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Art / Re: My pixel art
« on: February 18, 2009, 02:05:44 am »
lol alright
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 407
Art / Re: My pixel art« on: February 18, 2009, 01:48:32 am »
Hmm I need a pic, but I suck at pixel art. Heh maybe you can make me one when you see me..
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TI Z80 / Re: Super Slots« on: February 18, 2009, 01:34:18 am »
EDIT: I removed the code..it didn't look good
You also need Pic9, which is the main pic, so I'll upload it really quick <a href=http://www.filedropper.com/superslots>Link for program</a> 409
Other Calculators / Re: Selling TI-89 Titanium« on: February 18, 2009, 01:05:11 am »
Lol woot. Alright the winner is.... metagross!!! for $45. I'll pm you with my info, and you pm me with yours.
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TI Z80 / Re: Super Slots« on: February 18, 2009, 12:39:49 am »hmm, well, that is odd. It sounds like you have a logic error. If you don't think so, substitute the TOGGLEPIC command, "identity(1"Hmm alright I'll try giving that a shot. 411
TI Z80 / Re: Super Slots« on: February 18, 2009, 12:02:52 am »
Lol yeah, but it works. If I can't get the real(9 function to work with Celtic III, I'm going to have to switch to xLIB
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TI Z80 / Re: Super Slots« on: February 17, 2009, 11:22:44 pm »interesting, I assume you display two pictures, one with white in front of a black pic as kind of masking in front of the slot items, right? My suggestion would be to make them scroll at 2 or 4 pixels everytime, so it's not too easy to stop them at the right timeYeah I'm just trying to get them to work right now, then I'll change the speeds. Actually I have it working a little differently than that. First, I load the 3 "wheels" at the top of the screen. Then I scroll it down, and save the pic (none of this is displayed). Then I create a white box above and below the wheel picture to get rid of all of the excess stuff. Then I just OR the main pic on top of it all. To do it again I xOR the main pic so it gets rid of it, then start over. Kind of complicated, but it seemed the best way to do it. Right now it moves all 3 wheels at the same time because I'm saving them all to the same pic, but I'm going to start saving them to different pics and scrolling them so I can get varying speeds. 413
TI Z80 / Side Project: Super Slots« on: February 17, 2009, 06:56:47 pm »
While I'm learning all the ins and outs of Celtic III, I thought I would make a little slots program.
Here's what I have so far: I need more sprites (look here). I also need to get figure out why real(9 doesn't work.. Also, does anybody know if I can randomize a list. I want it to keep the same numbers, just different order. I also need to figure out a way to make the 3 different wheels go at different speeds, but I'll work on that later. 414
Art / Sprites needed« on: February 17, 2009, 06:40:20 pm »
I was wondering if somebody could draw me a few 16x14 sprites of any one of these things: Mario (in his running/jumping pose), Pot of Gold, umm...That's all I can think of right now. I need 2 more "things", but I can't think of what they should be. You can make other 16x14 sprites of, well, anything if you want to, but for now I mostly need the first 2 I mentioned.
Thanks! 415
Pokémon Purple / Re: Pokemon Purple« on: February 17, 2009, 05:18:59 pm »Beedrill kicks ass, and Scyther is awesome too. I didn't care much for the others in RBY though. Butterfree didn't even have access to a single bug-type move, if I recall.So true nobody could take down my lvl 100 abra, nobody. 416
TI Z80 / Re: Nameless RPG« on: February 17, 2009, 04:16:33 pm »Celtic III works fine unless you do what's shown in the screenshots I posted on the previous page, due to some minor problems with backwards xLIB compatibility and what AP mentionned.Hmm that's odd. heh maybe Celtic III is really making it that much faster. 417
TI Z80 / Re: Nameless RPG« on: February 17, 2009, 04:01:32 pm »I don't think it's that, because I have the same Celtic functions in a previous part of the code and it works just fine. I'm gonna go line by line to figure out where it is.Yes, I know it's messed up when you go to the class selection menu. I'm not sure why it's doing that, and I'm going to try and fix it later today after I do more code converting.It's because you are using CelticIII: its very unstable at the moment. I suggest you use xLIB instead until a stable version of Celtic III is released (thats what I'm doing with my current project). Also another reason it's faster is becaue I'm using an 84+SE ROM now instead of the 83+SE that I was using before. 418
Other Calculators / Re: The most challenging boss in the entire Illusiat series« on: February 17, 2009, 03:59:21 pm »Metagross this isn't even firefoxlol 419
TI Z80 / Re: Nameless RPG« on: February 17, 2009, 12:01:07 pm »
Alright I've converted some CODEX code to Celtic III code. Here is a screenie of the old code (CODEX) vs. the new code (Celtic III):
Old: New: Yes, I know it's messed up when you go to the class selection menu. I'm not sure why it's doing that, and I'm going to try and fix it later today after I do more code converting. 420
Art / Re: Drawing cliffs and mounts possibility« on: February 17, 2009, 11:03:12 am »
I think shadows would be pretty difficult, or at least memory consuming, unless you just hard coded the shadows into your sprites, but for some reason that doesn't seem like it would have the same effect. It would be cool if there was an rpg/game that had a day time cycle and as you kept playing, the sun would move across the sky, thus changing the direction of the shadows.
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