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Messages - trevmeister66
Pages: 1 ... 35 36 [37] 38 39 ... 71
541
« on: January 05, 2008, 03:47:00 pm »
Yeah i agree with Delnar, since I had omnimaga as my home page, everytime i get on the internet, i get the error page Hopefully everything will work out and we can get the best site in the world back soon.
542
« on: December 30, 2007, 02:13:00 pm »
THE POST 13584758 progress ftw! Keep up the great work.
543
« on: December 17, 2007, 08:06:00 am »
THE POST 13569580 Wow that looks great. Even if it is just a run-of-the-mill fantasy RPG, the graphics look amazing and as long as it has a relatively lengthy gameplay, then the story won't be as important. I guess it depends on what you like.
544
« on: December 14, 2007, 10:38:00 am »
Yeah, I agree. But maybe next year will be different.
545
« on: December 13, 2007, 11:16:00 am »
Yeah, say something about the molecular mass and ionic compounds of the nerds themselves (I dont even know if that sentence even made sense.. I was never good at chemistry ). That'll show them.
546
« on: December 12, 2007, 03:04:00 pm »
We posted at the same time I think it's great that you're going to try xLIB. Maybe you can make this into an xLIB project O_O
547
« on: December 12, 2007, 03:02:00 pm »
Im glad to see you switched to strings. It's an all around better way IMO to do maps. It's smaller and faster than matrices. Now all you need to do is optimize the code to save memory. Any new updates?
548
« on: December 12, 2007, 01:32:00 pm »
Welcome!
Sit back, grab a bag of peanuts, and enjoy the ride.
549
« on: December 12, 2007, 10:03:00 am »
Haha very amusing. I like how in the first one, the guy forgot to add the equal sign. That and he writes his 4's and 8's differently sometimes. QUOTE | It merits a look or two. I think someone should write a ray caster for it. |
I was thinking more along the lines of a 4 lvl gs arcade game. But a ray caster wouldn't be bad either.
550
« on: December 11, 2007, 03:27:00 pm »
I didn't really test out the monsters this time (but I did like my lvl 5 elf zombie ). I'm glad to see you did a graphical map. But... c1--> CODE | ec1Disp "+-------+","!
551
« on: December 11, 2007, 03:04:00 pm »
Downloading!
552
« on: December 10, 2007, 04:46:00 pm »
What do you need help with?
553
« on: December 10, 2007, 04:34:00 pm »
Haha you got that right
554
« on: December 10, 2007, 04:28:00 pm »
QUOTE | Nice thought. Would add another 1k if I added an ability for ALL the classes... might slow things down too.
Might be more than 1k...
Hm... nice idea though... I'll see what I can do.
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If you're worried about memory, you should think about using Resource, found http://www.ticalc.org/archives/files/fileinfo/372/37261.html, (tutorial http://tifreakware.net/tutorials/83p/b/misc/resource.htm. Itll help you with space. QuoteBegin --> QUOTE | Level cap = how ever long you wanna kill lvl 10s. Though it'll actually get to getting 1 exp from lvl 10s when you hit somewhere in the 100s. Though if you do THAT you've got NO life at all... I wouldn't see anyone going past 15 right now. |
Well, I'm going to try to get passed level 15..
Because you only have up to 10 levels for enemies, and there's no lvl cap, then you should allow the player to enter in a level, and it randomly selects an enemy name, or however you do it, and have some equation that sets the enemy HP/ATK/DEF/SPD based on what level the player chose. Just a suggestion.
555
« on: December 10, 2007, 04:13:00 pm »
I agree. I don't even know who he is, but he just looks like he deserves some kind of award.
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