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Messages - trevmeister66

Pages: 1 ... 60 61 [62] 63 64 ... 71
916
ASM / ROM call
« on: January 29, 2007, 08:49:00 am »
How do i do ROM call to use for a calc emulator? (sorry if this is a dumb question, but i've never used an emulator.)

Also i couldn't get PTI to work. When i drug the program over, it said "File doesn't match the running model"...

Thanks for the help.

917
Pokémon Purple / [PP] Progress, Starting in '07
« on: January 29, 2007, 07:44:00 am »

 THE POST 12461933
o, dang i liked your asm title screen (saw it somewhere, can't remember where though <_<dry.gif)
At least you're saving space!  


918
Pokémon Purple / [PP] Progress, Starting in '07
« on: January 29, 2007, 07:01:00 am »

 THE POST 12461241
lol don't let us stop you from your important work.  


919
Pokémon Purple / [PP] Progress, Starting in '07
« on: January 29, 2007, 06:35:00 am »

 THE POST 12460921
o sweet, i can't wait to play.  


920
Pokémon Purple / [PP] Progress, Starting in '07
« on: January 29, 2007, 06:29:00 am »

 THE POST 12460883
Is it going to be the exact map as the game? or will you change a few things? (to better accomidate for the size)  


921
TI Z80 / REBEL
« on: January 29, 2007, 06:05:00 am »
yes, they are fricken nice :thumbup:google.gif

Do you know when you might post a demo? (just so i know when to get on :Ptongue.gif

922
Pokémon Purple / [PP] Progress, Starting in '07
« on: January 29, 2007, 05:29:00 am »

 THE POST 12460267
sweet, can't wait to see  :)smile.gif
BTW, how much of the map do you have done?  


923
Pokémon Purple / [PP] Progress, Starting in '07
« on: January 29, 2007, 04:51:00 am »

 THE POST 12459943
so wait, Basicbuilder doesn't run from the archive?  


924
General Discussion / first to post here
« on: January 29, 2007, 04:47:00 am »
sweet im the first person to post here. :Ptongue.gif

EDIT: This will probably get deleted  <_<dry.gif

925
Pokémon Purple / [PP] Progress, Starting in '07
« on: January 29, 2007, 03:58:00 am »

 THE POST 12459527
lol have you thought about making it into an app?  


926
Pokémon Purple / [PP] Progress, Starting in '07
« on: January 29, 2007, 03:35:00 am »

 THE POST 12459338
ok, i see.

BTW, how many different sub-programs are you going to have? And will you archive and unarchive during the game?  


927
Pokémon Purple / [PP] Progress, Starting in '07
« on: January 29, 2007, 03:28:00 am »

 THE POST 12459276
yeah, i use your sprite-hex program, very handy (xcept i suck at drawing so it can't help me there  <_<dry.gif )

Do you use your RPGSK system for this game?
And how are you going to do the insides of houses? because i want to make an ascii game sometime and i need to know how to do it :)smile.gif


928
Pokémon Purple / [PP] Progress, Starting in '07
« on: January 29, 2007, 03:19:00 am »

 THE POST 12459229
wow, thats really really good. Did you draw all the pokemon yourself? or did you have help.  


929
TI Z80 / A-RACE
« on: January 29, 2007, 03:06:00 am »
lol yeah, i figured using a virtual calc would be harder, but i didn't know for sure since i don't use one =)

930
TI Z80 / REBEL
« on: January 29, 2007, 03:05:00 am »
QUOTE
not to be too picky, but EMP stands for Electo-Magnetic Pulse

Maybe they're wearing special electronic masks, and if you use EMP, they will have less accuracy or something.

BTW, Game looks great so far, can't wait for a release.


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