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Messages - trevmeister66

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361
TI Z80 / Re: Protocol
« on: February 24, 2009, 03:13:38 pm »
Sweet. Can't wait to see some screenies.

362
TI Z80 / Re: Side Project: Super Slots
« on: February 24, 2009, 01:01:52 pm »
I'm sorry to hear :(

But I hope you continue your other projects though, this would suck if they died :(
I'll definitely continue my other stuff. This just didn't work quite like I thought it would.

Sorry to hear that you're dropping this :(  Breaks are a great way to get out of a slump, so when you finish the other project you might want to reconsider picking this back up again.

Good luck ;D
Yeah maybe I'll learn something that'll allow me to do what I want to do.Thanks!

363
TI Z80 / Re: Side Project: Super Slots
« on: February 24, 2009, 10:47:59 am »
Well seeing as how this isn't really progressing, no matter what I try, I think I'm going to put this on hold or even drop it all together. I started it to get more familiar with Celtic III, so instead of using this to learn Celtic, I've started a different side project. I'll post info later about it.

364
Epic. Once I finish my project(s), I need to just sit down and play this for a while.

365
TI Z80 / Re: Chip's Challenge screenies
« on: February 23, 2009, 07:01:26 pm »
Looks pretty good. The only thing I would change is the Play and Quit, which you already said you were going to do.

366
TI Z80 / Re: Game Info & Progress
« on: February 22, 2009, 10:53:13 pm »
i wonder why. those Boos aren't nearly as cute

(though i be damned for admitting anything was cute)
I win then. ^_~

In any case... yep... I apologize again.
No progress done today. I've been really... distracted lately.
It's a relationship-based thing again.

Ugh... females.... can't program with them, can't live without them.
Amen.

367
Other Calculators / Re: Selling TI-89 Titanium
« on: February 22, 2009, 11:29:57 am »
lol i guess I didn't use it enough :/

368
Other Calculators / Re: Selling TI-89 Titanium
« on: February 22, 2009, 11:15:28 am »
I'm happy to say the transaction was completed!

It looks so awesome......

I cannot wait till I get batteries :)
Yep, hope you like it. If there happens to be any problems, just let me know. There shouldn't be, but you never know.

369
Art / Re: Drawing cliffs and mounts possibility
« on: February 22, 2009, 09:48:52 am »
I don't think it was JFISH though.. I remember him working on his RPG (what ever happened to it anyway?). No I'm certain this was someone else.. but I can't remember who.

370
TI Z80 / Re: Game Info & Progress
« on: February 22, 2009, 09:46:31 am »
WOOT for progress!. Can't wait to see this Victory Screen you're talking about.

371
TI Z80 / Re: Side Project: Super Slots
« on: February 22, 2009, 09:44:57 am »
wait, so how does that work?
rand(N) will create an N-element long list of random numbers, and since the random numbers are 10 (14?) digits long there's virtually no chance of having non-distinct numbers.  SortA(L2,L1) will sort L1 according to the order in L2 and store the result in L1.  For example, if you had L1={1,2,3} and L2={.42,.21,.99}, then SortA(L2,L1) would return L1={2,1,3}.
I never knew that's how it worked.. Nice work. I've seen this used for card shuffler's, I just never knew where it came from (and I forgot how to do it before I asked this question :P)

372
TI Z80 / Re: Nameless RPG
« on: February 22, 2009, 09:43:20 am »
I'll update later on my progress with this.
After stalking metagross111 long enough

he won't actually catch me till tomorrow. :P
Ok I do hope we still have 11 staff afterward (not counting any other staff that might be hired by then or in the future)

don't worry. I won't greet him with a gun ON MAH SUNDAH!

jking. in any case, maybe we'll go to Spiffy's job, ring up a bunch of shit, then "lose" our wallets or something XD

THAT. WOULD. PISS. HIM. OFF. AWESOMELY.
LOL alright sounds like a plan to me. haha

373
TI Z80 / Re: Screen Shots
« on: February 21, 2009, 08:37:57 pm »
Incredible menus!  Are you just using xLIB/Celtic III for the menus/interface?  It looks like you're using ASCII graphics for the map.
Yeah it's just Celtic III for the menus. I was initially going to do all the maps in dual layer ASCII, but I've now decided to switch to a fully graphical map, but I have yet to start that process, so for now I'm just sticking with that until I do switch over.

374
F-Zero 83+ / Re: F-Zero Progress Thread
« on: February 21, 2009, 07:19:44 pm »
Yeah, as long as there's enough to make it enjoyable and still a little difficult

375
Art / Re: Drawing cliffs and mounts possibility
« on: February 21, 2009, 07:18:54 pm »
wow nice, I wonder how fast it would run with hills and stuff.

Btw, does that "somebody" would be someone who would join the community? o.o
Lol I don't know who made it. It was from someone on the boards back before I left.. I don't remember who it was

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