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Messages - trevmeister66
Pages: 1 ... 63 64 [65] 66 67 ... 71
961
« on: January 21, 2007, 09:03:00 am »
no it doesn't use any timer clock thing (mostly cause i don't know how). Hmm... : : EDIT: hmm it does the same thing to me. Try sending them one at a time to see which one it is. EDIT 2: After much research, i have concluded that the problem is coming from the program "_theta_BLKSUN" (which the title screen made by Spellshaper ) I am now working out a way for it to work. EDIT 3: There, it should be working now (you have to redownload it ). The name of "_theta_BLAKSUN" should now just be "BLAKSUN"
962
« on: January 21, 2007, 08:49:00 am »
Well, here it is: The first demo release for BSR The whole point of this release is to get tips and feedback from all of you who download it. There is only 1 problem that i am aware of, and it is when you walk into a room (all rooms look the same, i need 8x8 sprites of furniture and whatever else would be in a room). If anybody can fix the problem, they will get full credit. Enjoy EDIT: link was moved to later reply.
963
« on: January 21, 2007, 07:13:00 am »
lol sorry, i thought i wouldn't have time to finish the demo, but then i got in the zone and started programming a lot, so it should be ready in a less than 2 hours
964
« on: January 21, 2007, 06:43:00 am »
965
« on: January 21, 2007, 06:18:00 am »
are you sure xLIB getkey 1 = Basic getkey 34 and xLIB getkey 4 = Basic getkey 25?
EDIT:Haha man i just thought of the reason. You need to have the real(2,0,0,0,12,8,0,12,7,8,2,0,8,1 In the loop. I'm pretty sure that'll fix it.
966
« on: January 21, 2007, 06:16:00 am »
Sorry for the inconveniance, but BSR won't be released until 10:00 Central time (which is like 23:00 Omnimaga time). I just found out i'll be working for a couple hours today and i have to go shopping for my bro's b-day. And i haven't finished doing the insides of houses yet, unless you'll wouldn't mind no being able to go into the houses, then i can release a beta Demo, then release the real demo later. Hmm... I think i'll do that.
(Sorry for the double post)
EDIT: This is my 100th post!!!
967
« on: January 21, 2007, 03:54:00 am »
968
« on: January 21, 2007, 03:51:00 am »
hmm... maybe i'll try and learn it when summer starts, or after i finish all my Basic projects.
969
« on: January 21, 2007, 03:49:00 am »
lol just incase someone really wants a challange.
970
« on: January 21, 2007, 03:21:00 am »
o i never thought of that. Thanks man
971
« on: January 21, 2007, 03:20:00 am »
QUOTE | If you do this, you will be my hero... Seriously, do it! |
:evil: :evil: :evil: What he said.
972
« on: January 21, 2007, 03:17:00 am »
sweet Best of luck with it.
973
« on: January 20, 2007, 06:53:00 pm »
lol it could happen... well maybe not.
[ot] That could be my next project, make a program that randomly makes legible and smart sentences (unless it has already been done)[/ot]
974
« on: January 20, 2007, 06:48:00 pm »
hell yeah that is :thumbup: if you don't mind me asking, what platform is it for? ( i haven't read earlier posts )
975
« on: January 20, 2007, 06:42:00 pm »
yeah you can, i think you would need 2 matrixes that use the real(2 command back to back. You would also need 2 of each tile that vary a little to make the gs
example:
real(2,[A],*rest of syntax* real(2,,*rest of syntax*
i think, I THINK, that's how it would work, but i don't know since i'm new to xLIB.
and i don't know what's wrong with your matrix thing.
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