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Messages - trevmeister66

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556
TI Z80 / Nyaar!
« on: December 10, 2007, 04:12:00 pm »
QUOTE
I'm not thinking about implementing more spells... but I may.

I guess I didn't play enough to test all the spells, but I think it would cool if each class had 1 special spell once they reach a certain level. For example, a Dark Knight might have a special spell to do like x2 damage or something, or have the Paladin have a special where if he gets lower than 10% HP, then his ATK goes up by 50%. It would add a bit of replay value if every class had something worth attaining after a certain level. BTW, what's the highest level we can go up to?

557
TI 68K / Ultima V: General Discussion
« on: December 10, 2007, 03:58:00 pm »

 THE POST 13560192
All the hard work and dedication will certainly pay off when he gets it finished (this is definently going to get me to finally get my 89t out and actually use it). If this is as good as it looks and sounds, then I might become more addicted to my 89 than I am to my comupter  XDsmiley.gif


558
Other Calc-Related Projects and Ideas / Tutorials listing
« on: December 10, 2007, 03:53:00 pm »
Yeah it is a very in depth and well rounded list. Now we just need to get available and well know to more people.

I suggest we spam every forum out there..  :paf:tripaf.gif

559
TI Z80 / Nyaar!
« on: December 10, 2007, 03:50:00 pm »
This is progressing very nicely. I like the class system (I cheated to get to a lvl 5 Drow Mage :)smile.gif ) Very nice system. I especially like the level 10 Naked Squirrel attack.. Haha. I didn't look at the code to help with optimizations, but I can tell there is still some stuff that can be worked on (I'm guessing Goto's out of If-Then or Loops.)
QUOTE
Equipment or graphics next?

I'd rather you go with graphics. A custom menu system would be very cool. Also I think you should have the user select their race before they select their class. That's the more typical RPGish way of doing player selection. But then again I also want some weapons to mess around with, so I guess it's really up to you. I'm guessing you're going to add more spells? And if you are, I suggest you make the players have to get to a certain level before they can obtain the spells, or make them do a quest or something (if you're going to implement quests).

But all-in-all, this is looking very good. Can't wait for another update :)smile.gif

560
TI Z80 / Nyaar!
« on: December 10, 2007, 03:34:00 pm »
Update FTW! I'll check it out now and let you know how it goes.

561
Other Calc-Related Projects and Ideas / Tutorials listing
« on: December 10, 2007, 10:27:00 am »
Haha i wouldn't really classify it as a game...

562
Miscellaneous / Slight abscence (edit: back)
« on: December 09, 2007, 03:39:00 pm »
Woot Woot! welcome back

563
Miscellaneous / The Happy Birthday Thread
« on: December 09, 2007, 11:56:00 am »
Happy 20th Birthday necro!  :gift:party3.gif

564
TI Z80 / TI-BASIC 83/84+ Editor
« on: December 09, 2007, 11:51:00 am »
While working on my current projects, i realized how slow and long it took to edit and test BASIC programs on the calc. Also there is a lack of decent BASIC editors on the computer. So I've decided I'm going to make a TI-BASIC 83+/84+ IDE. I'm going to make it in JAVA, unless somebody has a better idea (JAVA is my best computer language). I have a general idea of how this is going to work, but I have one major problem; I don't know how to make it into the TI-BASIC byte ecoding scheme. If anybody could enlighten me on how this works, that would be great.  

565
TI Z80 / Nyaar!
« on: December 06, 2007, 04:33:00 pm »
Hmm.. Come to think of it, I did push cheat  :haha:laugh.gif

I also edited my last post for some optimization things.

566
TI Z80 / Nyaar!
« on: December 06, 2007, 04:23:00 pm »
Just downloaded, and I like it. I really like the battle system, and all the classes (I became an Aura Knight :Ptongue.gif). Few things:
- After I saved for the first time, it somehow gave me 1200 xp, and thus I gained 4 levels for free.
- It doesn't display the numerical value of ur enemies hp, just the bar.
- I would suggest, although it's alright now, that you make a more graphical menu system, but that's just me. (Menu('s and Lbl's and Goto =  :knight:knight3.gif )
- I'm guessing there isn't a way to get any weapons or armour yet.
- It should tell you whether or not a file has already been saved too, instead of just saving over it.
- I really like the info screens, where you move left or right and it shows a different screen.  :thumb:thumb.gif

I haven't looked at the code, so I'll do that so I can give you some optimization tips. All-in-all a very good demo. I can't wait for more!

EDIT: Some optimization tips:
You don't need )'s or "'s before ->
You can change this:
c1-->
CODE
ec1If ListA(8)=10c2
ec2
to:
c1
-->
CODE
ec1If 10=ListA(8c2
ec2
Saves a byte each time (there were a few that I saw like that).
And of corse, try avoiding Lbl-Goto's. You have a few instances that you Goto out of an If-Then, which cause a Memory leak, and cause the game to go slower.

567
TI Z80 / Nyaar!
« on: December 06, 2007, 03:42:00 pm »
Woot, demo! Can't wait to test it.  

568
TI Z80 / Nyaar!
« on: December 05, 2007, 03:50:00 pm »
You can never have enough RPG's :Ptongue.gif This sounds good, and I'm looking forward to playing this. Any idea when you'll have a demo release? :)smile.gif

569
TI Z80 / SSE
« on: December 02, 2007, 06:44:00 pm »
Very nice. Now I can't wait for the on-calc editor so I can make some great games. Great work.

570
TI Z80 / The resistance
« on: December 02, 2007, 10:33:00 am »
Haha sweet, a new year's present  :Ptongue.gif Take your time, and don't rush anything.  

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