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Messages - trevmeister66

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496
Music Showcase / Re: Force Of Nature
« on: February 04, 2009, 12:32:56 am »
Hmm that's odd. I tried downloading them again and it still didn't work. I'll try it with a different media player and see if it works.

497
Introduce Yourself! / Re: hey you
« on: February 03, 2009, 08:42:48 pm »
Hey welcome to Omnimaga. Someone will bring you some peanuts soon.

Hope you enjoy your stay.

498
TI Z80 / Re: Nameless RPG
« on: February 03, 2009, 07:17:58 pm »
Alright here's my first screenie. It's just the intro, no game play yet.



It's faster on the calc.

499
Music Showcase / Re: Force Of Nature
« on: February 03, 2009, 07:13:45 pm »
Hmm I downloaded the files, and when I tried to listen to them, I couldn't hear anything.. and yes, my sound was turned on and volume was on LOUD. I'll try it again and see if it works.

500
TI Z80 / Re: Nameless RPG
« on: February 03, 2009, 06:17:19 pm »
Yeah I remember those days -.- But yeah I'm backing up everyday now.

I also found out why it was crashing. It's this one line in the code that I copied from another place. The first time it runs through it it's fine, but when it goes over the copied part it doesn't work... I'm gonna see if I can fix it soon. If not, Im going to have to find a different way to do what I want to do.

EDIT: Alright I fixed it. It was farely simple once I new exactly what was wrong. Now to move on.

501
TI Z80 / Re: Real-time fighting
« on: February 03, 2009, 06:14:51 pm »
Yeah I agree it should be random. Makes it more fun and unpredictable.

502
Miscellaneous / Re: Greatest Thing Ever
« on: February 03, 2009, 12:11:16 pm »
Lol that made me laugh

503
TI Z80 / Re: PQ2 Contest
« on: February 03, 2009, 12:04:10 pm »
well I'm not good at pixel art, but I'll give this a shot.

504
TI Z80 / Re: Real-time fighting
« on: February 03, 2009, 11:47:06 am »
Yeah I think that's a good idea. Scrolling battles would definitely be too slow, but I like the idea of scrolling world, and then non-scrolling battles.

505
TI Z80 / Re: Nameless RPG
« on: February 03, 2009, 11:43:55 am »
Thanks guys. Well as I said yesterday, I was going to try and get to where I had been before my calc crashed, and I did get back to it. This time I backed up all my files on my computer. Then I started programming the next part (the same part that crashed yesterday), and it crashed again. It's weird though, because I just coppied 1 of my other programs and just changed a few words, and it crashed. I don't know why it wouldn't crash on the first program when they're the same thing except with a few word changes. Also, PindurTI won't accept on of my programs for some reason..

Today I'm going to try and figure out why it's crashing at that certain part, and should hopefully have a screenie tonight (I know, I promised one last night, but I fell asleep really early.)

506
TI Z80 / Re: Nameless RPG
« on: February 02, 2009, 04:15:15 pm »
Couldn't you use the 8xp version of xLIB instead? It's still in the download sections at Omnimaga. It has tilemapping and displaying tiles/sprites, so you won't get 40 second map loading with 0.75 fps on regular 83+ models when your game will be bigger. A prime example is The Reign Of Legends 3. The 0.1a version of xLIB is a bit smaller than Codex I think. For archiving/unarchiving needs there's Resource, which does it better (prevents most garbage collections)

I'm happy to see you're back into TI coding though :)
Right now it's not going to be that graphical, It'll just be ASCII art. But maybe I'll change programs.

507
TI Z80 / Re: Nameless RPG
« on: February 02, 2009, 03:21:32 pm »
Sounds cool might I suggest xlib instead of codex much more stable.
Yeah I do prefer xLIB, but I don't need all the extras of xLIB, and it takes a bit of space up (even though it's an app and in the Archive). CODEX just fits what I need to do and it's pretty small.

508
TI Z80 / Nameless RPG
« on: February 02, 2009, 01:18:59 pm »
All progress will be posted here now.

[STATUS]Working on Spell list[/STATUS]

To-do List:
-Menu System
---Stat Menu :: 100%
---Stat lvling :: 99%
---Save/Options/etc. :: 85%
---Equipment Menu :: 0%
---Equipment Selection :: 0%
---Item Menu :: 95%
---Item Selection :: 10%
-Equipment Design (Weapons/Armour)
---Weapon Names/Stat Bonuses :: 90%
---Armour Names/Stat Bonuses :: 0%
-Map Design
---Capital (Main) City :: 1%
---Buildings/Stores :: 0%
---NPC's :: 0%
---Other cities/areas :: 0%
-Story/Plot
-Battle System
-Optimizations
-Leveling System
---XP algorithm :: 100%
---XP implementation :: 0%

509
TI-BASIC / Re: Optimization Help
« on: February 02, 2009, 01:01:03 am »
Thanks! That's a lot better.

510
TI Z80 / Re: Screenshots/Progress
« on: February 01, 2009, 10:47:47 pm »
Looking good.

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