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Messages - trevmeister66

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376
Art / Re: Drawing cliffs and mounts possibility
« on: February 21, 2009, 12:17:17 pm »
Heh well suprisingly this morning when I got up, I fired up my old computer to see if I had any old games or files, and I found a isometric program that somebody had made. here's a ss:



Here's a link to the files:
http://www.mediafire.com/file/wznmwnigjnb/ISOA.zip

377
TI Z80 / Re: Bowling: Re-optimzed.
« on: February 21, 2009, 12:07:01 pm »
You can use xlIB for basicbuilder, but I think you need to do special stuff with your game when you use pictures, such as Bowling
Yeah I never quite figured out how to use Basic builder with xLIB.. I think i tried once and failed miserably, so I never tried again.

378
TI Z80 / Re: Nameless RPG
« on: February 20, 2009, 09:25:39 pm »
Alright well seeing as how I forgot to bring my charger with me this weekend (I went home), I won't be on the forums much. So just to give a little info about what I'll be doing, I plan on fully creating the save/load system. I also have switched from using a List and Strings to store information to using an AppVar to store it. I have the appvar set up, I now just have to change all parts of my code that use lists and strings. Shouldn't be too difficult. I'll update later on my progress with this.

379
F-Zero 83+ / Re: F-Zero Progress Thread
« on: February 20, 2009, 02:31:28 pm »
drifting can be risky to implement... Because if made bad, destroys playability. Maybe is better to leave it or beta-test what you get.
The main is to have it released and still fun, drift or not.
I agree, but also part of the fun is drifting. If there's no drift, it're really easy to do turns..just stay in the middle.

380
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: February 20, 2009, 09:43:45 am »
they're trying to creep me out so i work faster
Is it working?

381
TI Z80 / Re: Screen Shots
« on: February 19, 2009, 06:15:14 pm »
oooh nice item menu. I like how it scrolls. What will be the left box for?
It'll let you view, equip, drop or sell the item

New screenie added.

382
TI Z80 / Re: Pokemon Stadium - Battle Simulator in the works
« on: February 19, 2009, 05:11:35 pm »
Woot for content boost's!! Can't wait to see more progress (cough add Mew cough).

383
TI Z80 / Re: Nameless RPG
« on: February 19, 2009, 03:46:49 pm »
I don't think you were wrong. I just couldn't get it to work. It could have been anything. Heh I had 1 number missing once I think and it cleared my RAM :P

384
TI Z80 / Re: Nameless RPG
« on: February 19, 2009, 03:32:00 pm »
really? that is odd.

tell you what, I'll put my project off and tackle this project tonight. I will have extensive use of the IDENTITY(4) and create a simple walking around program with crash detection on a 120x120 scrolling tilemap.

maybe if i can accomplish this i can help you out with your progs :/
You don't need to do that. I'll be fine with matrices.

385
TI Z80 / Re: Nameless RPG
« on: February 19, 2009, 03:13:34 pm »
I think I'm gonna go with the matrix real(2. I tried to do some tests with identity(4 and i just couldn't get it to work. It'll be more simple with the real(2 function anyways.

386
Other Calculators / Re: Selling TI-89 Titanium
« on: February 19, 2009, 03:09:54 pm »
This would have went for much more on ebay...
eh and it would have been a lot more effort. It'll be easier this way and it helps out another omni member. win-win

387
TI Z80 / Screen Shots
« on: February 19, 2009, 10:42:12 am »
All screen shots will be posted here in order from newest to oldest.
--All screenies of previous version of the game have been removed.

Walking Engine / NPC chat / Sign Reading:


388
Pokémon Purple / Re: Pokemon Purple
« on: February 19, 2009, 10:20:36 am »
Hmm. I don't remember how many items there were that were actually worth having when you played. Since you can stack up to 99, I'm not sure you would need that many, but then again it probably wouldn't take much extra space to do that. I say go for it.

389
TI Z80 / Re: Super Slots
« on: February 19, 2009, 01:21:01 am »
well i will. but he talks about it as if it was next week or something :P
You mean you won't be done next week? what?!?!

390
TI Z80 / Re: Nameless RPG
« on: February 19, 2009, 01:19:21 am »
eh yeah collision detection would be a tad slower, but it'll be just as fast as I have it now (I'm using strings already). I'll give it a shot and if it's too slow, I'll switch to matrix's

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