This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - trevmeister66
Pages: 1 ... 30 31 [32] 33 34 ... 71
466
« on: February 10, 2009, 02:50:45 pm »
Just so you know, I plan on joining an actual console video game making company down the line. I'll keep everyone here updated when that happens too. (if Omnimaga is still going)
You and me should start a company. That's what I plan to do as well once I finish my contract with the marines. I'm actually studying CS in college right now. We should keep in contact just in case. Also, it's good that you're taking your life into your own hands. Best of luck with whatever happens.
467
« on: February 10, 2009, 02:46:16 pm »
Yeah that sounds pretty cool. Seems similar to http://www.ctrlaltdel-online.com/ Looking forward to what you come up with. I am by no means a good artist, so I won't be able to help you out with that.
468
« on: February 09, 2009, 09:46:06 pm »
Ah gotcha. Yeah that wouldn't be hard to change. Just 1 line of code really.
469
« on: February 09, 2009, 06:43:53 pm »
Very sweet menu trev! Will you be adding the inverse of the "Stats, Equip, Items, Optn" (like when you are selecting which to be on)? To help show which menu you are on.
Hmm I don't quite know what you mean. Like after you select whichever tab? Because right now if you select, for example "Item", it gets rid of the marker on the top, and goes straight to the scrolling selection.
470
« on: February 09, 2009, 03:56:43 pm »
New screenie of the item menu
471
« on: February 09, 2009, 02:06:00 pm »
Lol at the link
Btw i thought about something, altough it might be complicated to make it so it only works for useable items, not key items essential to the game. I wonder if a discard ability that mesmerize the location of the 10 or 20 latest dropped items (afterward the item is gone for good) would be cool? Kinda like in MMORPGs, you find a super weapon, but have no more free items slots, so you discard a potion besides the weapon on the floor and grab the weapon, and if you want to save money later in the game, you return where you left the potion and it will still be there. It would only mesmerize, let's say, the last 20 dropped items maybe, so the list that contains the data won't get too huge. I wonder if this would be easy to implement?
That's not a bad idea, but I think it might be a little difficult to implement. I'm not sure how his item system/map system works, so I don't know how he does it, but every time a new section of the map is loaded, he would have to check if any of the items in the "dropped" list were in that area, and then display it, and then have a routine that lets you pick it up and/or swap it out. EDIT: Heh I guess he is working on it.
472
« on: February 09, 2009, 01:43:18 pm »
Check the first post for progress/info. I'll update it with more information later.
473
« on: February 09, 2009, 02:02:34 am »
Well I've decided to postpone my screenie. I have it ready, but I really want to have more...stuff implemented in before I post a new screenie. Also I forgot to add part of the map.. , but that's easy to fix. I'll post a screenie tomorrow of the item selection system.
474
« on: February 08, 2009, 10:34:46 pm »
I was scared at first while reading I thought you were gonna say then my ram cleared . I can't wait for screenie
Haha no; no ram clear. And I'm backing up all the time, so we don't have to worry about that
475
« on: February 08, 2009, 10:10:00 pm »
Nice. can't wait to see this progress.
476
« on: February 08, 2009, 08:03:30 pm »
Well while I was making a short demo for a screenie, i found out my walking system is messed up when u go between screens. So I'm gonna work on fixing that then I'll get up a screenie of my progress so far.
477
« on: February 07, 2009, 04:03:41 pm »
Nice; I like it. What is this "Eternity" MMORPG?!?!
478
« on: February 07, 2009, 01:34:08 pm »
Well I just programmed what AP suggested, and all I can say is WOW. It is so much faster and smaller than what I had before, I can't even imagine ever going back. Also, using lists makes future selling/dropping items really easy. I'll post a ss when I get back home tomorrow of the new item selection menu.
Haha, thanks! You have no idea how good that makes me feel. (added on to helping out Drak) =D
Can't wait to see a screenshot. =P
Heh yeah your system fits in perfectly with what I had in mind for handling items. Now that I think about it, I don't know how I was going to do this same thing with my old system
479
« on: February 07, 2009, 01:22:35 pm »
Well I just programmed what AP suggested, and all I can say is WOW. It is so much faster and smaller than what I had before, I can't even imagine ever going back. Also, using lists makes future selling/dropping items really easy. I'll post a ss when I get back home tomorrow of the new item selection menu.
480
« on: February 07, 2009, 03:47:06 am »
if you're gonna have a visible inventory with icons though it might be a good idea to use a matrix. much more simplified to navigate around in, but if you're using something like final fantasy's inventory system then yeah a list works wonders.
It's not going to be visual. I'm try to make this as small as possible so I can put more space/stuff into the battle/map/story line. I just want something simple for the item system.
Pages: 1 ... 30 31 [32] 33 34 ... 71
|