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Art / Re: My pixel art
« on: February 17, 2009, 11:00:38 am »Might as well post it...Wow.. That is amazing.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 421
Art / Re: My pixel art« on: February 17, 2009, 11:00:38 am »Might as well post it...Wow.. That is amazing. 422
Other Calculators / Re: The most challenging boss in the entire Illusiat series« on: February 17, 2009, 10:59:31 am »
It was a close battle for that 2nd spot.. heh nobody was even close to taking that #1 spot from DJ.
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TI Z80 / Re: Black Jack game« on: February 17, 2009, 10:56:44 am »Well some people are also narrow minded enough to despise every game that use one single asm lib because they claim it's cheating. Personally If the game is good it doesn't matter to me if you give credits to the asm lib authors. PersonallY i almost always have xLIB or Celtic installed on my calc when I play games. When a game doesn't work in Celtic III I switch to xLIBYeah a good game is a good game, no matter what it uses. If a person can do it with libs, than so be it. If a person doesn't want to use libs, and still makes a good game, then thats good too. I don't really care what you use, I just like to play good games. heh 424
TI Z80 / Re: Nameless RPG« on: February 16, 2009, 03:41:35 pm »
that might be so, but it is still better than codex..
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Other Calculators / Re: The most challenging boss in the entire Illusiat series« on: February 16, 2009, 01:38:34 pm »I think you were in the 500s but then you left or somethingYeah I think that was about when I was getting ready for college and working a lot more. Ah well I'm back now. 426
Art / Re: Drawing cliffs and mounts possibility« on: February 16, 2009, 01:37:27 pm »
Yeah I remember on the old boards someone had made a isometric engine. I don't remember who, or whether it was ASM or BASIC+xLIB.
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Art / Re: Drawing cliffs and mounts possibility« on: February 16, 2009, 12:57:40 pm »
At least that would be my best guess at how to do this. a 2D map for an RTS with the ability to climb cliffs/mounts/etc wouldn't look as good, although you could do it. Isometric maps/characters/graphics/etc. would look a lot better, but would be a lot harder to draw, at least for me (I am teh suXXor at art).
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Art / Re: Drawing cliffs and mounts possibility« on: February 16, 2009, 09:57:21 am »
I think if you wanted to do this you would have to make an isometric map. At least the games I've played on GB that sounded like that were isometric. It wouldn't be TOO hard to make the engine with xLIB/Celtic III, but I don't know what kind of speed you'll get out of it.
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News / Re: We are hiring new calculator programming staff!« on: February 16, 2009, 01:32:42 am »
EDIT: Heh sent you a PM
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TI Z80 / Re: Nameless RPG« on: February 15, 2009, 11:01:57 pm »Good choice. Codex is REEEEAAALLY old and outdated. Not to mention Celtic III is so much sexier!Yeah I agree. Heh that is mostly why I'm switching over. 431
TI Z80 / Re: Nameless RPG« on: February 15, 2009, 11:00:52 pm »Good move imho. CODEX was good at the time, but archiving/unarchiving over and over can wear down the flash rom and drain batteries like crazy, and it's very slow compared to the apps libsHeh I wasn't even using that feature.. I was going to use Resource to take the place of archiving/unarchiving. Now Celtic III can do that and more. I plan to make it MUCH more graphical (with real sprites...maybe) once I figure out how to do the binary tile map thing-a-ma-jig that Celtic III can do. 432
TI Z80 / Re: Nameless RPG« on: February 15, 2009, 10:50:20 pm »
Alright I've decided to make this program run with Celtic III instead of Codex because, well...Codex sucks and Celtic III is teh bomb. So there won't really be any updates for a while as I will mostly be re-writing code to work with Celtic III. With this change I plan on having smaller/faster/less programs. Woot. Also it'll make saving a lot easier and other things as well.
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Other Calculators / Re: Selling TI-89 Titanium« on: February 15, 2009, 08:51:25 pm »
Yeah there are a lot of games for the 89ti (amazing games I might add), which is why I bought it in the first place, but I could never get over my 84+SE.
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Other Calculators / Re: Selling TI-89 Titanium« on: February 15, 2009, 07:54:09 pm »
lol if there isn't any other bids withing the next 24 hours, then I'll close it. But if there is still some bidding, thing I'd like to keep it open until wednesday (that and I can't get to the post office until then either )
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F-Zero 83+ / Re: F-Zero Progress Thread« on: February 15, 2009, 07:45:50 pm »
Wow very nice! Definitely can't wait to see more progress.
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