Re: My first bitmap file ever, in 1998« on: March 02, 2009, 02:14:17 am »Looks pretty nice though, what age were you? LolIt was last week. 350
Introduce Yourself! / Re: Erm, hi there.« on: March 01, 2009, 10:46:16 pm »
Hey there. Welcome. Enjoy.
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TI Z80 / Re: Nameless RPG« on: February 28, 2009, 01:45:19 am »
Well now that I'm positive I'm gonna go with B/W sprites with animation, it's now time to convert all my sprites to hex... woot. I should have a screenie sometime this weekend of my walking sprite with animation.
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TI-BASIC / Re: Progress Halted (Celtic III bug)« on: February 27, 2009, 10:18:49 pm »
upside down isn't permanent damage?
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TI-BASIC / Re: Progress Halted (Celtic III bug)« on: February 27, 2009, 09:59:41 pm »you reset your calc yet?LOL 354
TI Z80 / Re: Nameless RPG« on: February 27, 2009, 09:25:31 pm »Haha partially.. I just think it won't look good having a GS character with a normal background. Plus I'd like to have other stuff go on and it would make the GS go slower if I did both.EDIT: I've decided to just go with B&W. It save speed and space, and is a lot easier.Lazy bum 355
TI Z80 / Re: Nameless RPG« on: February 27, 2009, 03:59:53 pm »It looks a little better on calc. I'll try adding the flicker commands in to make it better. EDIT: I've decided to just go with B&W. It save speed and space, and is a lot easier. 356
TI Z80 / Re: Nameless RPG« on: February 27, 2009, 02:15:33 pm »
Here's a ss of what I've been working on:
and (character moves 4 pixels at a time vs. 2 in the first ss) First question: Do you think it's better to move 4 pixels at a time or just 2 pixels at a time? With the 2 p/m (pixels per move), I was going to have animated walking (sprite for each step, and I think it would look alright. But with the 4 p/m, you can walk faster, which might be better if I have larger areas to walk through. Just wondering what you guys think is better. Second question: Do you think the GS is too much flickering? I wanted to go with a GS character (I doubt I'll do GS background), but after I first got it to work, it seemed to me that it flickered a tad too much for my liking. I already have the B&W sprites in case I decide to switch. Also it would be faster if I did just B&W. So, does the GS look good enough or should I switch to B&W? BTW all sprites and tiles will be 16x16. EDIT: Hmm.. After watching the ss's again, I've decided wabbitemu sucks with GS.. 357
TI Z80 / Re: Screen Shots« on: February 25, 2009, 12:15:48 pm »
New screenie of my basic Save/Load system added. I have a bunch to add/change about it, but for now it does what it needs to.
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TI Z80 / Re: Nameless RPG« on: February 25, 2009, 11:03:09 am »
I'm almost done with the basics of my Save/Load system. I should have a screenie up later tonight to show you what I've done.
EDIT: It's now uploaded. 359
F-Zero 83+ / Re: F-Zero Progress Thread« on: February 24, 2009, 09:55:41 pm »
Very nice. Looks great.
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Miscellaneous / Re: Free Pancake Day At IHOP« on: February 24, 2009, 06:36:23 pm »
...mmm...free pancakes...mmm...
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