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Messages - trevmeister66

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571
TI Z80 / Metroid Pi 2
« on: December 02, 2007, 05:28:00 am »
I think what he means is that there are certain walls that you can destroy to get to hidden passages, and if he uses the second way, you'll be able to tell where it is when the map is loading.

572
TI Z80 / The resistance
« on: December 01, 2007, 06:53:00 pm »
You could also give us some more code to try to optimize..

EDIT: Here is vuurrobin's code a little more optimized.

c1-->
CODE
ec1real(0
real(1,1,0,4,15,1,0,45,3,0,0,1
real(1,1,16,4,11,1,0,34,3,0,0,1
real(1,0,32,4,11,1,4,45,3,0,0,1
real(1,0,48,4,12,1,4,33,3,0,0,1
-11->X
25->Y
Repeat A=105
Pt-on(X,Ans,2
repeat max(Ans={25,34,105
getkey->A
End
Pt-Off(X,Y,2
Y-16(A=34)+16(A=25
Ans+32(Ans<23)-32(Ans>25->Y
End
prgmAA2c2
ec2

573
TI Z80 / Baseball
« on: December 01, 2007, 03:55:00 pm »
QUOTE
well yes it depends on the person. for example if they are lazy like me it would take a lot longer


You know me oh too well.

Now that work is done for the next few days, I will be able to work on this again. Haha and no, I won't have this finished in 15 hours.

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WOOT 500th POST!!!
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574
TI Z80 / Baseball
« on: November 30, 2007, 04:54:00 pm »
QUOTE
btw: will the overall gameplay completely change from Sam's version?
Or will it be similar?

for example *2nd to swing, 2nd to pitch*
I like the FIRST PERSON BATTING idea!

Will there be baserunning? And all MLB teams? Named Players?


I don't think the gameplay will totally different, but we'll see where it goes. 2nd will be to swing, and the arrow keys will be used to move the bat around when batting. I haven't fully thought out the pitching engine, so I won't say how it's going to work yet.

I don't think there will be baserunning becuase there won't be any fielding/defence. I think it will become to slow and bloated if I try to create an AI that decides where to throw it based on where the ball is on the field and where the runners are (although because I used to play baseball for my highschool, I do have a good understanding of what all the situations are, so I could possibly hard code it in). There just seem to be too many combinations and possibilities that it would slow the game down too much. But we'll see.

Haha I doubt I'll do named players.. Actually I think I will. I'll use Celtic2 to extract all the names and put them in their proper places, and I'll use the rosters from last year (which means I'll be using MLB teams  ;)wink.gif )  But there won't be any player abilities or anything, so it will just be a name.

575
TI Z80 / Baseball
« on: November 29, 2007, 06:19:00 pm »
Alright. Now that I've fixed my calculator after it's uber crash, and have stablilized my school work, I have now begun to program again. This was going to be my first ASM game, but I just can't seem to get a grasp of ASM.

I got the idea from Sam Heald's Ion port, found http://www.ticalc.org/archives/files/fileinfo/104/10478.html. I thought it was too.. simple, and that it got overly mundane after a while. There really isn't any animation, the game engine is predictable, and the realisticness isn't very high. So I thought I'd create my own baseball game with most of the following features:
-3 modes of game play (homerun derby, season, exhibition)
-Custimizable season length (28,56,82, or 182 games)
-Full game statistics (batting avg, hits, HR's, rbi's, etc.)
-First person batting (example in screenie coming soon)
-Pitch selection and location (in season and exhibition mode)
-Maybe 2 player (haven't decided)
-Realistic ball direction after hit (no preset trajectories).
-Pitching and swinging animations
-Anything else you guys can think of that should be in a baseball game.

Hopefully I can have a screenie up sometime this weekend, depending on my work schedule.

EDIT: And it's using xLIB

576
TI Z80 / The resistance
« on: November 29, 2007, 04:57:00 pm »
I wouldn't mind helping since it's basic + xLIB. Just let me know what to do.

577
TI Z80 / Metroid Pi 2
« on: November 29, 2007, 04:52:00 pm »
Yeah I like the loading from Metroid Pi and zoith because it really isn't that slow, and adds the gameplay.  

578
Other Calculators / TI websites
« on: November 29, 2007, 04:49:00 pm »
Whoa Zelda is coming close to completion? Where can I find this project?

579
Other Calculators / TI 89 or 89 Ti???
« on: November 29, 2007, 11:41:00 am »
But they're still fun to have (I need to get mine out again :/confused.gif )

580
Escheron: Shadow over Ragnoth / Lost Legends II
« on: November 29, 2007, 08:30:00 am »
That looks great. Only problem, the middle image is a broken link (or it might just be my computer)

EDIT: It works :)smile.gif

581
News / Ticalc.org: The end?
« on: November 29, 2007, 08:27:00 am »
They need to do something. Ticalc.org must be the largest database of calc games, for any platform. I comepletely agree with DJ. Ticalc.org was a place where people could upload their programs to be tested/reviewed/worshiped or whatever, but now that there is hardly any updates, nobody feels like wasting their time. It is possible that if ticalc.org shuts down completely, many of the people that do upload there might look for alternative sources to upload, and we could possibly see an increase in activity here and at other forums. It's a shame that it's going the way it is, I always liked ticalc.org.

582
Miscellaneous / Intervention
« on: November 27, 2007, 12:32:00 pm »
Oh yeah I totally agree. Granted it won't be the same without you, but everybody would be much happier knowing that you're ok.  

583
Miscellaneous / Intervention
« on: November 26, 2007, 03:06:00 am »
whoa what's going on?

584
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: November 25, 2007, 05:25:00 pm »

 THE POST 13539022
That would be pretty cool if it was ported to the PC. Heck I'd even help with it then if it's using game maker, although I'd have to re-teach myself the ways of Game Maker.  


585
Miscellaneous / a story with no title yet...
« on: November 25, 2007, 05:17:00 pm »
haha wow I didn't notice that either.. It still very good though, but I wonder if Spelli's even working on this anymore.

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