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Messages - trevmeister66

Pages: 1 ... 40 41 [42] 43 44 ... 71
616
TI Z80 / Metroid Pi 2
« on: November 01, 2007, 04:28:00 pm »
Yeah one save file is plenty. If you're gonna do auto save, then you should let the user turn it off or on.  

617
TI Z80 / Gradius
« on: November 01, 2007, 04:25:00 pm »
Wow, looking very nice. Great work.

618
Introduce Yourself! / Hi
« on: November 01, 2007, 04:23:00 pm »
*Shun*

Btw, welcome to Omnimaga. Well if you're willing to give out help, and it looks like you're great at pixel art, and i could use a little bit of help in that area. I'll pm you with specifications later.  

619
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: October 31, 2007, 02:29:00 pm »

 THE POST 13500039
haha man if this is a halloween prank.. im gonna be mad. This looks amazing.

Dang i wish i knew asm.. this would be an awsome project to be a part of. We need to find somebody quickly.  


620
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: October 31, 2007, 12:21:00 pm »

 THE POST 13499860
What asm help do you need? I wont be of any use, (asm is way over my head :Ptongue.gif), but i was wondering what needed to be done. And when do you expect a release date or demo? :)smile.gif


621
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: October 31, 2007, 09:03:00 am »

 THE POST 13499540
Wow o.oblink.gif that looks great. I can't wait to see the finished version. This looks like it'll be a must download for me.  


622
TI Z80 / another RPG
« on: October 30, 2007, 10:11:00 am »
Just downloaded and tested. Very nice for a start, especially for and first redo. I like the mini-game thing that comes up after the fight (although i don't know what its for :Ptongue.gif) I'm guessing it's for experience or something. Also, since you're using xlib, i would only draw the map first, then when the user hits 2nd, open the menu, instead of having the meny open the whole time. The house doesn't have a roof, or maybe it's just me.. I know it's only an early form of the game, but the fighting menu and options should implement xlib's graphics capabilities instead of ascii. (don't know if you were going to do that or not.)  Also, after i win a fight, it shows the experience and money, but doesn't wait to let me view it (just a Pause button needed).

some optimizations:

pgrmADETO
This:
X+(K=26)(X!=15)-(K=24)(X!=->N
Y+(K=34)(Y!=15)-(K=25)(Y!=->O
To:
X+(K=26 and X!=15)-(K=24 and X->N
Y+(K=34 and Y!=15)-(K=25 and Y->O

It's smaller, and faster i think.

There's more optimizations, like removing parenthesis and :'s and rearanging your if (.....)=.. to if ..=(...
It will save a byte each time.

All in all, a great start to a very promising project. :)smile.gif

EDIT: Also try to avoid goto's out of while loops.

623
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 29, 2007, 05:55:00 pm »

 THE POST 13496925
8

i meen 1.  


624
TI Z80 / another RPG
« on: October 29, 2007, 05:53:00 pm »
No, dual layer ascii is one ascii character on top of another (using DJ's routine), and what Darkline used (although i'm not sure) is a string of characters and printed 1, then the next one 1 pixel over, and the next 1 another pixel over, etc. This would cause it to leave only the 1st column of the ascii character instead of using the whole one, thus creating different graphics. I don't know if that's understandable or not.. but i think that's the general idea.

625
TI Z80 / another RPG
« on: October 23, 2007, 01:44:00 pm »
you would have it hard coded in like a diff program, and when you walked into the room, it would call that code and stick it into the matrix, then you would call that matrix with the real(2 function.

EDIT: dang i was beat. His explanation is a lot better too. oh well  :paf:tripaf.gif

626
TI Z80 / another RPG
« on: October 23, 2007, 09:07:00 am »
more like xLIB ftw! Ha man i wish i would have grouped my projects.. just had a RAM clear on mine today at school, and lost my unofficial project :(sad.gif oh well now i can start over and make it better :)smile.gif

627
Pokémon Purple / [PP] Progress, Starting in '07
« on: October 22, 2007, 10:18:00 am »

 THE POST 13485718
very nice. Im glad to see this moving along :)smile.gif


628
TI Z80 / another RPG
« on: October 17, 2007, 09:34:00 am »
It depends on how many physical maps you'll need... if it's overwhelming (even archived) then i would think sacrificing a little bit of speed for size wouldn't be a bad trade. Otherwise i would go with the preset maps.

629
TI Z80 / another RPG
« on: October 16, 2007, 01:10:00 pm »
Sounds good. I can't wait to see a screenie and possibly a demo :)smile.gif

630
Introduce Yourself! / Introduction?
« on: October 11, 2007, 03:53:00 pm »
*Trevmeister66.equals("Uber cool");

Name: Trevor Wulke
Location: The one and only Texas
I have a pretty good grasp on Basic, and im getting better at Java.
Soccer is the king of all sports.
I love procrastinating on my homework.
I'm about to announce a project.. once i find my long lost cable..

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