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Messages - trevmeister66

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781
TI Z80 / Space Trader
« on: February 16, 2007, 10:42:00 am »
lol yeah, emulators aren't the best thing to use for that kind of game, but what can you do? <_<dry.gif

Congrats on finishing the prokects. Good to see this coming along :)smile.gif

782
Art / need 16x16 rpg spritesheet(s)
« on: February 14, 2007, 02:03:00 pm »
o sounds good, can't wait for the demo. :)smile.gif

hmm... grass... I'm not good at 16x16, but i could give you an 8x8 in binary and you could just use it 4 times.

01000000
10100000
00000100
00001010
00000000
00100000
01010000
00000000

something like that, but there's many other ways you could do it.

783
TI Z80 / Galactic ENHANCED
« on: February 14, 2007, 10:56:00 am »
what about the 89? :(sad.gif

784
TI Z80 / The Game
« on: February 14, 2007, 10:51:00 am »
yeah, i have to agree with flood on some of that. The pillar creation was not very good, although it can probably be fixed. Since this is a very early version of the lvl editor, i'm thinkg it can be fixed a bunch (the lvl-editor), so i'm not going to complain. I'll let you do what you want to do.
All-in-all, i think this is very good, and once you figure out how things work, it becomes a lot easier.

785
TI Z80 / Galactic ENHANCED
« on: February 14, 2007, 10:48:00 am »
wow, that's really nice. Can't wait for those updates :)smile.gif

786
Web Programming and Design / Legend Of Zelda :: Online Experience
« on: February 12, 2007, 02:49:00 pm »
woah now you tell me... :vomit:vomit.gif

787
TI Z80 / The Game
« on: February 12, 2007, 11:36:00 am »
oh i c, that's good. Hmm.. well no more questions right now, got to get back to evil level making mode :rainbowdevil:rainbowdevil.gif

788
TI Z80 / The Game
« on: February 12, 2007, 11:31:00 am »
hmm, quick question. When i add water, it leaves the line above it when i test. Will that line still be there in the real game? Other than that, this is really great :)smile.gif

789
TI Z80 / The Game
« on: February 12, 2007, 11:12:00 am »
sweet, must download now!!! can't wait to make awsome levels :)smile.gif

790
General Discussion / any musicians...
« on: February 12, 2007, 11:02:00 am »
sweet, can't wait to hear :)smile.gif. what kind of music is it Cure??

791
TI Z80 / Tetris
« on: February 12, 2007, 11:00:00 am »
yeah, it's awsome that it will be on another calc (too bad i don't have an 86 :(sad.gif, although i'll have my 84+ SE :)smile.gif ) I was just wondering if he was going to add some bonus stuff for the 86.

792
TI Z80 / Tetris
« on: February 12, 2007, 10:53:00 am »
yeah, looks even better now. I don't mean to be a problem, but couldn't you do something with the 85 (or 86, whichever), and make it take the whole screen or have added features or something?

793
Introduce Yourself! / hellow world
« on: February 11, 2007, 04:28:00 pm »
i think we might have scared him off with our "tradition". <_<dry.gif


794
TI Z80 / Insanity's Projects
« on: February 11, 2007, 04:27:00 pm »
sweet, it's looking good, can't wait for the finished product. :)smile.gif

795
General Discussion / any musicians...
« on: February 11, 2007, 04:01:00 pm »
sweet, can't wait (it better be good too ;)wink.gif)

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