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Messages - trevmeister66
Pages: 1 ... 53 54 [55] 56 57 ... 71
811
« on: February 08, 2007, 01:46:00 pm »
so when is a demo going to be ready?
812
« on: February 08, 2007, 10:50:00 am »
yeah same here, except ima make really EASY levels :evil:
813
« on: February 07, 2007, 02:47:00 pm »
o, i see. I thought it would be like some special power boost thing or something... guess not.
814
« on: February 07, 2007, 02:33:00 pm »
It might be like that, or (if any of you have player Battle Field 1942 you'll know what i'm talking about) I might make it a 'campaign' thingy where you choose from the beginning which alliance to be (Axis or Allies). Then you will chronologicly go through all the battles from WW2 (that i add in , which hopefully will at least be all the major ones). (this is my added idea)~~ How well you do in the previous battle will determine how many reinforcements you recieve for the next battle. hmm... i'm just rambling on, i need to right down everything i want in it and start to do some research.
815
« on: February 07, 2007, 02:27:00 pm »
wow o.o that's really good. I'm guessing you drew that?? look really nice. BTW, what does the writing on the sword say? (if it says anything at all)
816
« on: February 07, 2007, 02:08:00 pm »
lol good luck with tilem yeah this sounds really good. I can't wait to play so i can become "Destroyer of fleets"!!! Also, i don't know if it was here or not (maybe maxcoderz or UTI), but i saw your sprites and they looked really good. QUOTE | It is also, I swear, the game with the most "real(5" in the world!
817
« on: February 07, 2007, 11:48:00 am »
really...hmmm man i must be crazy o.o
818
« on: February 07, 2007, 11:03:00 am »
hmm, well i can't exactly remember, but when i got my new comp, i plugged the calc in first, and it actually installed TI-CONNECT for me (or maybe that last part was my imagination )
819
« on: February 07, 2007, 11:01:00 am »
lol, sort of, but (1) i plan on making mine true to the battles of WW2 (meaning, in skirmish mode, you can choose to fight any of the battles from WW2 and be any country that was in that battle). (2) i don't know for sure, since i don't think he ever released a demo, but i think my "battle engine" will be a little different. and (3) hmm... well i guess the rest is the same, except i'm going to try and make this as true as i can (for a calc game at least) to the actual battles of WW2. Which map and which country you choose will determine the amounts of soldiers/tanks/artillery/money/resources/etc. that you will be able to use.
820
« on: February 07, 2007, 10:51:00 am »
hmm, i've never used pic255, but you could use xLIB (if you didn't know that already). It has easy storing and recalling.
821
« on: February 06, 2007, 06:18:00 pm »
hmm... too bad i'm no good at ASM, or i would help. I guess i could give you some ideas though . 1. Make it say TREVMEISTER66, and have it scroll downwards throught the lvl. 2. hmm...can't think of anyting else.
822
« on: February 06, 2007, 06:11:00 pm »
yeah, i already downloaded it and am reading the instructions on how to use it .
823
« on: February 06, 2007, 05:15:00 pm »
I just recently learned a bit about 89 basic, and after that i thought about making a WW2 strategy game (i guess you would call it RTS?). It would kind of be like Advanced Wars for the gameboy (if you don't know what that is, look it up ) I was just wondering if people would download (just to see if it would be worth my time). If you want anymore details, just post.
824
« on: February 06, 2007, 04:37:00 pm »
hmm, you could just store the pic into normal ti-pic (Pic-Pic9), and then recall it using real(2,Pic#,etc.etc.etc. That's how i use it.
825
« on: February 06, 2007, 04:34:00 pm »
hmm... i have the exact same thing as you (84+ SE) and my cable works just fine (the one that came with the calculator).
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