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The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 17, 2010, 09:02:26 pm »
Wow, I really like the 16x16 smooth scrolling routine. That is pretty sweet
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The Axe Parser Project / Re: Your Projects - Post and Critique« on: March 17, 2010, 09:02:26 pm »
Wow, I really like the 16x16 smooth scrolling routine. That is pretty sweet
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Project M (Super Mario) / Re: Project M Reboot« on: March 17, 2010, 10:54:37 am »
Great work! That looks awesome, and I especially like the upside-down goomba. Heh.
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Axe / Re: Need code help with Sprites« on: March 16, 2010, 11:33:29 pm »
Hmm well you don't need to do ClrDraw, you can just do "Pt-Off(X,Y,Pic#" before you update it's X or Y location, and then draw the new sprite.
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Axe / Re: Need code help with Sprites« on: March 16, 2010, 11:25:44 pm »
is D your previous getKey? and it flickers because (a) you don't erase the pic after updating the screen and (b) when you do press a key, it's not going to draw anything that loop because getKey won't = 0, so itll skip drawing the sprite. Does that make sense?
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TI Z80 / Re: Star Trek 2 player v0.1 alpha« on: March 16, 2010, 11:19:50 pm »
Hmm nice ideas. One question: Will the be a single player mode? Because I don't have the capabilities to get a 2nd person to play against, so I will be at a disadvantage when it comes to playing this game.
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Other Calculators / Re: [Concept] Quarterly Community Magazine« on: March 16, 2010, 05:28:23 pm »
I'd say Html (or PDF, although html is easier for people to read/open ie, if they don't have a pdf reader).
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Other Calculators / Re: [Concept] Quarterly Community Magazine« on: March 16, 2010, 05:20:12 pm »True about the WGOTQ thing. Foregoing that idea.Much better idea. 53
Other Calculators / Re: [Concept] Quarterly Community Magazine« on: March 16, 2010, 05:10:49 pm »
Hmm interesting idea. I'm all for it, but it would be a challenge to get a large enough number of people to help out with it on their free time.
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The Axe Parser Project / Re: Axe Parser« on: March 16, 2010, 04:34:10 pm »
Yes once you convert it to Axe syntax, you run Axe App, and then you do Asm(prgmLOL
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The Axe Parser Project / Re: Axe Parser« on: March 16, 2010, 04:20:58 pm »
Well it you have to use the Axe specific syntax ONLY in your program. You can't have any BASIC Syntax whatsoever, so that could be the problem.
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Axe / Re: Routines« on: March 16, 2010, 01:04:20 pm »
Wow Builderboy, that is sweet, and really fast. Great work!
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TI Z80 / Re: the Tale of Lost Map« on: March 15, 2010, 09:14:45 pm »Nice, so the title screen is a map? I wonder how much memory does it take? Sometimes we can save a lot of RAM hardcoding pictures instead of storing images in actual picture files.Yeah, and sometimes it even looks cool (especially in this case). 60
TI Z80 / Re: Star Trek 2 player v0.1 alpha« on: March 15, 2010, 09:04:40 pm »Omg hax?lol that's funny. Good idea so far. Can't wait to see it progress some more |
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