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Messages - trevmeister66

Pages: 1 ... 50 51 [52] 53 54 ... 71
766
TI 68K / Galactic 68K
« on: February 18, 2007, 06:03:00 am »
o, i see. Hope you get it fixed soon (i get my calc back tomorrow :)smile.gif)

767
Other Calc-Related Projects and Ideas / Galactic enemy sprites
« on: February 17, 2007, 07:57:00 pm »
lol, that's good, because if you didn't...
:chainsaw:chainsaw.gif
j/k :)smile.gif

768
TI 68K / Galactic 68K
« on: February 17, 2007, 06:46:00 pm »
grr, i wish i had my calc  :grr:mad.gif

769
Computer Projects and Ideas / 3D Games/Experiments
« on: February 17, 2007, 06:45:00 pm »
not bad...not bad at all! Can't wait for a textured one, cause it'd be even cooler!

770
Other Calc-Related Projects and Ideas / Galactic enemy sprites
« on: February 17, 2007, 04:23:00 pm »
you used it? wow, that's cool (didn't think it would be good enough ;)wink.gif)

771
Other Calc-Related Projects and Ideas / Galactic enemy sprites
« on: February 17, 2007, 03:17:00 pm »
011101110
111111111
111101111
011101110
010111010
010010010
010000010
010000010

This is for z80 and is 8x8 (obviously)
Just created it here, so don't know what it will really look like.
You can edit the guns too (couldn't get a good one...)(it's the outside stick things ;)wink.gif)

772
TI Z80 / Galactic ENHANCED
« on: February 17, 2007, 03:12:00 pm »
yeah, the title screen could be better, but all in all, looks great :)smile.gif

EDIT: WOOT WOOT 300 POSTS!!!

773
Art / some zelda sprites
« on: February 17, 2007, 03:11:00 pm »
oh, nice, what platform would it be for?

774
TI Z80 / Platformer
« on: February 17, 2007, 03:10:00 pm »
lol yeah, java would help (and i'm learning it currently too ;)wink.gif ). It's probably best to use a tilemapper that you created as to get the full potential out of what you want to do. You can then customize the tile-mapper for what you want to do, not what others want to do. Now i'm just rambling on...<_<dry.gif

775
TI 68K / Galactic 68K
« on: February 17, 2007, 03:06:00 pm »
i don't have my 89 calc with me right now, so:
Does it only take one hit to kill the enemy or does it have health?

776
General Calculator Help / Need help with TI-CONNECT
« on: February 16, 2007, 07:24:00 pm »
hmm, that's weird (or is it wierd?). Why would they make you do that?

777
Art / need 16x16 rpg spritesheet(s)
« on: February 16, 2007, 07:23:00 pm »
what angle of view will this game have? (top-down, etc.)

778
Web Programming and Design / New World Power - General Discussion
« on: February 16, 2007, 06:07:00 pm »
that's not healthy :(sad.gif
Are you taking like advanced coarses or something?

779
TI Z80 / Galactic ENHANCED
« on: February 16, 2007, 06:05:00 pm »
oh yeah, that looks great :)smile.gif
Now i can have it on both my calcs :Ptongue.gif

780
TI Z80 / Insanity's Projects
« on: February 16, 2007, 10:44:00 am »
Wow, this is looking really good! Is this in Basic or ASM?!?

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